FINAL FANTASY TYPE-0 HD will be released on the PC on August 18th, and like many of you, we’ve been wondering whether the PC version would feature an unlocked framerate. After all, this is a must for pretty much every PC game, right? Well, unfortunately the game will come with a locked framerate.
As the official Twitter account of FINAL FANTASY told us when we asked that particular question:
@D_S_O_Gaming The framerate will not be unlocked I'm afraid
— FINAL FANTASY (@FinalFantasy) July 28, 2015
Since the current-gen version was also locked at 30fps – despite the fact that current-gen consoles were powerful enough to handle this game at 60fps – our guess is that the PC version will be also locked at 30fps. The official Twitter acount of FINAL FANTASY did not reply to our next question (whether the framerate will be locked at 30fps or at 60fps).
Below you can find the game’s PC announcement trailer!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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ehh, you state current gen console handles the game at 60fps, so PC will be also locked to 30fps. Makes about 50% sense.
Typo, the current gen verisons are locked to 30 FPS.
All for a more “cinematic” experience… yeah right.
Fixed. That line did not make sense indeed. Current-gen version is locked at 30fps even though those consoles are powerful enough to handle it – theoretically – at 60fps
Yeah. As its a PSP game, the engine is probably very limited and tied to the FPS..
Yeah, agreed. We can’t judge them on this as its not easy to rewrite old code that was made for 30fps a while ago.
WTF!! I swear, these devs don’t care about PC ports. Yeah, I’m not getting it. Laziest thing ever. The next gen versions weren’t 60fps.
lol) No thanks then)
well then, another s**t FF port confirmed
Well, shi* —__—
Locked @ 30fps no sale.
Yep.
So your response is to opt for the 0fps option? Unless you already own the game and don’t consider the PC version a decent investment over your existing copy I don’t see why 30fps would be a no sale.
Stability is a greater indicator of quality than the upper framerate cap (case in point: FFXIII-2 is allegedly 60fps. Good luck holding that).
Honestly, I find the indignation in posts like this really puzzling. You aren’t being tricked or given a sub-par product here (well, not yet anyway. We’ll find out when the game rolls around).
It’s not like there’s a 60fps version of this game lying around that you are arbitrarily being denied, nor is it the case that the game could easily have been in 60fps if the devs just “tried harder” or were more talented: this is Hexadrive we are talking about — the devs that got a game running at UHD… ON THE PS3.
Honestly, a lot of the 30fps = no buy attitude smacks of misguided entitlement. The anti-30fps attitude arose because for western developers tying a game to framerate wasn’t a done practice, making any fps locks arbitrarily placed and trivial to overcome (had the developers put in a little effort). To not run above 30fps was an indication that the developer/publisher didn’t care about the PC version/hadn’t put much work into it.
But it’s that development culture context that’s behind the 30fps cap that’s important in deciding whether a publisher’s stance is hostile to (PC) consumers or not, not the presence of the lock itself.
I think too many users have lost sight of why exactly 30fps is considered contentious from a consumer-publisher relationship perspective.
“It’s not like there’s a 60fps version of this game lying around that you are arbitrarily being denied”
^ This. sure 60 fps > 30 fps. any sane person knows that but when on consoles it’s also 30 fps i don’t see any reason to be so salty about it all specially when it comes to Japanese games that are still new to PC scene. having an extra game in PC library as long as it is not inferior to console versions is always a plus. better than buying a damn console for them anyway. not just talking about this game, (for a reason) talking in general.
actually by buying this youre kind of saying that this practice of doing a half assed port should be encouraged
It has to actually be a half-arsed port for that to make sense. And as I’ve explained, there are cultural, historical and development reasons for why that’s not the case here (yet! As the port could come out and be horribly optimised. But 30fps alone doesn’t mean it’s a half-arsed port).
It was 30fps on the consoles as well so it’s a full assed port. Get your info together.
thats like saying its fine if it doesnt support keyboard on pc because it didnt on consoles
No it’s not. Adding keyboard support is the appropriate pc analogue of a controller not an upgrade. Since the game doesn’t support 60 fps in any console what you’re asking for isn’t an analogue at all. You’re expecting an upgrade just because pc.It’s not at all the same thing in any objective way especially considering the consoles could have supported 60fps. It’s not like the pc had an edge here. This isn’t even a pc versus console issue. At the least the better argument would be that it should have been 60 on xbone, ps4, and pc not just pc.
except on x1 and ps4 its almost a standard to have games run on 30 fps whereas on PC its kind of the exact opposite. in fact i can only think of 1 recent AAA game (other than FF games) locked to 30 fps and that was dark souls 1 which was such a bad port that the company kind of admitted that themselves
still, i dont think its relevant whether its an upgrade or not. its just a standard on pc to allow 60fps
also this wasnt by far the only “issue” this port had. just check steam reviews lol
That does change the following facts.
