The Witcher 4 feature-3

The Witcher 4 will support Path Tracing & RTX Mega Geometry on PC

CD Projekt RED has confirmed that The Witcher 4 will support Path Tracing on PC. Moreover, the game will take advantage of NVIDIA’s RTX Mega Geometry.

As Cezary Bella, rendering engineer at CDPR, said in NVIDIA’s latest video.

“We are collaborating with both Epic Games and NVIDIA to streamline the implementation of Path Tracing into The Witcher 4.”

So there you have it. This is the first confirmation of Path Tracing being present in The Witcher 4. I’m mentioning this because NVIDIA has not included The Witcher 4 in the list of games that will support Path Tracing in its latest blog post. Instead, it included it in a separate post about RTX Mega Geometry.

RTX Mega Geometry handles massive scenes and updates them up to 100x faster than previous methods. According to NVIDIA, this enables full‑fidelity path tracing with advanced detail and real‑time tessellation.

The new version of the NVIDIA RTX Mega Geometry will have a new level-of-detail system for foliage. The technology will selectively update scenes, reduce memory usage, and accelerate performance in a visually seamless manner.

With this, for the first time, developers can path trace dense environments with millions of detailed plants and trees, unique animation, and accurate real-time lighting and shadows.

The Witcher 4 will take advantage of the latest version of Unreal Engine 5. It will support Lumen and Nanite, and it promises to run way better than a lot of other UE5 games.

In The Witcher 4, players will assume the role of Ciri. The story will focus on her journey as a fully mutated Witcher, navigating a world where old, dark forces are rising while grappling with the consequences of her past actions.

There is currently no ETA for when The Witcher 4 will come out. However, we do know that CD Projekt RED will showcase it this June at the Unreal Engine Fest event.

Stay tuned for more!

Advances in Path Tracing: New NVIDIA RTX Mega Geometry Foliage System