CRYENGINE-powered “Lichdom: Battlemage” Gets Spectacular New Screenshots

Xaviant has released a new set of screenshots for its upcoming CRYENGINE-powered first-person caster title, Lichdom: Battlemage. Lichdom is currently available via its Early Access program and its latest build comes with a new boss, a new level, a new Sigil and a new Synergy Feature. Enjoy!

10 thoughts on “CRYENGINE-powered “Lichdom: Battlemage” Gets Spectacular New Screenshots”

  1. I have the alpha and it sucks, graphics look way worse than Crysis 3, animation is stiff and combat is boring, story is uninteresting too.

    1. Congratulations, it is ALPHA (Usually known for being the barebone phase of development)… Of course the animations might be stiff and the combat boring and comparing graphics to Crysis 3? I don’t even..

    2. Boring? On highest difficulty? Are there already difficulty tiers this early in development?

      And the animations are decent, there is gameplay footage of most animations out there and they all looked fine to me. And that was months ago, I’d have a hard time believing they got worse since.

      1. Why do you say that? I have tried a lot of Alphas before, and this one stands out due to how crappy it really is compared to the rest of Alphas out there. At any rate the game will come out soon, don’t be surprised when it scores poorly though.

  2. Shame about Early access in general being a scam. This looks beautiful on PC. Maybe when it’s an actual game I will have a look.

  3. The field of view looks disgusting though and since the hand animations are very important I wonder what their limitation will be on FOV. Man, screw them if they ruin this game by forcing tunnel vision. The one sliver of hope is that CryEngine treats viewmodel FOV separately so if they’re nice they will let you change the camera FOV to whatever you want and only lock the “hand FOV”.

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