Frogwares has just released The Sinking City Remastered on PC. This remastered version of The Sinking City is free to all existing owners of the game. The devs have ported the game to Unreal Engine 5, and here are some early 4K and 8K benchmarks.
According to Frogware, the game has been relit in Unreal Engine 5. Its levels have been enhanced with additional levels of detail and objects. Moreover, we now have 4K textures and better reflections thanks to Ray Tracing. Plus, there is support for NVIDIA DLSS 3, AMD FSR 3.0 and TSR.
For our early benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz and an NVIDIA GeForce RTX 5090 Founder’s Edition. I also used Windows 10 64-bit and the NVIDIA GeForce 576.40 WHQL driver.
At Native 8K, we were getting 16FPS on Ultra Settings with RT Reflections. By enabling DLSS Performance Mode, we were able to get framerates between 36-42FPS. Sadly, though, it appears that DLSS 3 Frame Gen is not working. As you can see in the video, the game runs the same with and without DLSS 3 Frame Gen.
At Native 4K/Ultra with RT Reflections, we were getting an average of 45FPS. Then, with DLSS 3 Quality Mode, we were able to get a constant 60FPS experience. Things would have been better if DLSS 3 Frame Gen worked. Alas, it does not. At least for now.
I should also note that the game still has some traversal stutters. You can spot them on the frametime graph in the video. This was an issue that also plagued the original game. They are not as bad as those we saw in Oblivion Remastered. Nevertheless, they do happen occasionally.
We’ll make sure to test more AMD and NVIDIA GPUs. So, stay tuned for our PC Performance Analysis, which will most likely go live at the end of this week.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Looking forward to trying this tonight. It has its flaws (Charles Reed gets a bit preachy when he encounters anti-Deep-One bigotry) and it makes little sense that the outside world largely ignores the slow sinking of a big city with tall buildings–but there's something about the game and Reed, who mostly takes the cosmic horrors in stride with cynical resignation, that I really like.
Benchmarking in 8K with an RTX 5090 is pointless. My and your RTX 5090 arent fast enough for it. Not in a longshot with Ray Tracing or Lumen. Its great to know that we have world fastest and expensive card, but it's too weak for it and never build for it. Its not even logical if you don't even have a true 8K monitor to benchmark it correctly in 8K.
please benchmark it correctly.
The 8k is pointless anyway, unless you want to play on 100 inch screen on something. The 4k is fine enough.
The 8k is pointless anyway, unless you want to play on 100 inch screen on something. The 4k is fine enough.
It must be still janky as F