A) Controller to Keyboard support is a poor analogy for your point.
B) 30 to 60 FPS is an upgrade that would take more development time which is beyond the scope of simply porting the code.
C) We got EXACTLY what the consoles got making it a perfect console->pc port of the console version
Nothing you said makes it a sh**ty port. Not one thing. Could it have been 60 fps? Sure, but that doesn’t mean it was a sh**ty port.
Lastly, when trying to prove a point to someone don’t say something like “check the steam reviews”. When debating a point the onus is person making the point.
a) its not because both are standard “features” on PCs.
b) again, irrelevant. even if it is an upgrade, to pcs thats a standard (very rare for AAA games to have it capped at 30) and this aint some indie studio that cant afford it
c) again, console players are used to 30fps unlike the pc userbase
im bored of this topic already. my point is pretty clear, 60 fps is something every AAA game gets so not getting it comes off as a bad port. now that the game did release though, the 30fps cap seems like a minor thing compared to other issues ^^
This isn’t a AAA game. It was a port of a PSP game to begin wtih. Your entire premise is flawed.
its an AAA company
but sorry i guess the fact that every other game out there gets 60 fps but this one doesnt its just me being silly and irrational
What’s silly and irrational is that you don’t seem to comprehend that you’re using a logical fallacy there. Just because it’s a AAA game company doesn’t mean every game they make is a AAA game. Look at the majority of their handheld games and their phone games to find yourself face to face with that reality. You’re just living in the entitled “I’m on a pc so I demand 60fps” world and you don’t seem to want to just admit it so you keep coming up with these flimsy arguments.
dont argue with these fps whores.its not even worth the effort to respond to their stupidity.
“So your response is to opt for the 0fps option?”
Yes, because I’m not a mindless drone that has to buy literally every Final Fantasy game. They can get it up to basic f’ing standards or they can f’ off, I’ve got a million games to play, and I’m sure not going to waste my time with ones where basic PC standards aren’t met. They need to earn my money, I don’t need to earn their game.
Japanese developers tying game logic to framerate is a lame practice that should have died off years ago, I’m glad that’s an exception rather than the rule in most other game development regions. If they had tied game logic to delta-time and thus had framerate independence every version of the game outside of PSP or Vita or whatever could handily deal with 60FPS. And with how it’s a port of a handheld game, even the XB1 and the PS4 could get nice frametimes.
But no, we’ve got garbage archaic programming and the standard Square defense force trying to convince us that we should lower our standards so that Square may grace us with a title they didn’t give enough of a sh*t for to meet basic operating needs. Lots of people actually experience something akin to motion sickness when their games don’t play at the refresh rate of their monitors, PC users sit much closer to their screens, so even if they don’t care particularly about framerate, this stuff can have adverse affects.
Basically, Square Enix can suck it and I’ll spend my money elsewhere. It’s certainly no skin off my back.
Being indignant at the lack of an alternative only makes sense when the alternative is a viable reality. In the case of Type-0, it isn’t. So ultimately you’re indignant that you aren’t getting a product that could only conceivably exist in your imagination: THAT is silly.
If you don’t want to buy it (for whatever reason) that’s up to you. But unless you have a time machine there’s no way this game could have been anything other than 30fps, in which case dragging this out as some kind of pro-consumer tirade is really cringeworthy.
“But no, we’ve got garbage archaic programming and the standard Square
defense force trying to convince us that we should lower our standards
so that Square may grace us with a title they didn’t give enough of a
sh*t for to meet basic operating needs”.
No one is trying to convince you of this. They are telling you to step back, calm down and accept reality. If this was a new game built for the ground up, yes, it might be reasonable to expect arbitrary fps support, but this is not the context the situation is couched in.
And ultimately your arguments make zero sense because they blatantly ignore the very context that contradicts them.
“They need to earn my money, I don’t need to earn their game.”
