Phantom Blade Zero feature-2

Take a look at Phantom Blade Zero with Ray Tracing & DLSS 4

NVIDIA has released a new video, showcasing Phantom Blade Zero running on PC. In this video, the green team showcases the new Ray Tracing effects that the game will support on PC. So, let’s take a closer look at them.

As NVIDIA noted, Phantom Blade Zero will use Ray Tracing to enhance its reflections and shadows. However, there will be no support for RTGI. Still, since this is a UE5, we can assume that it will at least use Lumen.

Ray-traced reflections will make surfaces look more realistic by showing true reflections. Ray-traced shadows will make every scene look better with more natural and detailed shadows. Ray-traced caustics will simulate how light bends and moves under water, making it look more real.

Phantom Blade Zero is an action RPG, inspired by Devil May Cry and Sekiro, and powered by Unreal Engine 5. This won’t be another Souls-like game. This is crucial to note as, initially, a lot thought this would be another Dark Souls clone. According to the devs, it won’t be.

There is currently no ETA on when Phantom Blade Zero will come out. An earlier trailer hinted at a 2025 release date. Still, this game could very well slip to 2026.

This is the best-looking gameplay video for Phantom Blade Zero we have to date. So, make sure to watch it.

For what it’s worth, there is still no Steam or Epic Games Store page for it. We also don’t have any PC requirements for it to share. So, don’t expect it to come out this year. Realistically, we’re looking at a 2026 game.

Enjoy and stay tuned for more!

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2 thoughts on “Take a look at Phantom Blade Zero with Ray Tracing & DLSS 4”

  1. I saw this video on a PlayStation website and it was funny seeing them trying to gloss over the fact the video was done on a high end Nvidia GPU that is over 3 times more powerful than a PS5 GPU and won't look close to this on a PS5

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