ARC Raiders feature-2

Here are the full patch notes for ARC Raiders Riven Tides Update 1.26.0

Embark Studios will release the Riven Tides Update 1.26.0 for ARC Raiders later today and has shared its full patch notes. So, let’s see what this new update brings to the table.

The Riven Tides Update brings the new Riven Tides map. It also adds an exclusive minor map condition, Beachcombing. Raiders can use the Dockmaster’s Detector to detect and uncover loot hidden under the sand along the coast.

Furthermore, Riven Tides introduces the ARC Turbine. This is a formidable, new flying ARC that is equipped with defensive measures to deter Raiders from approaching. Raiders will need to track and hunt the ARC Turbine in order to fight it and recover its loot. 

And that’s not all. With the Riven Tides Update, we also get a new limited-time event, called Last Resort. The Last Resort event will run from April 28 through May 25, allowing players to unlock rewards through earning Merits. Merits will be automatically converted from XP earned by playing on any map, but can also be earned from finding miniature Ship Models, which can be found throughout the world. Earning Merits allows the player to unlock 3 pages of rewards. These rewards include the 250 Raider Tokens, Junior Outfit, Hydrologist backpack, and more.

From what I could see, the Riven Tides Update does not pack any major performance improvements. It does feature a couple, but you should not expect much from it. For instance, it reduces rubber-banding when reaching the edge of the playable area. It also packs general performance improvements. Plus, it will update Intel XeSS to SDK version 3.0.0.

It’s also worth noting that there are numerous fixes and balance tweaks for weapons and enemies. You can find all of these details below. Additionally, the game should be more stable on your PC as the devs have fixed some crashes.

Like always, Steam will download this update once it becomes available. Below, you can also find its full changelog.

Riven Tides Update | ARC Raiders

ARC Raiders Riven Tides Update 1.26.0 Release Notes

Balance Changes

Weapon Economy Adjustments

The weapon economy has increasingly started looking more and more unbalanced, where players engaging in heavy PVP have to make a lot of difficult decisions around their weapons while the most friendly players have ended up in a chronic state of weapon accumulation. We want to balance this out so that all players are challenged by weapon attrition, as well as introducing new ways to combat it.

New feature: Repair on upgrade

Weapon upgrading becomes very expensive when you feel like you have to repair the weapon beforehand, making it less accessible than we would like. To give more ways to repair low durability weapons and elevate the upgrade loop:

  • Upgrading weapons will now repair 25% of the weapons max durability


Weapon drop & durability

We’re reducing weapon spawn around the outskirts of the maps to increase value and tension of high tier areas and locked rooms.

We’re also increasing the range of durability a weapon can spawn with, as well as reducing the average outside of locked rooms. This should be easily recouped by the new repair on upgrade.

  • Avg durability on spawned weapons: 50 -> 30

These changes mean that you might find a weapon on the outskirts with 15 durability but will still find weapons around 60 durability in locked rooms.

Weapon durability loss on shot

We’ve heard a clear frustration that maintaining high tier weapons is very expensive compared to the lower tier ones. We want high tier weapons to have more longevity compared to low tier weapons, so we’re adjusting durability loss on shot to match this:

  • Common weapons: +75% durability loss on shot

  • Uncommon weapons: +50% durability loss on shot

  • Rare weapons: +35% durability loss on shot

  • Epic weapons: -5% durability loss on shot

  • Legendary weapons: -10% durability loss on shot

Weapon durability loss on being knocked out

We want heavy PVP to be a viable way to play ARC Raiders, and to align this playstyle with other ways to play, we’re reducing durability loss on weapons when a player is knocked out by 50%.

  • Durability loss on weapons of knocked out player: -30% durability -> -15% durability


ARC

  • Removed Comets from standard sessions in the Dam Battlegrounds.

  • Reduced Firefly presence heavily in Dam Battlegrounds.

  • Reduced Comet presence in Buried City.

    • Dev note: The addition of Comets and Fireflies raised the difficulty in beginner-oriented sessions a bit too much, and to bring that experience back to the intended level we opted to reduce their presence in the sessions that were affected the most.

Gameplay

Stella Montis

  • Adjusted Exodus recyclables loot distribution to be more evenly spread across containers.

