Black Myth Wukong feature 2

Black Myth: Wukong – 8K & 4K DLSS 4 Path Tracing Benchmarks

Game Science has finally released the Intel XeSS 2.0/DLSS 4 Patch for Black Myth: Wukong on Steam. As such, I’ve decided to test it on the NVIDIA GeForce RTX 5090 at 8K and 4K. So, let’s see what RTX-50 owners can expect from it.

For our benchmarks, I used an AMD Ryzen 9 7950X3D with 32GB of DDR5 at 6000Mhz and an NVIDIA GeForce RTX 5090 Founder’s Edition. I also used Windows 10 64-bit and the NVIDIA GeForce 576.02 WHQL driver.

Black Myth: Wukong has a built-in benchmark tool which is representative of the GPU performance. Thus, for both our 4K and 8K tests, I used that benchmark tool. All in-game settings were set to Cinematic, and I had enabled Full Ray Tracing/Path Tracing.

At 8K, you can get framerates over 60FPS with DLSS 4 Performance and MFG X3 and X4. However, there is noticeable input lag at that res. Therefore, I don’t really recommend anyone playing at 8K.

Black Myth Wukong DLSS 4 benchmarks-1

At 4K, you can get framerates over 60FPS just with DLSS 4 Performance Mode. With MFG X2, you can get to 110FPS. Then, by enabling MFG X3 and X4, you can get to 150FPS and 180FPS, respectively.

Black Myth Wukong DLSS 4 benchmarks-2

Now while our 4K performance numbers are solid, the game suffers from major ghosting/visual artifacts when using Multi-Frame Gen X3 and X4. You will immediately notice the visual artifacts as soon as you move the camera. As such, I can’t recommend MFG X3 and X4 right now. Yes, you can get a smoother gameplay experience but that comes at the cost of visual quality. And that’s a no-no for me.

Now if you own an RTX 5090 and want to use MFG X3 or X4 at 4K, you will be happy to know that there isn’t any noticeable input lag. Mouse movement felt great at 4K with both MFG X3 and X4 (provided you use DLSS 4 Performance Mode). This is to be expected as our base framerate was already at 60FPS. By base framerate, I’m referring to the performance you get without Frame Gen.

All in all, I have mixed feelings about DLSS 4 Multi-Frame Gen in Black Myth: Wukong. On one hand, you can get higher framerates without any noticeable input lag. On the other hand, though, there are visible visual artifacts. This is an issue that has plagued numerous games that used DLSS 4 Multi-Frame Gen. Thus, I really hope that NVIDIA will do something to improve the quality of MFG X3 and X4. This is a really cool tech that can benefit gamers. Due to its visual artifacts, though, I cannot recommend it to anyone.

I’m uploading a gameplay video on YT that highlights these issues. Once it’s complete, I’ll be sure to update the article with it.

Stay tuned for more!

Black Myth: Wukong - 8K & 4K DLSS 4 Benchmarks - NVIDIA RTX 5090 - Full Ray Tracing

13 thoughts on “Black Myth: Wukong – 8K & 4K DLSS 4 Path Tracing Benchmarks”

  1. But Hey, the 5070 = Better then 4090.. yeah righty 🤣👎

    I will probably go for a 5070 Ti, but I have no intention to ever go beyond MF X2. That's it and I cant believe that x3 or4, will ever be good enough to use!

    Fake frames is fake frames and it's trash vs the real deal, how anyway you cut it!

  2. But Hey, the 5070 = Better then 4090.. yeah righty 🤣👎

    I will probably go for a 5070 Ti, but I have no intention to ever go beyond MF X2. That's it and I cant believe that x3 or4, will ever be good enough to use!

    Fake frames is fake frames and it's trash vs the real deal, how anyway you cut it!

    1. There's a guy on this site that goes by the name dr.piddo (short for dr.pidoras) and he said to me that he bought a 360hz monitor just to watch two men fck in 4k @360fps.
      You need to think beyond what a typical human being thinks when you think about frame gen.

      1. LMAO, yeah buddy. This was a newsflash. Oh my, no wonder, the world is as it is 🤣

        Oh and see ya on the other site, we pc gamers love to hang around 🥳👌

        Happy Easter to ya!!

  3. The Cinematic preset is a meme, stupidly demanding for little to no visual difference. Very High is far better.

  4. (I'll play along)

    I guess MFG x3-4 are not good unless you absolutely have to try to squeeze any frames… But that's also when the defects will be most noticeable, so it's a doubly negative situation.

    But this game is terribly demanding.
    I guess the artifacting will be less noticeable in less demanding games, since you'll have more native frames and the generated frames will be on screen for a shorter period of time.

  5. Simple rule of thumb: if you can't do minimum 60fps at 4k natively, don't bother with 8k at all, not even with dlss upscaling and frame gen. 88fps after a 4x multiplier is awful because that's a base of 22fps. The input lag will feel grotesque, especially for a fast paced action game like this. You're honestly wasting your time, John.

  6. Have you tried turning off motion blur? Motion blur in this game has very noticeable artefacts regardless of AA settings, and FG only increase it.

  7. There is genuinely no reason to ever use FG 3x and 4x. You feel it with a mouse. And with a controller, since it uses input smoothing, FG 2x will provide enough fluidity on OLED even at 70-80fps.

    Not saying this because I can’t use it. I have a 5090. It’s just useless to add extra input latency beyond 2x. Your game looks smoother but experience gets worse.

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