Killzone 2 and Motorstorm were the games that amazed a lot of players during E3 2005. Even at that time, I was calling bullsh*t on their trailers. It was obvious they were CG. However, their final versions came as close to those CG targets as possible. And now, twenty years later, PC gamers can enjoy Killzone 2 via the PlayStation 3 emulator, RPCS3.
Recently, RPCS3 received a major update. That update brought numerous CPU and general performance improvements. So, here is Killzone 2 running on its latest version on an NVIDIA RTX 5090.
Right now, RPCS3 is not efficient enough to provide 120FPS even on the most powerful GPU. To get to 120FPS, YouTube’s ‘Bang4BuckPC Gamer’ used NVIDIA Smooth Motion. This is a frame generation setting that NVIDIA owners can enable for a lot of games and applications that do not support DLSS 3/4 Frame Generation.
The good news is that ‘Bang4BuckPC Gamer’ has included performance stats in his video. And, as we can see, the NVIDIA RTX 5090 is being used by around 90% in the most demanding scenes. This means that, right now, you can get a 60FPS experience on the NVIDIA RTX 5090, even without Smooth Motion. But to get to framerates higher than that, you’ll have to rely on this tech.
Since the framerate is already over 60FPS, Smooth Motion should feel fine. Obviously, it’s not as good as DLSS 3/4 Frame Gen. However, it can still provide a smoother gaming experience, provided you can maintain a high base framerate.
Anyway, it’s really cool to see Killzone 2 at 4K with 120FPS. This is something that would make any PS3 fan drool over their screen. And yes, it took over two decades to get here. A native PC port would obviously run faster. But, RPCS3 is the only thing we can rely on to play these console-only PS3 games on PC.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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