World of Warcraft fans, get ready for a treat. The Turtle WoW Team is currently working on bringing its World of Warcraft fan expansion, Mysteries of Azeroth, to Unreal Engine 5. This will allow you to experience the classic WoW in UE5, with most of its modern features. And, below, you can find its first gameplay showcase video.
Turtle WoW 2.0 — A new chapter in the Mysteries of Azeroth. For those unaware, Mysteries of Azeroth is a fan-made expansion story for World of Warcraft Vanilla that delves deeper into exploring the original lore of the game.
The expansion aims to take a different path from the Burning Crusade, emphasizing the familiar Azeroth of Vanilla WoW over the cosmic battle with the Burning Legion. While being heavily based on the lore from Warcraft 3 and Vanilla WoW, Mysteries of Azeroth seeks to enhance the game by adding content that matches the already well-established lore of Warcraft Universe.
Turtle WoW 2.0 will feature two graphical modes. These two modes are Legacy and Modern. The Legacy Mode will be the classic, old one. On the other hand, the Modern Mode will have better textures, lighting effects, HD 3D models and richer environments.
The team has also shared the PC requirements for these two modes. For the Legacy Mode, PC gamers will need an Intel Core i3-2100 or an AMD A6-3600 with 1GB of RAM and an integrated GPU (like the Intel HD Graphics 4000). For the Modern Mode, you’ll at least need an Intel Core i5 6600K or an AMD Ryzen 5 1600 with 4GB of RAM and an NVIDIA GeForce GTX1060 or an AMD Radeon RX580.
It’s also worth noting that Turtle WoW 2.0 will have a new anti-cheat system. Not only that, but it will support from the get-go both NVIDIA DLSS 2 and AMD FSR. Players can also expect modding tools for the community.
All in all, this sounds pretty amazing. According to the trailer, the team plans to release Turtle WoW 2.0 sometime in 2025. So, it will take a while. But man, it already looks cool.
Finally, the gameplay footage from the UE5 Modern Mode is from an Alpha Build. As such, it does not represent the quality of the final product. Still, it can give you an idea of what you can expect from it.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Most of it's modern features aka stuttering
Which is probably why the assets are the same similar, so you don't have that streaming problem with tons of highly detailed textures. The big advantage is the lighting, being able to create new raids, events etc easily. With Unreal you could say implement racing mini games, gambling mini games, casinos whatever.
Off-topic, but D8VK was just merged into DXVK, meaning that the upcoming DXVK 2.4 will have support for translating DX8 games to the Vulkan API.
There's a hyper-autistic Hispanic guy who constantly tests this kind of stuff on his 4:3 CRT monitor, so here are some screenshots of games running via D8VK he posted:
Lord of the Rings: Return of the King
https://uploads.disquscdn.com/images/2bfad3d3e149ab94e39d3d3df7b4be8277656b2f86875b4f111aaa8d3a5ab3a3.png
Billy Hatcher and the Giant Egg, from a time when SEGA was still a creative company
https://uploads.disquscdn.com/images/944d335a53061d582424421f3ccb87dd2942dd581def68554627708efd3b92ec.png
Stolen, which I never heard of but looks intriguing
https://uploads.disquscdn.com/images/94252f6fc29d33538f8a5a7069463d8cded5a1d5157af5857ca6ad5c3ef2ffbd.png
Anyway, all good stuff for preserving PC gaming in general!
I usually use dgVoodoo2 to translate D3D8 or older games into D3D11. I got my ancient copy of Star Trek: Starfleet Command III running just a few days ago by doing that.
I am using DXVK with Dragon Age Origins right now though, as I was having issues getting ReShade to work with dgVoodoo2, and one of the shaders I want to use requires newer computer shader features that don't work when the render API is D3D9. ReShade's hooking for Vulkan works completely differently than for Direct3D, so it works fine in Dragon Age Origins with DXVK without me needing to do anything special.
I got them working together using Ultimate ASI Loader:
https://uploads.disquscdn.com/images/c6600c1f47e5b2dc2286b4870a163089fd86526adfc24acbdf3f11e1b19cf22c.png
Is there any opengl to vulkan wrapper out there?
Yes, Valve is funding work on one called Zink.
Right now, it’s strictly Linux focused, given that is the basis of SteamOS.
However, I remember that someone started work on adding support for Windows, but I have no idea how far that has progressed.
Have my thanks. There are some games I can´t get to work with dgVoodoo2. Nice to know
They're scammers.
Good thread on it named:
"Exposing the private server "scam" empire (turtle/elysium/firestorm/everlook..) ".
The developers are based in Ukraine and Russia. Another warning flag.
They only allow payments through a payment system they own that is based in Mexico, another warning flag.
Allowing them to install a kernel level "anti-cheat" on your system would make you the biggest clown on the planet. Either they empty your bank account, or they use your system in DDOS attacks and you'll get a visit from the secret service.
TurtleWoW has been around forever with no issues. This clown probably uses a Microsoft OS when they were the first company to sell you out to the PRISM program. Your entire computer is a gaping security hole and so is your phone. See things like Pegasus spyware.
Should you use the same account name/password as the retail account? Of course not. Should you be very careful about any online transaction? Of course.
Turtle WoW prints money because server bandwidth is dirt cheap. Something Blizzard and other MMO's has lied about for ages. The fact Blizzard charges a sub fee AND an expansion cost while also having pay to win MT's in the game (Turtle doesn't have that it was all just cosmetic stuff last I checked) is hilarious.
I have played even on the servers that were shady AF with people like White Kidney running them and selling gold and never had any issues. The worst thing to ever happen was that people who used their real account names/password or same pword on their email of course got "hacked". This happens in every company now with data breaches.
Color me impressed. And blizz still uses a crappy old engine that runs and looks like a grandpa on life support.
Runs well and is flexible. Runs better than the Timmy engine will ever run.
Sigh.
No one is bringing anything to UE5. These are fan projects on the level of blender.
Turtle Wow is cool, haven't played their servers in years, and no disrespect intended. But if this ever becomes an actual playable game, I'll eat my hat.
Imagine being an adult and still believing that a fan-made UE project will reach completion…
Meh. All that "cartoon/fantasy" look is gone from UE5 version.