Tom Clancy’s The Division is now available and below you can find some comparison screenshots between the game’s Ultra and Low settings. As you can see, the lighting system remains the same in both of these settings. The biggest differences between these two settings are: ambient occlusion, parallax occlusion mapping, shadows and reflections. Ultra images are on the left, whereas Low images are on the right. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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there’s little to none differences. Shadows differ a great deal when in Nvidia PCCS. And Jagged edges when moving if no MSAA is on.
PCSS are basically the same shadows as Med-High,but PCSS comes with an extra 10 FPS loss.
Man and what a loss. Not even a 980ti can take it. I’m trying to figure out what can I take out so that I can keep PCSS for around 57fps.
Or maybe you can disable PCSS ? :))))))
I don’t have that activated :))
Disable any GimpWorks effects you see in game, they are not meant to enhance the game, they are meant to make you feel that you have outdated hardware and you need to buy something more expensive.
ayo there
There is so little difference in these screenshots that it is a disgrace to gaming. Ultra to low, are you kidding me?
perhaps the resolution scale is the same. real low setting uses 50%
Not huge, but its there. Reduced draw distance, lack of shadows, hidden objects at distance, reduced reflections.
So what you are saying is that it is like watchdogs all over again, this gen is a freaking joke.
It looks the same 2016 but we still in 2011
Minimal difference. The game looks like shlt anyway. Crysis in 2007 had higher resolution looking textures than this. I think even Fallout 4.
I’m starting to wonder if there is no difference because of the game or DSO 😀
Every comparison that they post is like that xD Either they pick some really shitty games or idk anymore lol. Back in the day:
Low gfx= shit looking
Max gfx =amazing looking
Now its more like the same..
there are differences. Open the in a new tab. Although you’re right to a degree; there aren’t big differences like they used to back in the “Crysis” or “Quake 3” days
I think its because we are not seeing lower end assets being use, like lower poly models. I think the less dramatic difference could be because of this. If the textures are not much different, the models are the same, really the only change is then with lighting and shadows + other effects.
I admit, since i always play on high settings usually.. i never get to see the low settings of most modern games. It is rather shocking how most games look just as good on low. I didn’t wanna blame you btw haH, just sayin 🙂