Fractured Space – Unreal Engine 4-powered Tactical Space Combat – Launches On Steam Early Access

Edge Case Games, a new British games studio formed from the team behind Strike Suit Zero, has now launched its online space battle game Fractured Space on Steam Early Access. Fractured Space puts players at the helm of gigantic capital ships in epic online, team-based space battles, and promises to be a bold new vision in tactical space combat.

Players can purchase either the Forerunner or Forerunner Fleet packs, priced at $9.99 USD / €9.99 Euro / £6.99 GBP and $19.99 / € 18.99 Euro / £14.99 GBP respectively. The Forerunner Fleet pack provides four game keys so players can share with friends and form their own tactical space combat team. Further Founders Packs, with a range of perks, including exclusive ships, crew, boosters and ranks, will be introduced in the future.

James Brooksby, CEO of Edge Case Games, said:

“Our open development journey for Fractured Space started with our first playable build and it’s exciting to welcome new players into the game as we launch on Steam Early Access. Every player can participate in exciting tactical space battles while also getting a chance to become new contributors to Fractured Space’s ongoing development.

We have huge ambition for what Fractured Space can become and bringing it to Early Access is the next stage of our journey. Even at this early stage we feel the quality of our vision shines through. The team, hand in hand with the community, are building a game that takes space combat in a completely new and exciting direction.”

Fractured Space is powered by the Unreal Engine 4 and is scheduled for a full release in 2015.

Enjoy!

Fractured Space Early Access Trailer

8 thoughts on “Fractured Space – Unreal Engine 4-powered Tactical Space Combat – Launches On Steam Early Access”

    1. Yeah I backed Strike Suite Zero on kickstarter and it ended up being a mediocre game. So I’m also going to wait and see how this game progresses before purchasing.

      1. I liked SSZ and also backed them on KS, but it wasn’t great, you both are right.

        This new game might be what they should have done from the beginning.

        I finally got a chance to play it today, it was awesome! Posted above.

        1. It really is going to come down to story for this one.
          This kind of game requires 2 essential aspects: Immersion and internal consistency. Both require a really good story.
          It was one of the greatest aspects of the “Jupiter incident”.
          If they do it well, they’ll do great. If they don’t…..

          1. Story? I am not looking for story, this is MP battleship WoT MWO style gaming. The story at most might be something along the lines of FTL or some rogue adventure type thing. But that’s the extent due to the MP nature of the game.

            Play the game as it is, big battleships in space.

  1. Copy paste from my other post.

    So I finally played it today being a backer of Strike Suit Zero on KS I got 24 hour access.

    Of course I had gotten Alpha access a month or so ago. Just didn’t play.

    That being said, WOW! I had fun! It was confusing, it was strange, but it was awesome!

    You control a ship from a selection of 6 each one having 3 main powers, defense, offense and speed. You can move in all directions. Strafe even. You have countermeasures, repair bots, sensor beacons etc. Missiles, lasers, you get the idea.

    You need to capture bases and get resources which upgrade everyone on the team in due time. You have jump points you can activate to either jump to a new place or to your team members. Eventually you make it to the enemies base and capture it to win.

    All in all, I really had fun. Check it out, the price is great for what it provides as is.
    I think they got a hit on their hands. We will see.

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