Ex-Criterion/Burnout Developers Plan To Work On A Spiritual Successor To Burnout

Three Fields Entertainment – a new studio formed by ex-Criterion/Burnout devs – revealed that it will develop a new driving game that will be a spiritual to Burnout. That’s the good news. The bad news is that this will be the second title from this newly formed studio, meaning that it will not be released any time soon.

As Three Fields Entertainment claimed, its new driving game will be a spiritual successor to another game, and it will be full of speed, traffic and crashes.

https://twitter.com/3FieldsEnt/status/649655530168958978

Not only that, but the studio used the #ShinyRedSomething, a clear indicator to the Burnout series (when Burnout was under development, it was called Shiny Red Car).

As said, Three Fields Entertainment’s first game will be released in Spring 2016, so it’s safe to say that this new “Burnout” game won’t be released until 2017.

So, a new Kickstarter campaign for a spiritual successor to Burnout? Sounds plausible.

We’ll be sure to keep you updated!

7 thoughts on “Ex-Criterion/Burnout Developers Plan To Work On A Spiritual Successor To Burnout”

  1. I want a new Flatout and Burnout games. Im so tired of those realistic racing games… meh. Cant we all get something?

    Right now its like as if FPS games only got realistic shooters like ARMA and Quake 3/BAttlefield 1942 are all but forgotten. Can’t we get some diversity here?

  2. oh yeaaah!
    i hope it will have the same music in game!
    Take me down
    To the paradise city
    Where the grass is green
    And the girls are pretty
    Oh, won’t you please take me home

  3. SPLITSCREEN OR GTFO

    Revenge was the Halo Reach of Burnout. Still clearly the same formula (also still had splitscreen) but diluted, with a quantity over quality mindset. Then Paradise was the Halo 4 of Burnout:

    “Obviously what Burnout needs are less unique locations. Let’s make it open world. Just one city where every corner looks like every other corner.”
    “Yes, great idea, but we should also bury the graphics in a desaturation filter so the player feels like he’s colorblind and it looks nothing like previous Burnout games.”
    “Genius! I have another idea, let’s make selecting your car a tedious process that can only be accessed in like two locations on the entire map”

    Actually, if these guys worked on Paradise I’m not interested, period.

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