Metal Gear Solid: Ground Zeroes – 60FPS On Medium/High Settings With GTX660, First Direct Feed Shots

NeoGAF has shared a number of screenshots and the first impressions from a 4chan member that played the PC version of Metal Gear Solid: Ground Zeroes. I know, I know; this is 4chan, right? Well, this member provided a number of direct feed screenshots to back up his claims, so this is the real deal.

According to 4chan’s member, the game runs at steady 60 FPS all the time on high/medium settings for him. His setup was made of an i7 920, GTX 660 and 8gb of RAM.

Given the fact that there is no MSI Afterburner overlay, we don’t know whether that user was CPU or GPU limited.

For what is worth, 4chan’s member shared the following screenshots.

Enjoy (we’ve also added a video from ‘XTgamer’ showing the PC version in action)!

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51 thoughts on “Metal Gear Solid: Ground Zeroes – 60FPS On Medium/High Settings With GTX660, First Direct Feed Shots”

    1. by requiring high pc specs on a game that only looks slightly better than its 360/ps3 counterparts on ps4/xbox-1, yet the pc version apparently requires a expensive a*s f’ rig to run at medium/high?

      sounds like a s**t port to me so far.

  1. If in fact the game runs well on mid-range hardware as is being claimed on 4chan then Konami have done themselves a serious disservice by publishing falsely high system requirements yesterday. This will give people the impression this is a crap port before the game even comes out. They need to get corrected and accurate system requirements out there before too many people get the wrong idea. That being said, the port could still turn out to be crap, we’ll just have to wait and see.

    1. Good point, I am always suspicious when system requirements do not include both Nvidia and AMD GPUs. Even more so when the GPUs they do list do not match up in terms of power as in the case of Ubisoft ports. I use an Nvidia card but I don’t like the idea of GameWorks or other exclusive Nvidia technologies hobbling performance for AMD users and segmenting the industry.

    1. The screenshots with the odd 1680×1050 are from a 4chan user. Not the same user that was livestreaming in 1080p.

  2. Take note the 4chan user wasn’t running at 1080p so that’s 60FPS On Medium/High Settings at 1680×1050 with those specs

  3. Fox engine seems pretty great on PC. Makes Phantom pain look like it will not be a Pain on PC 🙂 Can’t wait to test it out when it unlocks on steam in my region. 17 hours to go

  4. In the mean time, turns out that Don’t Starve Together is not free. They promised that everyone who owns the original game will receive this for free “around the time when alpha becomes available”, as a thanks for support. Instead, they released it in Early Access, and edited their original post on their forums, which says now that everyone will receive it “at launch”.

    Surprisingly, the game is perfectly playable even in Early Access. This was suppose to be release, but they decided to additionally milk those who already bought the original game. They also didn’t gave any release date, so it’s obvious that pretty much everyone will just buy it right now.

      1. It does affect sometimes, but people on reddit saying that it’s activates just fine in the US. However, you shouldn’t buy it if you are from Asia.

        reddit/com/r/GameDeals/comments/2pn1x9/nuuvem_metal_gear_solid_v_ground_zeroes_2449_real/

  5. Looks sharper and crispier. I think the things that make the difference a lot are LOD, Reflections and Lighting effects.

  6. Gameplay on Max Settings but youtube filters really kill the
    quality of it. And it’ll go HD in few minutes. Video is still
    processing.

    youtube…com/watch?v=x2lWke6yb_s

    1. I think 4K and DSR are enough for a game that is just a Demo of the Big Daddy Phantom Pain. Pretty much a $19.99 game VS a $59.99 game. But that’s just my speculation that the Phantom Pain will use gameworks on PC. No confirmation from Nvidia or Konami as of right now.

    1. yeah and on Nvision they mention a 450 can play this game

      edit woops I meant the new driver supports 400 series and up to 900 so not sure how well a 400 series card will play the game.