No mate, they don’t need to earn YOUR money. You can f’ off.
no sale
?arr !
if it locked @ 30fps then it’s better for you to not port it from the beginning
internet folks will not stop b’ing about you and your games
Japan loves the PC market but doesn’t understand it
Well, I learned my lesson with Final Fantasy XIII-2. Japanese developers suck at PC.
Well I will still be buying the game, I don’t use things like this as an excuse to pirate the game. If we want lots of developers to support PC gaming then we need to support them, isn’t this a turn based game anyway?. South Park Stick of Truth was locked @ 30fps with turn based combat but I loved it on PC.
Hell if it’s locked @ 30fps then you can all use NVIDIA or AMD super sampling to down sample from 4k resolution for a pristine image and the game will be cheaper on PC anyway.
Or you can all decide to pirate it and be low priority for the up coming major Final Fantasy game…..
Good!!!
Lets not play it!
Better for PC gaming to not be involved in 30fps console mania.
Frame Rate Police will make everyone aware
When companies FPS lock their console to PC port it says much about how little work they had to do.
Type-0 at 60FPS could easily exist, the idea that it could “only exist in my imagination” shows me just how ignorant you are of programming. Are they willing to spend the money to fix the issue? Of course not, they didn’t even bother to get their flagship titles running at a decent framerate. Square Enix as a company with their own titles is equal to trash lately. Technically and artistically.
And yes, if they want my money (and you’re a goddamned fool if you don’t think they want any money they can get out of this) then they have to earn it. If you were their PR rep and said something like “no we don’t need your money f’ off” you’d be instantly fired because OF COURSE THEY WANT MORE MONEY.
The question they face, though, is “would this make more money if we actually put anything resembling effort into it?”
And without them having a point of reference, it’s a safer bet for them to not try at all, at least in terms of suits at the company.
But I’m telling you right now, as are others here, that due to this laziness and inferior programming, they guaranteed a lost sale from me. If the game was properly programmed to run at arbitrary framerates (and resolutions, if the game doesn’t support resolutions greater than 1080p because lol) and got solid reviews, I’d be down. But it doesn’t, so I’m out.
I’m happy to “f’ off” because this just saves me another $30 to spend on a game by people who can actually get basic functionality down in their games.
“Type-0 at 60FPS could easily exist, the idea that it could “only exist in my
“imagination” shows me just how ignorant you are of programming.”
Fortunately I have an expert on hand. The chief technical programmer behind the port said it himself in a NON-CONSUMER presentation pitched to dozens of technically-minded developers:
“It should be noted that this statement [about removing the 30fps cap being non-trivial] was made to an audience of technically-minded game developers at Kansai CEDEC (Computer Entertainment Development Conference) 2015 in a presentation by Hexadrive’s Chief Technical Programmer Junichi Iwasaki [not part of a promotional exercise for consumers].”
“CEDEC is a developers’ conference, not a press or publically open event so it’s not the case that Iwasaki was being a 30fps apologist or exaggerating the capabilities of this generations’ home consoles for the sake of keeping face or selling a product. He has no reason (and no means) to fool a crowd of people who know their way around Reverse Reprojection Caching and Scalable Ambient Obscurance”.
Source: http://importedgoodness.blogspot.co.uk/2015/07/the-30fps-nontroversy-misdirected.html
Complementary Source: http://www.eurogamer.net/articles/digitalfoundry-2015-final-fantasy-type-0-hd-face-off
“If you were their PR rep and said something like “no we don’t need your
money f’ off” you’d be instantly fired because OF COURSE THEY WANT MORE MONEY.”
Square Enix don’t want your money. This is fact proven by action:
They want money in exchange for a product they can feasibly provide you. In which case their choices are to either provide the product (if cost margins allow it) or choose not to pursue it because the cost isn’t worth it.
The cost isn’t worth it in this case as they’d have to redo a huge portion of the game’s workings, at which point the might as well remake the entire game. The fact that they didn’t pursue a remake from the ground-up is evidence enough that the dont’ want your money.
“I’m happy to “f’ off” because this just saves me another $30 to spend
on a game by people who can actually get basic functionality down in
their games.”
And this “basic functionality” of your is an objective term? I think not! Define basic… okay, good. Now tell me what makes that definition authoritative. You can’t because it’s all relative. Did it ever occur to you that your “standard” is someone else’s “basic”? And vice versa?
