Manhunt RTX Remix

Take a look at Manhunt with RTX Remix Path Tracing

Modder ‘EiermannTelevision’ is currently working on an RTX Remix Path Tracing Mod for the classic Manhunt game. And although there is no ETA on when this mod will come out, the modder shared a video to showcase its current state.

In order to add new lights to the game, the modder used the Open Beta build of RTX Remix. And while it still needs a lot of work, it already looks pretty good. Do note that this RTX Remix still uses the vanilla assets. So, in theory, the game will look way better once the modder enhances the game’s textures.

According to EiermannTelevision, the biggest issue right now is the geometry which is being culled heavily. This can lead to unstable lighting, something that you can easily notice in the video.

For comparison purposes, here’s what Manhunt RTX Remix looked like back in April 2023. As you can see, the mod looks way better right now. So, here is hoping that the modder will be able to resolve the geometry issues.

This month, we’ve been giving you a sneak peek at several RTX Remix Mods that are in the works. As such, you can take a look at screenshots and videos for Tomb Raider 2, Grand Theft Auto: Vice City, and Dark Messiah of Might and Magic.

Speaking of Path Tracing Mods for older titles, you might also want to check out the following ones. Modders have released early demos for their Path Tracing Mods for Tomb Raider, Max Payne and Call of Duty 4. Do note that the COD4 Mod is a “proof of concept” demo, and it does not look that great. On the other hand, the RTX Remix Mod for Max Payne looks amazing (at least in my opinion). And then we have these Path Tracing Mods for Doom 2QuakeHalf-Life and Serious Sam.

Enjoy and stay tuned for more!

Manhunt RTX Remix WIP

26 thoughts on “Take a look at Manhunt with RTX Remix Path Tracing”

  1. The main reason there wont be a ps2 era looking indie games is because of how ugly the renderware engine made them look, especially the lack of shadows. I always wanted this game to look more like condemned and this is what this rtx remix doe with shadows. If only we could improve the textures.

    1. Not exactly sure what the first point has to do with this article but you clearly you haven’t searched deep enough to know that there are plenty of indie developers out there who are attempting to make games with these types of visuals. It may not be as popular or as appreciated as pixel art but there is a market for it. Agent 64 is a prime example of one that’s highly anticipated. And Bomb Rush Cyberfunk was able to find success in that.

      I have no clue if the limitation is due to the RenderWare but the Manhunt games do have shadows. Sure, it’s not as complex as Splinter Cell or Condemned in terms of detail and functionality but to say that the engine is incapable of casting any is a little misleading.

      1. “Agent 64 is a prime example of one”

        Thats meant to look like n64 actually. Bomb rush cyberpunk is meant to look like a xbox game that is unique in having cartoonish graphics so no not the same style you are wrong.

        1. The point I made was that there are plenty of modern indie games which are trying to recapture those old aesthetics when you stated that won’t ever be any that try to go for that PS2 look. Agent 64 is trying to replicate the N64 low-poly style which is something I think you and I can agree is more archaic than something you’d find in a RenderWare PS2 title. You’d have to be visually impaired if you believe that a game like Manhunt looks worse than GoldenEye for the N64.

          1. A Hat in Time, Bomb Rush Cyberfunk, Dusk HD, Graven and upcoming titles like Abiotic Factor and Core Decay. I shouldn’t have to spoon-feed you with examples that you could easily find within minutes of searching on Google or Steam. These are games I can see running on the PS2 without much of a downgrade since their art styles resemble that of those era: low-poly, pixelated environments or simple cartoony visuals. Their graphics aren’t low enough to match the PS1 aesthetics nor are they high enough to resemble anything beyond the sixth generation in my opinion. At least not on a AA or AAA level.

            Not every game from that era which attempted some level of realism looks like GTA or Manhunt. There are games like Black and Half-Life 2 that exist y’know. And I would argue that games like Tomb Raider Legend/Anniversary and TimeSplitters 2/3 look better but that’s due to their the nature of their art style and use of highly detailed animations. Still, their environments are extremely detailed for its time and hold up even in today’s standards.

          2. abiotic factor is half life, dusk is quake, come on core decay looks worse than a ps2 game, the rest a re cartoonish wtf you smoking? You can emulate ps2 games you morn, you can see what they looked like.

          3. Right. But HL2 is on the OG Xbox as well. Not sure what your point is here. Yes, some of the mentioned games are stylised to look like something out of the PS1 era but not entirely. They would have to go through certain measures to downgrade them in order to get them running on the PS1. Which is why I said they don’t 100% capture the same essence the way a game like Alisa does. They’re a lot more modernised than how you remember those old games. Especially when you look at a game like Graven which is no longer in early access. I’d like to see that game being ported onto the PS1 without any visual degradation beyond the required resolution, 4:3 aspect ratio, low framerate and other graphical artefacts normally found on that system. I highly doubt they’d be able to maintain the same amount of polygons or resolution on every asset despite it going for the simplistic look to begin with. And you can say goodbye to the realtime lights and shadows which in my opinion is doing most of the work in differentiating itself from older games.

            Dusk HD absolutely makes the game look like something out of the PS2 era. See the comparison trailer which compares the older models to the HD ones and you’ll see exactly what I mean. And even though games like A Hat in Time and Bomb Rush Cyberfunk are cartoony in nature, it doesn’t change the fact that they look precisely like something from era they’re replicating. They’re definitely not at the level of Yooka-Laylee, Psychonauts 2 and the latest Ratchet & Clank game. Game Informer’s complaint about A Hat in Time was that it looked like a dated PS2 game. But according to some, these games have a timeless look to them. To each his own.

