Bungie has just released the first major Title Update for its extraction shooter, Marathon, and shared its full patch notes. So, let’s see what this update brings to the table.
This first patch for Marathon will update your game version to 1.0.0.4. According to the devs, it fixes a rare issue that could cause dedicated server crashes. It also fixes several issues that could cause client crashes. On top of that, it fixes a crash that sometimes occurred when attempting to use an IME Keyboard.
Patch 1.0.0.4 also comes with some combat and gameplay tweaks and changes. For instance, it fixes an issue where players could sometimes die instantly in confinement events. It also fixes an issue where the shield break screen effects could constantly play when you had a heal-over-time effect and a damage-over-time effect on you at the same time.
Update 1.0.0.4 comes with some Economy tweaks, too. It increases the number of Med Cabinets and Munitions Crates that can spawn on Perimeter, as well as the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits. It also reduces the frequency with which the UESC Grenadiers drop EMP grenades.
It’s also worth noting that the devs have fixed an issue where doors would lock, preventing players from finishing the new player intro mission. They have also increased the range from which gunfire and explosions can be heard. Furthermore, players will no longer see an extended black screen during the map load sequence.
Like always, Steam will download this update the next time you launch its client. Below, you can also find its full changelog. So, go ahead and take a look at it.
Marathon Patch 1.0.0.4 Release Notes
Item Economy
- Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter
- Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits
- Reduced the frequency UESC Grenadiers drop EMP grenades
Combat
- Fixed an issue where players could sometimes die instantly in confinement events
- Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time
- Increased the range gunfire and explosions can be heard from
Weapons
Thermal Scopes
- Reduced visual clarity on targets with thermal scopes
- Adjusted max distances for thermal highlight:
- Pistols: 40 meters (down from 55)
- Rifles/LMGs/SMGs: 60 meters (down from 65)
- Precision Rifles: 80 meters (down from 100)
- Snipers: 100 meters (down from 180)
Overrun
- Increased default ammo capacity by 5
Runners
Rook
- Fixed an issue where backpacks could be deleted when exfiling with Rook
- Fixed an issue where Rook’s position was not being displayed on the map screen.
- Increased CyAc reputation gain from exfilling with Rook
- Rook will now have the same Faction reputation bonus for exfilling that solo players receive
- Rook’s WSTR shotgun will now spawn as Compromised
- Compromised items require use of a Matter Fixative during the run to exfil with the item
UESC
- Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount
DEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.
Contracts
- Increased default distance objective nav points appear from 10m to 20m
Introducing NuCaloric Contract
- Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away
Introducing Traxus Contract
- Reduced the difficulty of the UESC Commander encounter
Zones
Outpost
- Temporarily disabled switches access route to the Broken Wing on Outpost
DEVELOPER NOTE: We are temporarily disabling the “Broken Wing” entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the “silent” entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.
Rewards Pass and Store
- Fixed an issue where Silk balances were not updating correctly without restarting the game
- Fixed an issue where bundle prices could be displayed incorrectly
- Fixed an issue where cosmetic items might incorrectly say “Savings” when they are full price
- Increased the LUX bundle from (1000 + 100) to (1000 + 120)
Stability
- Fixed a rare issue that could cause dedicated server crashes
- Fixed several issues that could cause client crashes
General
- Fixed an issue where doors would lock preventing players from finishing the new player intro mission
- Updated the description of Perimeter (Beginner) on the Zone Select screen
- Fixed a bug where the Text Chat window could get stuck open
- Fixed a crash that sometimes occurred when attempting to use an IME Keyboard
- Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard
- DEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.
- Adjusted the location of the IME keyboard to be closer to the Text Chat window
- Players will no longer see an extended black screen during the map load sequence

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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