Oculus’ Palmer Luckey: “VR will become something everyone wants before it becomes something everyone can afford”

A lot of people described the VR as the next best thing for gaming. And while it’s kind of cool, Oculus’ Palmer Luckey took to Twitter today and tried to warn casual gamers that it will be more expensive than they think.

As Palmer said, VR will become “something everyone wants before it becomes something everyone can afford.” Palmer obviously wanted to address the price of the Oculus Rift, however gamers should also be aware of the extra PC hardware requirements that come with VR. In VR, your game is basically rendered twice, which means that the PC requirements of a lot of games will increase to new heights.

Naturally, this is something that most of you already knew, however as Palmer claimed, there are still a lot of people who expect to “spend a couple hundred bucks and use their existing low end laptops.”

It will be interesting to see whether developers will support VR in its early stages. Because we’ve already seen other peripherals that were described to be revolutionary and did not take off.

Take for example NVIDIA’s 3D Vision. While the overall 3D effect was amazing (and players could adjust it to their likings, which is a big plus), it didn’t take off. The same can be said about motion controllers for consoles, voice commands, and Kinect.

Will VR be another gimmick or will it actually revolutionize gaming in interesting ways?

33 thoughts on “Oculus’ Palmer Luckey: “VR will become something everyone wants before it becomes something everyone can afford””

  1. Well I am looking forward to it , I currently own a watercooled i7 5820k with decent overclock, 16gb of fast DDR4 and Titan X although I will most likely be using Pascal cards by the time these VR headsets launch.

    Also for what it’s worth, NVIDIA 3D Vision still receives drivers and most games run in 3D.

      1. Well that’s the thing, as long as 3DTV or 3D monitor enthusiasts are concerned they can still enjoy all the modern games in 3D so at least there’s that aspect of PC gaming

    1. The great think on 3D Vision is, that older games or games which don’t or won’t have VR support, will be played on big VR screen with 3D effect. This is what NVIDIA was working on. I hope they allow it in drivers next year.

      1. Yes well that’s what I love about 3D Play TV, even if games don’t have native support for 3D , NVIDIA will make a second view point from the depth buffer which allows you to game in 3D and the compatibility is very high as they work hard with the drivers.

        I hope something similar will happen with VR headsets mate.

        Oh and Happy christmas.

        1. Thanks. Happy Christmas to you too. 🙂

          It should already had this support. It was revealed by coincidence in one of older drivers this year. I try it before they hide this functionality on the next driver. It looks like big screen close to your eyes. Like VorpX in cinema mode and ambient environment. With 3D effect of game of course (if it was supported). You could turn it on in 3D settings in driver. It was neccessery to set Virtual reality instead of 3D TV Play. I hope they will enable it again when Oculus Rift will start shipping CV1.

        1. Except the fact that it’s totally not mandatory. In fact, Palmer Luckey has stated that you will never ever need Facebook to utilize the Rift. But keep being a doomsayer.

          1. “Except the fact that it’s totally not mandatory.” Do we have that in writing, stating that it won’t be, now & forever?

            Nope. Exactly.

            What we DO have, is a company with an extremely shady track record, & a CEO that thinks we’re a collective of dumb-as-f*ck-c*nts, so yeah.

          2. Look up “burden of proof” before writing your ridiculous posts. You are the one coming with claims without basis in reality. Is total Facebook integration possible? Of course it is, and I never said any different, but “mandatory” is a far cry from “possible”. To give you an idea of the difference, Nintendo releasing a Super Mario game exclusively for the Xbox One is also possible. I’m done here.

  2. VR requires a perfect mixture of several components to be effective: solid frame rates, stereoscopic 3D, motion controls, low latency, high field of view, among others.

    Saying that VR might not take off because 3D and motion controllers ON THEIR OWN didn’t take off is like saying hamburgers won’t take off because selling the buns, burger, pickles and lettuce individually didn’t sell well. Of course they won’t sell well; they’re intended to be pieces that make up a whole.

    The problem with 3D and motion controllers in the past was that they were a solution without a problem. 3D doesn’t fundamentally change the experience when you’re playing standard games or watching a movie in a theaters. You’re still sitting still and looking forward without moving.

    Motion controls make no sense when you’re controlling a relatively small avatar on a frame(TV/monitor) in front of you. When you’re actually simulating reality, things like 3D and motion controls are not only important, they’re ESSENTIAL to the efficacy of the experience because in actual reality, we see the world in three dimensions and use natural body movements to interact with objects and people.

    When you watch someone watching a movie or playing a PC/console game, they look the same: sitting forward and looking straight. When you watch someone in VR(unless they’re in a cockpit simulator) they look more like someone interacting with the real world: they’re standing, walking, looking in all directions, using their limbs in a natural way. That’s the difference.

    1. Well put. The “3D wasn’t very special/successful” argument is getting so old. The vast majority of the people throwing it around obviously haven’t even tried VR.

  3. Are they going to release something already? For me it’s more like: “By the time we will release VR, no one will give a sheet about it”.

  4. I am the only one how its thinking that vr are overratet? for me personale i can´t care less about it, i really dont fell the need for it.

  5. No, the idea that VR is ‘true 3D’ is a complete and utter fallacy that people really need to stop peddling. The only difference between VR and single-screen 3D is that the image isn’t interlaced, but instead a screen is provided for each eye.

    You’re still not experiencing true 3D, because the projected image has no physical depth, therefore your eyes cannot adjust focus. It’s still just a trick, albeit a subjectively more convincing one.

  6. really? i dont want it till the pc requirements become lower.i would rather have valve vr instead of this.its not going to sell any way since most people dont have $1000 pc to run it.i can just wait for valve vr..lol

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