Mafia The Old Country new feature-2

Mafia: The Old Country Gets Final PC System Requirements

In May 2025, 2K Games revealed the official PC requirements for Mafia: The Old Country. But today, the publisher shared the final PC requirements for this upcoming title. So, let’s take a look at them, shall we?

The PC minimum and recommended requirements remain the same. PC gamers will at least need an AMD Ryzen 7 2700X or Intel Core i7-9700K with 16GB of RAM and an AMD Radeon RX 5700 XT or NVIDIA RTX 2070. With this PC, you’ll be able to run it at 1080p on Medium Settings. The game will also require 55GB of free disk space. With this PC system, you’ll be able to run it at 1080p/Medium Settings with Unreal TSR Balanced.

Hangar13 recommends an AMD Ryzen 7 5800X or Intel Core i7-12700K with 32GB of RAM and an AMD Radeon RX 6950 XT or NVIDIA RTX 3080 Ti. With such a PC system, you will be able to play the game at 1440p on High settings with Unreal TSR Quality.

2K Games has also revealed a new tier of requirements, the Epic Requirements. This tier is for gaming at 4K on Epic Settings with Unreal TSR – Quality. PC gamers will need an AMD Ryzen 7 9700X or Intel Core i7-14700K with 32GB of RAM and an AMD Radeon RX 9070 or NVIDIA RTX 4070 Ti.

In short, these PC requirements are with PC upscalers in mind. They are NOT for native resolutions. So, make sure to keep that in mind. This is something that other publishers have done in the past. Still, it’s worth pointing out.

It’s worth noting that Mafia: The Old Country will support NVIDIA DLSS 4, AMD FSR 4.0, and Intel XeSS 2.0. It will also support Frame Gen from the get-go.

2K Games will release Mafia: The Old Country on August 8th. You can also download and install a new NVIDIA driver for it.

Enjoy and stay tuned for more!

Mafia: The Old Country Final PC Requirements

Mafia The Old Country Final PC Requirements

23 thoughts on “Mafia: The Old Country Gets Final PC System Requirements”

  1. I'll wait with popcorn for those "This is a 2025 game vs 20y old game" videos. Oh n btw "Avatar Fire and Ash" trailer was freakin epic

    1. I watched the trailer for the 3rd avatar movie yesterday and I thought it was just as cringe as the last two. I'll only sail the high seas for it once it's available in 4K and HDR just to look at the CGI, and to maybe laugh at the stupidity of the entire premise.

      1. Nah man. I'm biased on this one. I think Avatar is a really well written, pure and beautiful franchise. The movies are one of a kind, absolute masterpieces of this era.

        1. Sorry man, but I’m going to have to vehemently disagree. I rewatched the first one recently and watched the 2nd one a bit after that, and they’re unoriginal as heck (it’s basically fern gully meets dances with wolves) and also extremely subversive. The first one is so in-your-face with the “muh colonialists bad” BS that it would fit in perfectly with netflix’s current year propaganda slop despite being over 15 years old. The navi or whatever are also incredibly lame and uninspired. They’re just basically sub-Saharan tribes just painted blue. It’s almost insulting how blatant it is. And the CG is also quite inconsistent. In most shots it looks like a video game FMV and in other shots it looks close to reality. CG still has a long way to go, especially in the animation department.

  2. 6950xt should be fine for the 4K spec also. Pretty funny specs though. Need a 16GB card for 12GB vram at 4K spec?. Unless it's a typo and they meant 16GB card. The 5800x should be fine for the 4K spec also. Not so sure about that 32GB ram. Seems high since most games top out at 16GB.

  3. The Epic PC specs (Target resolution) requirements can seem somewhat tricky/misleading.

    I mean the target is 2160p resolution, but they recommend the render resolution to be set to 2880×1620, which is just 75%.

    Screen Mode: Borderless Fullscreen (3840×2160)
    Render Resolution: 2880×1620 (75%)

    1. While correct i find the general way to present scaling to be disingenuous as it don't represent the REAL difference.

      3840 x 2160 = 8,294 gpix
      2880 x 1620 = 4,666 gpix (Or just 56% real rendered pixels the rest is scaled!) and as such they should say 56% not 75%

      Which means they need to optimize the base rendering a whooping 77% (!) to reach the 1:1 real pixel target

      Sounds way better than the 25% that seems missing than the base… darn marketing

    2. While correct i find the general way to present scaling to be disingenuous as it don't represent the REAL difference.

      3840 x 2160 = 8,294 gpix
      2880 x 1620 = 4,666 gpix (Or just 56% real rendered pixels the rest is scaled!) and as such they should say 56% not 75%

      Which means they need to optimize the base rendering a whooping 77% (!) to reach the 1:1 real pixel target

      Sounds way better than the 25% that seems missing than the base… darn marketing

    3. While correct i find the general way to present scaling to be disingenuous as it don't represent the REAL difference.

      3840 x 2160 = 8,294 gpix
      2880 x 1620 = 4,666 gpix (Or just 56% real rendered pixels the rest is scaled!) and as such they should say 56% not 75%

      Which means they need to optimize the base rendering a whooping 77% (!) to reach the 1:1 real pixel target

      Sounds way better than the 25% that seems missing than the base… darn marketing

  4. Lets see how worse this game optimisation could be and how it will be defended by UE5 afficionados around the comment section in each reviews

  5. How comes that Battlefield 6 have lower system req for recommended specs than this game?
    Battlefield 6 will support destruction physics,lots of npc's,particle fiesta etc.
    This is a liniar game where you drive,talk,walk and shoot or fight from time to time.
    WTH.

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