Items

Vaporizer Regulator

  •  Stack size increased 1 -> 3

Trigger ‘Nade

  • Dev Note: You can no longer throw a new grenade at the same time as triggering a previously thrown one, and will instead have to wait for the animations to finish. This should reduce Trigger ‘Nade spam by increasing the delay between each grenade, and effectively remove the ability to prematurely detonate a second grenade with the first one. 

  • Added a 1s delay after using the throw action, before allowing the next throw/trigger action

  • Added a 1.3s delay after using the trigger action, before allowing the next throw/trigger action

Photoelectric Cloak

  • Increasing weight of Photoelectric Cloak from 1 -> 3 to bring it more in line with its rarity/cost.

  • Increased Power use rate from 2.5/s to 10/s

  • Dev Note: The Photoelectric Cloak has been quite aggressively over-performing, especially in regards to the length of time it can be activated.  This change is intended to add more intentionality between uses; it still has the same strength while activated, but now you might need to find cover sooner, or think more about how you approach areas heavily contested by ARC.

Weapons

Bettina Balancing

Dev Note: The Bettina has been buffed to push it closer to its rarity. The base damage and damage against ARC armor has been increased to get more value out of each bullet, but the base fire-rate has also been reduced. The dispersion has been adjusted to support firing the weapon in longer bursts before losing accuracy, and the stack size of heavy ammo has also been increased to make it less punishing to bring the ammo you need. These changes should make each shot matter more, while also providing the ability to land more shots if you control your bursts well.

  • Base Damage increased from 14 to 16

  • Base Fire-Rate reduced from 285 to to 235

  • Per Shot Dispersion reduced by around 40% (Making it bloom slower)

  • Dispersion Recovery Time improved by around 30%

  • Damage against ARC armor increased by around 33%

Heavy Ammo

  • Stack Size increased from 40 to 60


Content and Bug Fixes

ARC

General

  • Fixed aim assist not targeting leg joints and weak spots on Bastion, Bombardier, Queen, and Matriarch.

  • Fixed an issue where Vaporizer and ARC Surveyor patrols could stop moving until alerted.

  • Fixed an issue where ARC enemies did not react to nearby breaching sounds.

Bastion

  • Fixed a bug where the Bastion could be too accurate when switching targets mid-fire.

Vaporizers 

  • Added to more maps and conditions.


Animation

Emotes

  • We have reworked the emote system to allow even more emotes to be played while running. Give it a try! 


Audio

General

  • Fixed a potential crash related to voice-over data.

  • Fixed an issue where Trader voice lines at the start of a round could trigger too frequently.

  • Updated voice effects for cosmetic helmets.

  • Fixed an issue where emote previews in the Store could play without their voice lines.

  • Fixed an issue where footstep sounds could stop playing.

  • Fixed footstep and impact sounds on various surfaces (e.g. bridges) that were playing the wrong surface audio.

Emotes

  • Fixed an issue where objective and emote sounds could persist or double after reconnecting to a match; audio now stops correctly.

Voice Chat

  • Added a noise suppression option for voice chat for clearer communication.

  • Fixed voice chat breaking after opening platform UI.


Cosmetics & Customization

Character Customization 

  • Fixed an issue where facial hair and face masks could briefly glitch when changing faces or outfits.

Gameplay

General

  • Fixed a bug where deployables could be placed inside extraction elevators before they opened.

  • Fixed an issue where bullets would spawn from an incorrect position when shooting while standing on rotating or movable objects (e.g., Rocketeer debris).

  • Fixed an issue where the “Death from Above” achievement could be completed by standing on destroyed Rocketeer parts.

Expedition

  • Fixed an issue where players signed up for an Expedition would not depart as scheduled.

  • Introduced a late departure option.

Items

Binoculars

  • Fixed an issue where binocular zoom levels did not work.

Zipline

  • Fixed an issue where entering a zipline from above could cause fall damage and could push the player into the ground when attaching.

  • Fixed an issue when zipline anchors would sometimes end up invisible upon placement.

Vita Spray

  • Fixed an issue where using Vita Spray to simultaneously heal self and others increased healing speed.


Maps

The Blue Gate

  • Fixed multiple environment issues: 

    • corrected floating/clipping props.

    • restored wind damage and indoor/outdoor detection.

    • resolved severe culling near the church.

    • addressed a spot where players could get stuck under an ARC wreck.

  • Fixed an issue where some supply call stations couldn’t be interacted with.

Buried City

  • Fixed spots where players could clip through walls and resolved some flickering on roofs.

