Deep Silver has announced that Metro 2039 will be released in Winter 2026. To celebrate this announcement, the team has shared the promised reveal trailer, as well as the game’s first screenshots.
In Metro 2039, players will journey into the dark heart of post-apocalyptic Moscow in a harrowing conflict for the very soul of the Metro. They will also assume the role of a Stranger who has to face a fanatical Spartan known as Hunter.
Here are all the game’s story details, straight from the devs themselves.
“METRO 2039 is the next landmark FPS from acclaimed storytellers, 4A Games. Journey into the dark heart of post-apocalyptic Moscow in a harrowing conflict for the very soul of the Metro.
The year is 2039. For a quarter century, the last survivors of nuclear war have been locked in bitter conflict deep in the Metro tunnels beneath the poisoned city of Moscow. Now, finally, they have been united by a single leader, a fanatical Spartan known as Hunter.
But this is no peace: Hunter’s Novoreich regime rules through propaganda and fear, subjugating the population in the name of a new war for the surface against a dark and terrifying enemy.
In the wilderness beyond the city, the reclusive Stranger is haunted by violent waking nightmares. When the ghosts of his past force him out of exile, he must undertake a harrowing journey into the shattered ruins of Moscow, to the one place he swore he’d never go. The Metro.
Experience the most shocking METRO adventure yet in a powerful single-player story that weaves exploration, survival, combat and stealth across a hauntingly beautiful but deadly world with unparalleled immersion.”
Metro 2039 will be available on PC via Epic Games Store and Steam. It will also be powered by the latest version of the 4A Engine.
The reveal video starts with what appears to be an in-engine cinematic trailer. We then cut to Jon Bloch, executive producer, who shares his thoughts about the game. And then, at 13:56, we get our first glimpse at the game itself.
The gameplay clip is fairly short. It’s barely a minute long. But even in such a brief snippet, you can get a good sense of the overall visual style, the atmosphere the developers are aiming for, and the general tone of the game. It’s not much, but it does a good job setting expectations for what the full game might feel like.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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