Big Fan Games has just announced Warhammer 40,000: Boltgun 2, the brutal and fast-paced sequel to retro FPS Warhammer 40K: Boltgun. Boltgun 2 is coming to PC in 2026, and below you can find its debut teaser trailer as well as its PC requirements.
In Boltgun 2, your duty takes you to new locations in a branching, single-player campaign that effortlessly blends the grimdark Warhammer 40:000 universe with a fast-paced first-person shooter.
Built on the explosive combat of Warhammer 40,000: Boltgun, players will charge headfirst into glorious battle armed with an arsenal of deadly Space Marine weapons. Players will shred enemies with their lethal chainsword or blast them into an explosion of pixels and blood with their Shotgun.
As with most sequels, Boltgun 2 will have new enemies, new weapons, and new locations. There will also be a Navigation Guide system. With it, you will effortlessly navigate the battlefield, meaning that you will always be at the center of the combat.
I’ve played the first Boltgun, and something didn’t feel right to me. I can’t remember what it was. It had nothing to do with difficulty, the weapons, or the action. The level design was not that good? Something felt off, and I was not that impressed by it. So, I really hope the level design in Boltgun 2 will be better than what we got in the first game.
Needless to say, Boltgun 2 does not require a high-end PC system. To run it, you will need an AMD Phenom II X4 965 or Intel Core i3-2120 with 8GB of RAM and an AMD Radeon HD 7770 or an NVIDIA GeForce GTX 560. The devs recommend using an AMD Ryzen 5 1500X or Intel Core i5-8400 with 8GB of RAM and an AMD Radeon RX 580 or NVIDIA GeForce GTX 780 Ti. So yeah, Boltgun 2 will run easily on a PC potato.
There is currently no exact date for when Warhammer 40K: Boltgun 2 will come out. All we know is that it will be released sometime in 2026.
Enjoy and stay tuned for more!
Warhammer 40K: Boltgun 2 PC Requirements
Minimum:
- OS: Windows 10
- Processor: AMD Phenom II X4 965 / Intel Core i3-2120
- Memory: 8 GB RAM
- Graphics: 1 GB VRAM, AMD Radeon HD 7770 / NVIDIA GeForce GTX 560
- DirectX: Version 11
- Storage: 5 GB available space
Recommended:
- OS: Windows 10
- Processor: AMD Ryzen 5 1500X / Intel Core i5-8400
- Memory: 8 GB RAM
- Graphics: 3 GB VRAM, AMD Radeon RX 580 / NVIDIA GeForce GTX 780 Ti
- DirectX: Version 11
- Storage: 5 GB available space

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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just praying its better than the first. It wasnt terrible but didnt do anything super cool or different than being a boomer shooter with a 40K skin over it. I may go back to try the DLC if I see it cheap enough but it just felt like it was missing a certain pop or wow factor that I'd have expected from the affair. Even as buggy and unfinished of a mess that Necromunda was, It still had very memorable visuals and character to its run time. Well, Im willing to give it a shot if they promise improvements but for sure with a discount this time.
I was enjoying the first game but the further i got into the game the more apparent it became that they run out of ideas, the later levels drag on and had nothing new to show us. I did not play the dlc for that reason. The game should have been 5 hours max, instead it felt longer than that and didnt have much of a story or any interesting gimmicks in the levels, it felt samey, needed to take more cues from half life.
also there is a doom mod for this, i sent you a link a few day ago.
"Something felt off, and I was not that impressed by it."
I can tell you exactly what it was for me. Something about the projectile origin made it look like bullets were coming out of your shoulders or from behind you if you strafed and fired at the same time. For a game named "Boltgun," it actually had horrible gunplay. And it has nothing to do w/ it being sprite-based. I play Brutal Doom all the time.
Isn't this the exact same game as the first one?
I'm so excited for this. I loved the first one and had a blast streaming it in VR!
In the first BOLTGUN game, I found the enemies to be pretty lame and "dumb" (Enemy AI).
Some of the enemies were even very slow to react/braindead, often standing just plain still, or sometimes moving randomly, lol.
More like in an "unpredictable" pattern, which took away the game's realism for me, given the AI's lack of intelligence.
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