In an interview with our dear friends over at PCGamesHardware, Crytek’s Christopher Evans (Art Technical Director) and Nicolas Schulz (Senior Rendering Engineer) revealed the differences between the PC and the Xbox One versions of Ryse: Son of Rome.
As Crytek unveiled, the PC version of Ryse: Son of Rome will come with higher levels of LOD setiings, meaning that the transition of LOD will be subtler. In addition, the development team confirmed that there will be higher quality textures and that there will be Softer Shadows with less noticeable LOD transitions.
Furthermore, the team has implemented an improved SSDO (Screen Space Directional Occlusion), as well as a more improved version of SMAA T1x (compared to the Xbox One version).
Additionally, the PC version will support more AA options (including SSAA; an AA solution that was only used at Xbox One’s pre-rendered cut-scenes).
Last but not least, the team confirmed that SLI and CF profiles have not been finalized as of yet, though it expects to have working profiles by the time the game gets out.
Ryse: Son of Rome releases next month and we’ll have a tech interview covering lots of interesting stuff prior to the game’s release.
Enjoy and kudos to our reader ‘[Chaotic]’ for bringing this to our attention!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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so good looking game will look good, that’s good to know
No, headline should read “already amazing looking game will now look much better on the PC”.
As usual. 🙂
shhh crytek never makes good looking pc games.
https://www.youtube.com/watch?v=AcKLjgWl7tM
Shut up
that’s really just a different set of superlatives.
I don’t know…your comment made it sound like it is merely a good looking game on Xbox One and that it will still look the same on PC…neither of which is true. Even on Xbox One it is one of, if not the best looking console games, and on PC it is going to look even more amazing.
i dont care about pc to consoles, anymore than i care about sli being higher fidelity than a single gpu, my point is crytek makes a game look nice visually is not really all the newsworthy its what they are actually famous for.
suprised they had to downgrade for xbone?
not really, xboner is a piece of shit.
no i said they downgraded on xbone in order to run the damn thing.
They would have had to for the $0N¥ PAUPERStation as well.
Stop spreading fanboy lies, hatred, and FUD, it accomplishes nothing. It’s not healthy to hate pieces of plastic and people who like playing video games on them. It’s sad that you hate good video games for being on the wrong piece of plastic.
PS4 has many great games that gamers love. That’s why it’s 11+ million in sales and growing. Sony’s large number of well funded 1st parties will ensure PS4 has a ton of great AAA exclusives, as many or more than PS3.
PS4 has many features including media with more on the way in firmware 2.0. PS4 has plenty of support from Sony and developers.
PSN is hugely improved and Sony is continually investing more into it. PSN handled the Destiny launch just fine.
Both Forza and Driveclub are good racing games, it’s only fanboys blindly hating one or the other.
PS4 could easily handle Forza Horizon 2 and upgrade the graphics due to PS4’s more powerful hardware. Driveclub would have to be downgraded to run on Xbox.
There will be no parity if PS4’s stronger hardware is being pushed. In essentially every way, the PS4’s hardware is more powerful than the XBO’s. If they’re the same resolution, PS4 will have a framerate or visual effects advantage, or its stronger hardware isn’t being pushed.
Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more (1.3TF to 1.84TF), +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.
No amount of API updates is going to make up for that hardware gap.
Exclusively 1080p 60 FPS console games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3 (higher framerate), Project Cars, Metro Redux, TLOU Remastered, more.
Sony’s ICE team, Naughty Dog, and Santa Monica Studios will fully utilize PS4’s stronger hardware, so it will stay ahead in graphics performance.
Driveclub, The Order, Uncharted 4, etc. are technically superior as they run on more powerful hardware. Normal, unbiased, sane people recognize PS4 exclusive games look better, which makes sense given they’re running on more powerful hardware.
Destiny is a well regarded and very succesful game.
PS4 is selling on price/performance, better PR and global appeal, long term 1st party support, large number of 1st party studios, more total games and dev support including Japanese and indie devs, wider variety of games, improved PSN since the PS3 days, and PS+ value. It’s seen as the best console for multiplatform games.