It’s not your preference that bothers me here, but the way you’re acting as if the publisher has somehow physically wronged you by not providing you a product that meets your standard bar – and the fact that you are acting that way inspite of the fact that the product that you want only exists only in lala-land (as the quotes prove).
Fortunately there’s an objective way to prove I’m right even without those quotes: Shortly after release the modding community will do its damndest to try and make the Type-0 HD run at about 30fps. And they will fail, the same way they failed with Nights and JSR, proving that the developer effort required to get the game running in 60fps was non-trivial.
3 months from now, when the game is still capped at 30fps and the community moves on to focusing their efforts on character reskins we’ll see what you have to say
“But I’m telling you right now, as are others here, that due to this
laziness and inferior programming, they guaranteed a lost sale from me.”
I honestly find this a little hard to believe for a few reasons.You seemed to unsure whether the game originated from the Vita or not (there is no Vita version). I dunno… you’d think a potential customer would, you know, display actual interest and a degree of knowledgability about the product.
Let’s be honest. Square Enix never had your sale to begin with. It’s even echoed here “[Square Enix games’ as of late are] Technically and artistically [problemed]”.
You’ve automatically placed yourself in the disinterested camp at the point where you weren’t sold on the artistry of the game, 30fps wasn’t going to change that now was it?
The very idea that you’d be super interested in a game but totally lose interest, not for its content, but the framerate its capped at seems… bizarre.
whether or not it is a simple matter to implement or not is unimportant. fact of the matter is that 60 fps is better than 30 fps and should be included as an option on all PC games especially action games. they lost my purchase because of this decision. ive already played typo-hd on ps4. i was debating on buying the pc version at launch, its even on my wishlist. now, i probably wont buy it unless its on sale. dont even try to tell me that 60fps isnt worth replaying a game for. it delivers a new experience and a new level of fluidity. ive played through many games, having to jump between 30-60fps depending on the game. and i can say without a doubt, that 60fps feels 100x better. 30fps actually makes playing action games more difficult. it makes everything less smooth and more difficult to react to. also, what was the fucking point of the delayed release if they put minimal effort into the port? if they were going to copy-paste the game onto PC they shouldve done it at launch. i love SE, been playing FF since i can remember. but this shit is just unacceptable and lazy. thats all it is. ive even played the ports for ff13-2 on PC, also a piece of shit port.
“fact of the matter is that 60 fps is better than 30 fps”
I’m not sure that’s “fact of the matter” at all. If anything it’s wholly irrelevant to the matter at hand. The issue here is the viability of including a 60 fps (or higher) option, not the merits associated with it.
To ignore the viability aspect and development context is to say “I don’t care what it takes or how unreasonable it is to implement [feature x] given the circumstances, I just want it”.
But that’s a theoretical argument devoid of context. Game development isn’t done using magic wands.
And if we look at the reality what we see is this: A game that’s been out on the PC for several weeks with no 60fps hack in sight, speaking to the non-abitrary nature of removing the fps lock.
The question then becomes this: Did it make sense to bemoan (and continue to bemoan) the lack of a feature that was never on the table in the first place?
“what was the fucking point of the delayed release if they put minimal effort into the port?”
Type-0 HD on the PC wasn’t delayed. The port was put into work after the console versions because Square Enix only decided to do the port quite late. My guess as to why is they wanted to experiment with bringing eighth generation console games to PC.
it took them 5 months to create a lazy port. ive read plenty of reviews and reports on the pc port. it is complete sh*t according to players. 15-30 fps on gtx 980. sh**ty AA, terrible gamepad support for non xbox gamepads, no rebindable keyboard settings, input delays, reports of crashing at launch, Audio stutter with G-Sync Monitors, broken sound with inconsistent sync on audio etc. all of these issues are also apparent in their ff13-2 port. so it took them 5 f’ing months to f’ up the already low frame rate, f’ up the keyboard controls and even somehow f’ up the gamepad controls, again.
and whether or not 60 fps is better than 30 fps isnt even debatable. play any game at 60 then play it at 30 fps. the difference is more than noticeable. but lets say that they somehow couldnt implement 60 fps into the game. how does that excuse take 5 months to make a sh*t port? and they still havent ported lightning returns to pc even though i couldve sworn that they said it would be out in the summer. and even if it did come out the port would probably be sh*t.
also, the ai is complete sh*t.