Star Wars Outlaws

Star Wars: Outlaws will support NVIDIA DLSS 3.5 Ray Reconstruction

In March 2024, NVIDIA revealed that Ubisoft’s Star Wars: Outlaws will support DLSS 3 and Reflex, as well as Ray Tracing effects. And today, the green team announced that this new Star Wars game will also support DLSS 3.5 Ray Reconstruction at launch.

DLSS 3.5 promises to deliver a visibly enhanced visual experience compared to traditional denoising techniques. NVIDIA has stated that Ray Reconstruction has been trained on five times more data than DLSS3. It has been trained to incorporate additional game and software engine data, recognize various ray-traced effects, distinguish between good and bad temporal and spatial pixels, and preserve high-frequency data for upscaling.

The ultimate goal of Ray Reconstruction is to improve the visual quality of ray-traced global illumination, shadows, reflections and ambient occlusion. By using it, we should get better RT visuals with a slightly improved performance. So, no more noisy RT effects like those we saw in the Avatar game.

Star Wars Outlaws is set between the events of The Empire Strikes Back and Return of the Jedi. In this game, players will explore distinct planets across the galaxy, both iconic and new.

Players will assume the role of Kay Vess; an emerging scoundrel seeking freedom and the means to start a new life. Alongside Vess, players will find her companion Nix. Players will fight, steal, and outwit their way through the galaxy’s crime syndicates as they join the galaxy’s most wanted.

Ubisoft will release this new Star Wars game on August 30th. We can also expect to get a new trailer for it later this month at the Ubisoft Forward 2024 showcase.

Stay tuned for more!

Star Wars™ Outlaws | DLSS 3.5 World Premiere

6 thoughts on “Star Wars: Outlaws will support NVIDIA DLSS 3.5 Ray Reconstruction”

    1. It will be fun, for like half an hour, but then they'll introduce the usual Far Cry-style "go clear out each radio tower and keep doing it all throughout the game" mechanic that will put people off. Damn Avatar game was exactly that.

      1. lol, I’m really hoping not but I my friend who did get that game didnt hate it at the very least. Making a space scoundrel roleplaying game with maybe a karma/reputation system and actual player choice feels like what this game should be but I hate that I have to have my fingers crossed.

  1. those are gonna hit so hard on fps that we're gonna turn them off. Just like chromatic aberration

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