NVIDIA and Remedy have announced that FBC: Firebreak will support Full Ray Tracing/Path Tracing on PC. This means the game will have super realistic lighting, shadows, and reflections. FBC: Firebreak will use the Northlight Engine, which is the same engine used in Alan Wake 2. So it makes sense that this new CONTROL spin-off will also use Path Tracing. And today, we got our first look at it.
Alongside Path Tracing, the game will support NVIDIA Ray Reconstruction. There will also be support for NVIDIA DLSS 4 and Multi-Frame Gen. To showcase DLSS 4 and Path Tracing, the green team released the following video. So, be sure to check it out if you are interested in this game.
FBC: Firebreak is a three-player co-op first-person shooter which will come out on June 17th. This FPS is based on the Alan Wake/CONTROL universe, and is set within a mysterious federal agency under assault by otherworldly forces.
Players will explore the strange and dangerous headquarters of the Federal Bureau of Control (FBC). This place is full of weird and mysterious things. You play as one of the FBC’s brave first responders. Along with your team, you’ll face strange events that bend reality and battle creepy monsters from other worlds.
Before jumping into action, players will choose their weapon and get their Firebreaker’s Crisis Kit ready. This kit includes special tools, grenades, helpful items, and powerful upgrades called paranatural augments. You can pick the ones that match how you like to play. After that, you can also change or upgrade these items to fit your own strategy. This means you can play in different ways, like focusing on healing, dealing big damage, or using cool powers.
Players can try out different weapons, tools, and powers to create the perfect loadout that fits their way of playing. They can mix and match different items to see what works best for them. This also helps them work better with their teammates, creating a strong team that can handle anything. By building a smart loadout and working together, players will have a better chance of winning missions, even when they get really hard. It’s all about teamwork, planning, and finding the best setup for each challenge.
For what it’s worth, Remedy hasn’t yet shared the game’s PC requirements. Naturally, we’ll be sure to share them as soon as we get our hands on them.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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the beta is boring af
for real, I think they should have picked one more mission similar to the sticky notes mission. Shooting rocks and pushing a cart is not very fun at all. It didnt seem like there were any easter eggs or cool things either but I guess they just picked 2 missions that best test specific mechanics they wanted to see.
The sticky notes mission was fun for you? I hated having to go to the shower all the time.
It was more fun than shooting the rocks. Having to run back to the stall to shower or looking for a sprinkler to wash was engaging I guess and then an actual boss at the end was kinda cool.
Yes, but not enough imo.
lol that’s fair. I think it has a shot especially on gamepass but they definitely need to deliver much more fun than was in that test fr
i don’t think punching/shooting notes is fun either, the boss is cool but still… there are a lot of good horde games out there, this one don’t bring enough to be a better option to deep rock, vermin tide games, and they are much cheaper.
I think most of the default weapons they give you are largely not fun for that mission. Because I did really enjoy the last few games from Remedy, Im more willing to believe that they picked these 2 missions not because they were the most fun but because they wanted to test specifics features and demanding aspects to the game across a range of hardware for tweaking and optimization. Similarly there’s so little substance to the areas beyond the servicing the gameplay that it’s almost shocking for a remedy game.
I hope so, love remedy and hope this game sells very well
I played the tech test and I think the feelings of some of the previews I read were pretty apt to this. The game does seem to have a similar settings to AW2 and I found the 2 missions they had available to be interesting and engaging, the sticky notes more than the rock collecting. However, I do hope they have a lot more content planned than what it seems based on the menu. I also hope they do have more cosmetic options than the office junk-core aesthetic they're doing. On my 9070XT I was able to get 60fps with their FSR Quality upscaling and the RT on the highest setting. It dropped to like 20-40s depending on where I was in the level at 1440p. RT off, I was able to get like consistent 90+ FPS with a mix of mid-high settings at 1440p without upscaling. Didnt seem like it was FSR 3.1 either because the FSR4 override didnt kick in for me.
Ray or path tracing in any multiplayer game seems like a waste of time to implement. Adds too much that can take away from performance.
Upgrade your hardware, cheapskate.
Lol if you ever watch a "best settings" video for any mp game that has ray tracing its almost guaranteed it will be recommended to leave it off. Coincidence? I don't think so.