Bohemia Interactive announced today that yesterday DayZ achieved 3,000,000 sales. As the team noted, this number is for the standalone version of the extremely popular Arma 2 modification created by Dean Hall, that has started and defined an entire genre of video gaming and inspired many other games studios.
As the press release reads, from the beginning of the DayZ Early Access program, the DayZ team has continued to update the game on a regular basis. Since the initial release the team has released 24 updates to the main public branch of the game.
These updates have been focused on improving DayZ, and have included core redesigns of some of the most significant features including the inventory, multiplayer architecture and map improvements.
As the DayZ team outlined in their development plan for 2015, there are many more large improvements in the pipeline, such as the transition to an improved anti-cheat system and multiplayer optimizations.
One of the largest changes that the DayZ team began in 2014 was to rewrite the core engine. Improving the engine will have significant long term benefits to DayZ and all of DayZ’s 3,000,000 players. The name of the new engine is Enfusion.
The main benefits to reinventing the core engine are in the upgrades to the renderer, as this will enhance performance for players, and also vastly improve the visual aesthetics of particle effects. In the long run these improvements to the engine will enable DayZ to utilize DirectX 11, which will further enhance the experience of console versions of DayZ.
Enfusion will also bring upgraded tools for both the DayZ team and content creators, improving the efficiency of creating official content and modifications. Currently DayZ is still mostly using the Real Virtuality engine, however throughout 2015 DayZ will progressively switch to utilizing Enfusion to a greater extent.
All of these improvements have been possible due to the expansion of the DayZ team to over 80 people. This expansion allows the project to take on these greater challenges and increase the tempo of development in 2015, bringing more quality updates to DayZ’s 3,000,000 players.
David Durcak the project lead of DayZ had this to say about the amazing milestone:
“We would like to say thank you to every single one of the three million players, that have joined us on the journey of making DayZ. You all have helped make DayZ the best open world, zombie survival game. This is an amazing achievement, and we are really looking forward to start sharing with you all of our game design improvements, anti-hack solutions and other optimizations we have been working on for a majority of the last year.”

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I bought this game day one.
I played around 90 hours.
I stopped playing due to glitching zombies.
They made $90 million.
They have 80 people working on it now.
WTF are they doing with that money?
Star Citizen is at almost $70 million.
SC has almost 300 people working on their game.
That’s a huge discrepancy in work force money allocation.
And zombies are still a joke in a zombie apocalypse survival game.
But they made how much and only have how many working on it?
FML and GTFO
Not only that, but CIG has offices all over the world busy making three games – Squadron 42, the FPS module, and the Persistent Universe. How many offices does the DayZ team have? And after 24 patches they’re still not out of Beta. What a mess.
I think they have a great game.
I really like the survival mechanics.
But the FPS drops and zombies ruin it all.
Plus what I said and you agreed on.
All that money and what do we have?
I backed SC to the moon. No regrets. Looks amazing.
I’m $120 in the hole with SC. I don’t think I’ll ever regret it. Even if the game is s**t, the entire process has already brought so many people joy. It’s a game just watching the game get built 🙂
That’s why it’s early access, if you bought it looking for a finished polished product. You’re doing it wrong.
You do realize I know this?
I never said “OMG THIS GAME SUCKS I WANT MY MONEY BACK”
I bought it in SEA like about another 100 other SEA games.
I know what I am getting into.
I am only pointing out the money to workforce expenditure.
But thanks, I think, maybe not, I don’t know.
Most likely they just milking this game while spending the money into other projects. Remember Mechwarrior and Transverse?
A lot of other Early Access projects are doing the same.
Rust? -> Before
Starbound? -> New project
Space Engineers? -> Medieval Engineers
Pixels Piracy? -> Two new projects
That’s most likely what’s happening or they are paying some heavy royalties to BIS for the licensing etc. Who knows. Still, $90 millionish.
I have Rust, Pixel Piracy but not the other 2.
Rust is turning out to be I don’t even know anymore.
I look forward to Before being better than Rust. But…
Pixel Piracy is great and they keep patching and adding things.
I hope the other projects work out for them.
I never liked the Space Engineers team for Miner Wars.
Not saying these new games are bad, just not a fan after Miner Wars.
And Star Bound is not my genre. Good or bad just not into it.
Well I would hope they’re planning on utilizing DX11.3 , at the least, since they’re already 6+ years late to the party.
So tired of waiting for this game to be finished. When will the non beta testers get a chance to play?
I think we’re literally waiting for them to learn how to make a game. The team was just some inexperienced mod-makers as far as I can tell.
So tired? Must be hard waiting.
Granted I have issues with the game in general but it’s only been a year.
Maybe instead of waiting, you go play other games?
It’s almost been three years since I first played the mod a few summers ago. Two years since they announced the stand alone.
Dec 2013 released. No one is talking about the mod.
The stand alone was first announced in august 2012 with goal to be finished that December.
The MOD isn’t even done.
How the F can the SA be finished?
Do you hear yourself?
What the fudge are you talking about? I’m talking about the stand alone that’s been in development for 2+ years. A finished retail product is what I’m waiting on. end of discussion.
Seems reading is beyond you.
But he has a point, before the game was released it is supposed to be on development for a year. So the game is in development since december 2012 but was released on december 2013. That makes two years of development.
I know it was in dev since 2012ish. Supposedly.
But the game released in 2013 December.
It’s only been a yearish.
Do we honestly know if they were working on it…
The worst thing is how 3 million of PC gamers are alpha testing a PS4 game… When this comes out on PS4 as full game while PC version will still have glitches, we will be
the laughing stock on internet. Dayz standalone is a black spot on the PC gaming history.