All 3 consoles have good exclusive games, and pros and cons, it’s only fanboys blindly hating one or the other.
As expected by anyone knowledgeable and sane, tier 2 launches are doing almost nothing for Xbox sales. It’s sad this is the result after 10+ months of “wait for Xbox to launch in more countries” from fanboys. Some big plates of crow are ready to be served.
PS4 and Xbox sales can be compared right now and PS4 is outselling Xbox more than 2:1. PS4 will outsell Xbox in China like every other country on the planet, and Xbox sales in China will do little. PS4 is keeping its 1st place in global sales.
Downgrade from what? There was no other version. Where do you find this in the article?
I dont remember correctly but they lowered the resolution to improve graphics or something, so yeah xbone couldnt handle it.
I very much doubt that they’re delivering all those 150k poly models they supposedly were making. It’s not like most people notice any way. Slap some tesselation on round shapes and you’re done. What’s actually missing is texture detail, everything looks so “flat” and I’m not the only one to point this out.
Downgrade? It was 720p 30fps to begin with so they got no need for that.
i think it was 900p
Ryse: The Benchmark: The Game
I paid $19.99 for Crysis 3 and got roughly 8 hours of game play out of it. It’s basically a benchmark utility for me now. Got my monies worth imo.
At $39.99 for Ryse, if I get 10-15 hours out of it, it’ll be worth my 40 bucks.
Plus we need a new graphical benchmark anyway 😉
I bought it the moment it was on Steam. I don’t care how bad it is, I just wanted to kick people off bridges and stab them in the face. Now I can.
What does prerendered mean? Thats its not really the X1 but instead just video of a more powerful computer?
yeah, they record cut scenes with a much powerful machine
One reason why they do that is because to avoid bugs, though Crysis 3 cut scenes were done realtime in the CE and then put into the game, but they where not enhanced in any way.
IIRC it doesn’t even have to be a more powerful computer since it isn’t done in real time. It’s rendered frame by frame and then a video file is built upon that. Theoretically you can do that on a toaster. Though it will probably take you a year to make that video.
But yes prerendered cutscenes are used in cases real hardware could have problems running the real code. When you need to show a giant army for example, or to blow something up with alot of detailed debree. When you want to be sure that no animations or physics will bug out. Or if you just want to instantly switch to a different location, like a flashback that happened somwhere else, or a scene transition to the next level. Normally you would have to wait for game to load that location, but in a video you can cycle through different locations as fast as you want.
And in the meantime while the video plays game could load next part of level in the background. That’s one way of masking loading screens. Uncharted does that for example.
So a few tiny details will be different. I guess that’s
Cool.
Since when are higher resolution textures, better LOD, high quality shadows, real anti-aliasing (instead of the next-gen blur filter), and proper SSAO… “tiny details”? Those differences are basically what was seen between the original Metro 2033 and Metro 2033 Redux. Quite substantial.,
he is a troll
Very true. I love how console fanboys will argue over the smallest little details between two console versions, but when the PC version is significantly better in multiple ways they want to pretend the difference insignificant.
Ryse on PC will be a graphical beast.
Consoles users don’t care about graphics but always on Digital Foundry they are cheering or p*ssing on the other console because the frame-rate, resolution is lower. Then if the game is 30fps locked they claim 60fps is not needed, I mean what a bunch of hypocrites, no wonder they get crushed like bugs when console users come here to troll.
Sure it’ll look good, brilliant in fact.
Too bad it won’t play better and the game will still be a snorefest, mostly. I buy a game to play a game, not for having eyegasms and a snorefest there after.
for god sake ,i just hope that crytec developers played DR3 and discovered what disaster capcom did
????
i mean DR3 still unplayable 2 weeks after release
and it was the first current gen port
so it’s not good sign for pc players
i still don’t see the connection of crytek to capcom. pretty sure the lack of DR3 quaility won’t harm Ryse
Why?