      1. i’m happy to see this game (and other japanese games) after more than a decade on PC. 20$ is a little bit too much for me but i guess i pick it up. i’m enjoying the hell out of Valkyria Chronicles on 1400p (DSR) constant 60fps on max settings and great gameplay

        1. I just wonder if Phantom pain will use Gameworks tech now. Or maybe the Fox Engine just would not work well with it? Be interesting when they let out more news about it.

          1. well I kinda have a feeling with anything no more then TXAA/MFAA, HBAO+ if Phantom does infact use any gameworks tech. I mean something is going on with Nv/Konami. I never seen Nvidia get all hype train about a game that has their name on it but does not use any gpu specific features.

          2. it could be a good thing i guess if it is an optimized product. look at FC4, half of nvidia features were broken on that game and PCSS is still broken.

          3. yeah thanks to Ebolasofts amazing programmers I mean the dev’s who did lords of the fallen showcased better skills with gameworks and physX better then the huge dev teams from Ubisoft

          4. oh and speaking of those beta drivers… I even noticed even in high congested areas in ACU with the game set to ultra with TXAA on I am getting a avg of 35fps now!!!! eh and sometimes a high of 46fps. So I kinda have a feeling the new patch will be on Thursday.

          5. yeah i heard the new beta driver boost ACU’s fps a little bit, and patch also boost it more, that could be good, late but better late than never.

    2. Mate, did you see The Order 1886 gameplay? LOL QTE, movie game with cover shooter gameplay, LOL it’s so bad. Console users are going to love it, popcorn in one hand while joypad QTE gameplay in the other.

      1. yup, it was heavy rain with more bugs. there is a 5min video on eurogamer’s youtube channel with this name:
        “5 reasons why you might not want to pre-order (1886)”
        that explains a lot 😀
        they weren’t allowed to capture their gameplay in that preview event. sony gave them another gp footage to show.

      2. IMO the order looks insane for console game (whole art direction, lycans, and gears of war vibes). In regards to QTE, it’s not RYSE, where every action involved use of QTE, most of the time it’s just gears of war clone, so there’s a lot of action. This is first exclusive on ps4, that really bought me

          1. Your opinions cant be taken seriously man :D, you belive in crazy inmature things like “PC master race”, and it says a lot about you.

            I dont own ps4, and most likely I will not play the order anytime soon, but as true PC enthusiast since 1998 I really like what they have done with this game. For me it’s the first good exclusive on ps4 that I would actually like to play (killzone, drive club and infamousSS and even uncharted 4 doesnt bought me… hell uncharted 4 looks even worse than I thought :D)

          2. bloodborne is a good game in my opinion, but the order is not even mediocre, it’s a QTE with some really tight corridor shooting gameplay and nice visuals in 800p.

          3. Yes, some gameplay videos shows just QTE, but my quess is they wanted to show character details (IMO graphic alone can sell this game). But there are also core gameplay videos that shows good amounts of action, even some previews already metioned it’s mostly gears of war type of game.

            Years ago PC used to have games like The Order, intense, dark and with lots of gore. IMO epic should make some good FPS like that on Unreal Engine 4 besides unreal tournament 4, insted they make some funny game for kids, “fortnite” 🙁

  7. “After our tests on a GeForce GTX 980 we reproduced the benchmark on a 2GB GeForce GTX 680, observing no additional pop-in or fade-in, and no VRAM stuttering, despite lacking 270MB of VRAM, suggesting the Fox Engine caches additional data to memory when available. It’s possible extra pop-in occurs in Side-Ops when flying across Camp Omega on a 2GB card, but our highly trained eyes failed to detect such unsightly goings on. Whether this holds up for the far larger, open world Phantom Pain is anyone’s guess, but until the release of the highly-anticipated follow-up you’ll be AOK playing Ground Zeroes with Extra High textures on a 2GB GPU”

    Happy 🙂 🙂

  8. Haven’t played MGS games before, if this turns to be a good pc port then I’ll definitely try it, hope it’ll be a good game.

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