  • Fixed an issue where some supply call stations couldn’t be interacted with.

  • Fixed an issue where players could take shield damage inside a building during Hurricane.

  • Removed a problematic zipline in Old Town.

Spaceport

  • Fixed places players could get stuck, improved collision near the Launch Towers, and resolved texture flickering.

  • Fixed an issue with multiple ladders in the trench where players could end up launching themselves high up in the air.

Dam Battlegrounds

  • Fixed multiple environment issues, including:

    • A stuck spot near the cargo elevator.

    • Clipping trees.

    • Floating grass.

    • Misaligned cafeteria props.

    • Incorrect concrete materials.

  • Fixed several common stuck spots to improve navigation.

Movement

  • Crouch movement speed is now capped to forced walk speed when using items.

  • Fix an issue where heavy landing could be triggered at incorrect times.

Performance

  • Further general performance improvements.

  • Upgraded Intel XeSS to SDK version 3.0.0.

  • Reduced rubber-banding when reaching the edge of the playable area.

Quests

  • Fixed an issue where eliminations with the Seeker Grenade did not count toward progress in the “Safe Passage” quest.

Social

  •  Added a popup when trying to use Voice Chat when in a PlayStation Party, as they cannot be used at the same time. 

  • Report reasons are now flattened instead of a dropdown, displaying all the reporting options available more clearly.

Stability

  • Fixed a server crash that could happen after a round ended, particularly when players disconnected and reconnected.

  • Fixed issues around missing an Expedition departure that could make the game unresponsive on load or cause your character to appear missing.

  • Fixed a rare crash that could occur when certain items triggered visual or audio effects.

  • Fixed a crash that could occur with certain outfits

UI

General

  • Enabled multi-select in inventory by default on Project screens.

  • Updated scrollbar styling in the customization panel.

  • Added challenge previews to the practice range so you can review challenge details before starting.

  • Gave crafting suggestions priority over recycle suggestions when trying to acquire resources.

  • Fixed “Ping Destination” sometimes displaying the wrong message in text.

Expedition

  • Updated the departure screen with a progress bar that tracks your Expedition quest and added catch-up information.

  • Moved the sign-up status to the left side of the main menu and reduced how many Quests and Feats are shown.

  • Updated the Late Departure notification to display only the number of rewards and catch-up rewards.

  • The progression display no longer shows the final step.

  • Moved and updated the sign-up status widget in the menu to fit the new carousel layout.

  • Fixed an issue where the Expedition screen could fail to advance to the final stage after completing Step 5, causing the Departure view and Skill Points progress to be missing.

  • Fixed an issue where quest tracking could appear in the map menu for players who hadn’t started an Expedition.

  • Updated text on the Expedition explanation screen for clarity.

  • Added a countdown timer and refined visuals to the Confirm Departure prompt in Expeditions.

  • The Expedition screen now displays the timer across all steps for clearer progress tracking.

  • The Expedition About page now shows only Expedition Rewards and no longer displays skill points.

  • Enabled step previews in Expeditions

  • Fixed Expedition quest titles, descriptions, and objectives not displaying correctly in the departure screen and tracker.

  • Added proper departure notification and corrected Expedition icon behavior.

Projects

  • Fixed an issue where using a controller in the Projects screen could prevent returning to reward previews after selecting the Close button.

  • Event preview now shows the project button only when the event is active and unlocked.

  • Fixed an issue where project goals could appear selected when previewing future or past steps in the Projects screen.

  • Fixed an issue where the Seasonal Project panel in the Home menu could show an outdated step.

Inventory

  • Added a Show/Hide Tooltip prompt to the Inspect tab in the Inventory.

Surge Coil

  • Fixed the Surge Coil tooltip to correctly display the actual range of the item (10m) instead of the very wrong number it had before (75m).

Emote Wheel

  • All emote wheel slots can now be rebound to any emote.

  • Added a button to reset the emote wheel to default state on the emote selection screen.

Raider Den

  • Fixed an issue where the weapon display sometimes didn’t account for all stash slots.

Workshop

  • Fixed an issue where the Acquire Resources menu could show suggestions from locked Workshop stations.

VFX

  • Bullet holes will now properly follow any shot moving object.

  • Reduced visual popping on character clothing when changing camera distance, improving consistency during movement and zoom.

  • Improved the visual effect of the ARC Surveyor beam that calls in the Assessor.