Oculus has done some really silly things in the past. Apart from trying to sign up deals with a number of developers in order to release their VR games first on the Oculus Rift, the team had implemented a really weird DRM hardware check in order to prevent all HTC Vive owners from playing the exclusive Oculus Rift titles. Well, good news everyone as Oculus decided to remove this DRM and claimed that it will not reuse it in the future.
As an Oculus spokesperson told PCGamesN:
“We continually revise our entitlement and anti-piracy systems, and in the June update we’ve removed the check for Rift hardware from the entitlement check. We won’t use hardware checks as part of DRM on PC in the future.”
But let’s take things from the beginning. Reddit’s member ‘CrossVR‘ released Revive; a tool that made possible to enjoy the Oculus Rift exclusive games on HTC Vive headset. Oculus the implemented a DRM hardware check in order to prevent it, however CrossVR found a workaround. The downside here was that this workaround made piracy easier, which is why Oculus decided to completely remove the DRM hardware check. And as a result of that, CrossVR released a new version of Revive (that basically reverts it back to its original version).
As Oculus’ spokesperson concluded:
“We believe protecting developer content is critical to the long-term success of the VR industry, and we’ll continue taking steps in the future to ensure that VR developers can keep investing in ground-breaking new VR content.”

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
nope.
Good job. Still ridiculous they did it in the first place.
“Oculus has done some really silly things in the past.”
Feel f*cking old already. Thanks John.
I wonder what brought the about face? Drop off in orders possibly. They still want to buy out the market and make it exclusive to thier store, but now at least they won’t try to lock a person out of a legally purchased game because they don’t have the right headset.
All that said, I am seriously considering buying Chronos from them as its by far the best reviewed exclusive they’ve had.
At least until sites start reviewing Final Approach. Now with the free addition of pilot mode for Vive owners, Final Approach is the most content rich and polished VR game out right now
the deal with xbox maybe?
You think Oculus is going to be the official VR partner for the new Xbox? I kind of do too, I think they’ve been planning this for a while, hence all the xbox1 controllers as a packin for Oculus. Those controllers aren’t cheap either, for an official one like that, it can set you back $55. So they’ve already being doing some business for sure. Contracting out the headset makes sense. At lease a lot more sense than what Sony did designing thier own. That’s a ton of R&D work, costs for factory retooling, and now they are the ones who will be saddled with an inventory and logistics. And all that just to make a headset, when you have two other companies who are way ahead and probably making a better one than you anyway. I was thinking both Microsoft and Nintendo will be choosing either Vive or Oculus to partner with maybe release a sku not quite up to the specs of the current headsets but can be sold cheaper while not eating a big loss.
Microsoft thinks they’re better than everyone, & everything they do is better than the competition’s, they won’t deign to stoop so low as to partner with some other company in order to get their product, when they believe they can easily design something “way better.”
It’s always been the case with them.
yep why do it your self when you can just partner with a company thats already on pc .the real reason is i think between you and me that drm that they did caused them much hate just like the xbox one drm did.
i think thats one big reason for them going to xbox one as well
it was inevitable considering what happened to anyone that tried to be aggressive on PC in the past.
Well besides MS so far, they seem to be the only ones who are being rewarded for their aggressive takeover of the PC market.
John, you should’ve wrote it with a sad headline since you are a Pro DRM and anti consumer site.
Ahahah! AAhahahahahhahahaAHAHA!
HERES JOHNNY! Stop this sh*t about VR games as nobody cares for VR games! OK, JOHN ? You understand alright?
Stop this sh#t about telling John what he can and can’t cover, he is a reporter he has to cover most things, because different people like different things. Best not to alienate anyone.
Now if we can use the god damn device without having to use their software for it to work, that also could be a great thing. Having to start it, then open Steam in VR mode plus the game, is a pain in the as*.
Beautiful. They are many good PC gamers still out there, nice to see them voice their opinions against this cancerous exclusive s**t on PC.