Born Ready Games was kind enough to provide us with a review code for Strike Suit Zero: Director’s Cut, and you can read below our first impressions of it. Strike Suit Zero is described as a PC game that offers fast and frantic space-combat, putting you in the middle of massive fleet battles where the fate of Earth relies on your dogfighting skills.
The game was released on the PC this January and Born Ready Games has just released a Director’s Cut version of it. This Director’s Cut version comes with a restructured campaign, all new ship models, greatly enhanced textures and lighting, two additional Strike Suits (the Marauder, and the Raptor) and the extra Heroes of the Fleet campaign.
Let’s start our article with the visuals. The game suffers from a lot of aliasing, even at 1080p with its in-game AA option enabled. PC gamers will need to use higher resolutions (and downsample the game) in order to eliminate this issue. It would be great if there was an option for SSAA or for MSAA but unfortunately, the game does not come with such features.
Strike Suit Zero: Director’s Cut looks otherwise nice, though we have to admit that we were expecting a little bit better visuals. We’ve not played the vanilla version but this new, improved, version shows somehow underwhelming visuals. They are not bad, but we’ve noticed a lot of low-res textures that have a negative impact to the game’s overall image quality.
But who cares about the visuals when a game is actually good, right? Fortunately, Strike Suit Zero is a fun game. The space combat sequences are great, despite the fact that the weaponry arsenal feels a bit limited. In an age where space combat games are quite and a few, Strike Suit Zero feels like a great offer. After all, there is not much of a competition as both Elite Dangerous and Star Citizen are nowhere to be found.
Putting aside the lack of competition, Strike Suit Zero plays fine. Controls are great, the restructured campaign mode feels good, and the action – as well as the dogfights – feels satisfying to a degree. Again, the lack of serious competition works in favor of Strike Suit Zero.
All in all, we enjoyed Strike Suit Zero. While it’s not the next big thing in space-combat titles, it is fun and it’s something to keep you busy until Elite: Dangerous and Star Citizen are further polished. Strike Suit Zero comes with some nice touches (like the ability to transform to a robot) but the game overall lacks the ‘wow’ factor. Given the fact that this is Born Ready Games’ first game, it is a polished product. Let’s just hope that the next title – or the game’s sequel – will be more polished with more weapons, better visuals, more wow-ish scenes and better voice acting.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I loved the original release, and you can get this for $3 if you own that version. It was a buggy mess when I tried it, though. The anti-aliasing wasn’t working, the textures were blurry as hell, and it just looked bad compared to the original release that it was supposed to improve on! Hopefully it’s been patched/fixed since, haven’t had a chance to retry it.
You know this crap where comments with links need to be moderated is getting really freaking old. I added a link to my SSZ screenshots to illustrate something, then the comment go set to moderation, then I tried to delete it and lost the freaking text in the process. >.<
Short of it: I loved the original version, but the Director's Cut was a buggy mess visually when I tried it. The textures were blurry and the anti-aliasing wasn't working, it was a huge downgrade compared to the original version. Hopefully that was just buggy and has been fixed. Here are some screenshot- oh, nevermind… can't link…
Save the image on your computer them post it, see if it works 😉
It’s like 20 years after X-Wing first came out and still nothing matches it. This makes me sad.
It looks like Star Citizen is our next best hope.
It is a good game, but what annoys me is that some missions just drag on and on. It would be better to break a mission to two or three parts rather than one big. All in all the game is enjoyable though
It’s a nice little game. The gameplay is fun and that is ultimately what counts the most.
Sadly this game does get dragged down a bit by everything else. The plot is not engaging, characters are nonexistent cardboard cutouts, the dialogue is dry and boring, the voice acting is gratingly bad and monotone, the models are low poly, the textures are painfully low res, the ship and mech designs are poorly ripped off, the skybox looks unconvincing and the soundtrack is as stale as it could be.
Flying around and shooting things feels great though, the controls are good once you get used to them and combat genuinely fun. Too bad everything else sucks varying degrees of donkey dingus. It’s still a good game but it coudl’ve been so much more with a bit more bells and whistles.
I’ve only played one third of the original version. I planned on giving this another go but it sounds like they haven’t improved much of anything.
I love how “delete” in Disqus just removes your name and leaves the post. Idiots.