The Vanishing of Ethan Carter – Unreal Engine 4 Free Update Build “A Few Weeks Away”

The Astronauts’ Adrian Chmielarz told Eurogamer that the updated UE4 version of The Vanishing of Ethan Carter is a few weeks away. Originally developed on Unreal Engine 3, The Astronauts decided to port it to Epic’s new engine as a means of bringing this game to current-gen consoles. And in order to thank PC gamers, The Astronauts decided to give away this new updated version completely free to all owners of the game.

As Adrian Chmielarz told Eurogamer:

“The PC UE4 update is a few weeks away. We need to make sure that PC gamers do get what is expected: proper support for different screen ratios, extended configuration options, etc.”

The Vanishing of Ethan Carter was one of the most optimized games of 2014 for the PC platform. The game packed incredible visuals – thanks to photogrammetry – and did not require a top of the line system in order to be enjoyed.

Here is hoping that the UE4 build will run just as good – if not better – as the game’s UE3 version.

Stay tuned for more!

The Vanishing of Ethan Carter - Welcome to Red Creek Valley Trailer

53 thoughts on “The Vanishing of Ethan Carter – Unreal Engine 4 Free Update Build “A Few Weeks Away””

  1. Ehh, was I the only one that got crazy stuttering with this game? I heard it was because of the engine, but at the highest settings at 1080p and the lowest at 640p I would always have 60 fps with stuttering every few seconds 🙁

      1. I wouldn’t say that. I had plenty of stuttering with two Titan Blacks. It was a known issue that had some suggestions made on the Steam forums. Not sure if it was resolved, but with two Titan Xs, thus far, I’ve noticed less stuttering, but it is still there.

        Maybe this update will take care of it.

    1. LOL and here I thought I was going crazy. Even with Vsync on there was bad stuttering on my 780Ti.

        1. Got about 2 hours in and then stopped. Not a fan of the ‘walk around and look at stuff’ type of games.

      1. That’s weird, I never had any problems playing it on a 650Ti, though I think I wasn’t playing it 100% maxed out, I don’t remember which settings I turned down, played it a while ago, but it still looked amazing, especially the textures.

    2. Had the same problem. I bought it during Steam Summer sale and was excited about playing it. The graphics looked great. The stuttering was awful though, detracted so much from the game I got a refund for it. I tried all settings. Was running on an SSD and with Higher end hardware GTX970 for GPU.

    3. It was the texture streaming. Modern graphics cards use a ‘unified shader’ architecture, the key word there being shader. Shaders are mathematical algorithms that create textures procedurally, rather than a traditional texture which is an image slapped onto a polygonal object.

      Back in the PS3 and XBox 360 days games became shader-heavy because it took less processing to achieve a better looking game, so hardware designers started making graphics cards with ridiculous amounts of shader processing rather than 2D texture-specific bandwidth.

      So, when you have a game with lots of objects that have unique textures, your terribly-expensive, monster-shader graphics card stutters when it tries to stream those textures into its memory.

      For these ‘next gen’ games (which are mostly console-optimized ports), graphics cards need at least 4GB of VRAM and massive memory BUS width to stream hi-res textures at stable framerates, plus lots of CPU power because most console port developers think just increasing the numbers makes a good PC game, but in reality it just bogs down our CPU/ GPU and makes games stutter like crazy.

      I remember John Carmack getting upset with the direction that consoles were pulling the entire industry. Carmack wanted the industry to focus on larger texture bandwidth, but consoles set the trend and now we’re about 10 years behind because of the hardware stagnation that has brought us.

      1. Well would you look at that- someone on the internet that knows what the hell they are talking about. Kudos to you, as one of the last members of a dying breed.

          1. It was Gears Of war that first convinced me this was happening- a game with extremely poor Textures- whose fans insisted was so very advanced and ‘next gen’. Poor texturing started becoming more commonplace with the advent of modern gaming sadly. One of the main reasons Crysis looked as impressive as it did was smart use of the texture assets. I make textures for TES games as a modding hobby so texture bandwidth matters to me. By now we should be at the point where mega textures are commonplace for assets such as Distant LOD and sky- and yet they are nowhere to be found. Some companies still get away with low res trash- disguised behind shaders (Bethesda, Bioware and now sadly CD Projekt Red).

          2. Have you seen the LOD for Far Cry 4? It’s atrocious – far worse than Skyrim and that came out 4 years prior! I’ve been gaming for about 25 years, and while graphics have indeed gotten better, it’s not because of hardware, it’s because of all the tools that artists now use in order to create the art assets for games, like Z-Brush. Z-Brush and Normal mapping pretty much changed everything.

    1. Your taste sucks, this is the only walking simulator that’s actually good.

      Big open world, zero hand holding, an actually compelling mystery to solve, a nice twist and it looks absolutely beautiful. Nothing about this game feels lazy or pretentious.

      EDIT: Oh and I forgot it has great music too, I love the theme that plays when you reach the dam.

        1. no

          this game sucks so bad it wont even start on 4 GTX 980 ti’s (OC and watercooled) and i7 4960X

          1. it is legit. and dont say “HURR U HAEV 2000 PC HURRDUURRRRR” that is retarded as sh*t, and also JRPGs suck, FPS 4 lyfe

          2. yeah yeah means “ALLAHU AKBAR IM GONNA KILL U LEL”, and also, only noobs need proof, i dont

      1. but its true this game is boring all u do is walk!! battlefield 4 is better

      1. not a troll. battlefield 4 is from 2013 and has better gfx than battlefield 3

    2. Can’t we get this troll banned ? he doesn’t even contribute anything here but just troll. Didn’t John said he bans trolls here ?

          1. Just have noticed, all his comments from this site were deleted, GJ admins. 🙂

    1. Hellz yeah. That would be amazing. Only have DK1 right now, but I will get CV1 the day it releases.

    1. It already looked amazing. Can’t wait to see how it looks in UE4. I wonder how much better it will look.

  2. My favorite bit of news is that this new UE4 version will introduce a manual save system which many, my self including, thought it needed badly.

    1. OH yes!
      That would be seriously awesome….I still haven’t really played this game more than an hour, but with this update I will be playing it soon!

  3. Think I’m the only one who had major skips in this game and that’s with a 970 and 4790k. Game would be at a high frame rate then stutter thinking it was loading crapnfrom the hard drive often I also have 16gb of ram be nice if games started using it over the drive

  4. I love it when developers do this.

    As for the game itself, I loved exploring the game world and looking at the beautiful sights, but the story was mostly nonsensical. It’s like the team was building the world first, then adding the story second? The focus of the game was on graphics rather than mechanics or gameplay or story, I felt.

  5. I actually bought a physical and digital copy just to support the dev of such a great game, shame it didn’t sell better on PC, but they really didn’t market enough, which I’m guessing is due to budget restraints, still they made an amazing game and it’s good to know they will support the PC gamers as well as console gamers, any remaster that bumps up the graphical fidelity should have it’s improvements implemented platform wide if possible.

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