Pearl Abyss has just released Crimson Desert on all platforms, which includes its day-1 patch. This day-1 update is 3.1GB in size, and the devs have shared its full release notes. So, let’s see what this day-1 patch brings to the table.
Patch 1.00.02 fixes an issue where certain quests would not progress properly. It also adds a tutorial quest at the start of Chapter 3 to help players learn more about Abyss Gears.
The day-1 patch fixes issues where certain content did not function as intended or incorrectly. It adjusts QTE difficulty when captured by enemies to gradually increase based on the number of times captured, and it improves usability for certain systems and content, including Housing mode.
Furthermore, Update 1.00.02 improves the dialogue, voice, and reactions of some NPCs to feel more natural and better fit their situations. It also packs various improvements and fixes to animations, movements, lip-sync, visual clipping, visual effects, and voice acting for NPCs and animals.
The devs claim that they have made various performance and stability optimizations across the PC. However, they have not fixed the visual issues I’ve reported on my PC Performance Analysis.
Since this is a day-1 patch, it’s already included in the game. If you have pre-loaded the game, you’ll download the patch the next time you launch the Steam client.
Finally, you can find below its full release notes.
Crimson Desert Day-1 Patch Release Notes
Quests
- A tutorial quest has been added at the start of Chapter 3 to help players learn more about Abyss Gears.
- Fixed an issue where certain quests would not progress properly.
Content
- Improved usability for certain systems and content, including Housing mode.
- Fixed issues where certain content did not function as intended or incorrectly.
- Adjusted QTE difficulty when captured by enemies to gradually increase based on the number of times captured.
- Removed the bear’s instant-kill damage and adjusted its overall damage.
- Fixed an issue where the number of Greymane comrades owned may be displayed as lower than what the actual count is, or some comrades sometimes do not appear on the list.
- Recently viewed cutscenes can now be fast forwarded more quickly. *
Skills
- Improved the usability of the skill-learning feature “Watch and Learn”
- Improved the Skills menu so that skill names and descriptions are separated by weapon type, and descriptions and videos for certain skills have been updated.
- Added a finishing blow to Kliff’s Flurry of Blows.
- Added a follow-up skill to Damiane’s greatsword stab and uppercut.
- Added a follow-up attack to Oongka’s dual-wield stab.
Boss Fights
- Improved the Tenebrum battle in Chapter 4 so that the puzzle section no longer has to be replayed after dying during the fight. *
- Adjusted the combat balance of certain bosses, including Reed Devil.
- Fixed an issue where bosses could attack the player while the player is in the motion of reviving.
- Fixed abnormal movement and fight progression issues for certain bosses.
- Improved the combat behavior and animation of Walker-type monsters.
NPC & NPC Dialogue
- Various improvements and fixes were made to animations, movements, lip-sync, visual clipping, visual effects, and voice acting for NPCs and animals.
- Improved the dialogue, voice, and reactions of some NPCs to feel more natural and better fit their situations.
- Fixed an issue where voice dialogue and subtitles did not match when greeting NPCs.
- Fixed issues related to abnormal interactions with some NPCs and animals.
Localization
- Fixed various localization errors and improved localization quality across all languages.
UI
- Fixed UI related issues, including issues with some text display, functionality, sound effects, etc.
Performance
- Made various performance and stability optimizations across PC and console, as well as crash issues.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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