Battlestate Games has revealed the latest package of screenshots showcasing the game locations that change dynamically over the daytime hours. According to the press release, the shots are made in the vicinity of the industrial plant, featuring a wide, open-air territory. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Looking forward to this, but I still don’t like the that this game is using Unity,2bad
….its probably to late to switch engines…
Ye, way too far into development.
It would be nice if links will lead directly to an image, rather than Imgur pages.
I see they are using the Dacia Logan quite a lot as a car asset, haha
Romanian car and they are cheap so they sell very good on eastern europe and germany
The chromatic aberration though, is just ugh. But the lighting is done quite well, and I really enjoyed the pre alpha gameplay trailer they released a few months back.
I’m going to need at least double the amount of chromatic aberration before I buy.
If they throw in an option to disable CA then I’ll bite, if not then I won’t.
This map looks like Agroprom and Dark Valley from STALKER.
chromatic aberration for the lack of effects????? seriously
btw that Dacia Logan EPIC haha xD
A game marketing team from 2006 called and wanted their resolution and image compression back…
I’ll take it over extremely downsampled screenshots edited in PS.
Wish they used UE4, looks fine but since it’s Unity it will run like absolute garbage and we can forget about multi-gpu.