            Whether you find a game ugly or not comes down to personal preference. I dig all kinds of graphical styles, especially older ones for their nostalgic look. But even I can tell that Manhunt is a better looking game than say Syphon Filter 3 in all spectrum. However, according to you, Manhunt is an ugly game with no shadows whereas Syphon Filter 3, a game from a generation before, is visually superior. Notice how I’m not calling you names kinda like what you’re doing but I’m still able to point out your fallacies in a respectful manner.

          4. not sure whats your point of hl2 being on the xbox either, first of all its heavily downgraded and the xbox was much more powerfull than the ps2. The rest of your post is saying that these psx aesthetic looking games are not entirely psx looking but have modern graphical features, true, comes with the newer engine and that they wouldnt run on a actual psx because they are far more technologically complex, also true, which is why we are talking about aesthetics here, dusk hd, looks like a launch ps2 title, an upgraded psx game essentially. My point is that no one is going for the ps2 aesthetic because its not distinct, this is why we see psx looking games and the next step is not ps2 games but games like doom 3 and x360 looking games, which there is no reason to make as those limitations dont exist and the reason they do psx looking games is because they are too lazy making complex models with high detail. Eg if you increase the texture detail in agent 64 and make the models a bit more complex, it looks like timespliters, so ps2 does not have a distinct look and if you can achieve those graphics as a indie game might as well make a ps3 game or a ps4 one, so might as well do that, this is why i am calling you stupid, you need 5 encyclopedias to understand basic self explanatory stuff.

          5. I get what you’re saying. There is a more sylised appearance when it comes to PSX titles and we do see an abundance of that being replicated in the indie space, specifically in the more niche area of that market. I wouldn’t describe it as laziness for modern devs to make those kinds of games since they’re usually crafted by a small team or a solo dev with little to no budget. A game like Valheim or even Alisa I’m sure is just as painstaking to make compared to something like the latest GoW games. The same can be said about any modern 2D pixel art game. Plus, not every game has to look like something made out of the latest Unreal Engine otherwise everything would be stale.

            I disagree about the whole lack of distinctness of any PS2 game (or any sixth gen game for that matter) because there are some like MGS3, Shadow of the Colossus (both of which were PS2 exclusives for quite some time), Silent Hill 3, Twilight Princess, Eternal Darkness, etc. that were crafted in a way that allows them to remain distinct after all these years. Don’t get me wrong, I desperately would love to see a new Zelda being made in the style of OoT and TP (without any cel-shading), using the latest tech, but I also appreciate the simplistic low-poly nature of those prior games. Remakes are welcoming but they would never replace the original thing for me. Nobody looks at Vincent van Gogh’s art and thinks to themselves that they need to remade for modern times. So I’ve never really understood why people feel that way towards video games but it is what it is. There are exceptions however: both remakes for Destroy All Humans! look better than the original counterparts in my opinion. Others disagree and that’s okay.

            Some people feel that the character models in SotC remake are much weirder looking and that the environments, despite being far more detailed, has lost that ethereal feel to it. Sure, you can blame most of it on the artistic choices they made but in the end it all comes down to personal preference. If you look at the comments on the Resident Evil 4 comparison videos you’ll often times see people who genuinely believe that the older game appeals to them more than the remake does. That game wasn’t cel-shaded or cartoony in any sense. It was striving for realism back then and I would argue that the limitations they had to work with is precisely why the game remains distinct and irreplaceable. The remake is undeniably a better looking game on a technological sense but both experiences are incomparable due to the fact that they’re two very different games.

            It appears that people generally accept the more archaic look of PSX/N64 games for now and that’s fine. All I’m saying is that I wouldn’t mind seeing more games that look like Dusk HD (which you still seem to partially deny has PS2/Xbox/GC aesthetic) in the indie space instead of yet another formulaic PSX pixelated approach. But I get that it’s more expensive and time consuming to make. I just have quite the appreciation for the sixth gen look and I know that many others feel the same way based on the reception for that free DLC for Dusk. Agent 64 resembles the Perfect Dark remaster for the 360 more than it does for the N64 in my opinion but yeah it still maintains the low poly design of the N64 days.

          6. ” I’m sure is just as painstaking to make compared to something like the latest GoW games.”

            no they skip work by not having to make good looking models and textures. Thats the whole point of the psx asthetic that indies choose. They have no reason to choose a ps2 aesthetic, as by looking at the finally fantasy games or mgs 3, you can do better graphics if you had more power.

            “There are exceptions however: both remakes for Destroy All Humans! look better than the original counterparts in my opinion. Others disagree and that’s okay.”

            case and point of my argument, there is zero reason to make the destroy all humans remakes to look like the ps2 originals, NONE ZERO, NADA, might as well make them look like generic unreal engine game, the only reason psx games are so popular with indie devs is because they have to skip alot of work on graphics and are easier to make.

            “If you look at the comments on the Resident Evil 4 comparison videos you’ll often times see people who genuinely believe that the older game appeals to them more than the remake does.”

            yes i am one of those because the old game had more color and art in it, the remake reminds me of re 6 graphics too dark and realistic everything looks like a dark corridor. Id rather play the original with hd textures mod and rtx than the remake, i hate what they did to aiming as well, its not snappy like the old game with the laser sight.

            “l I’m saying is that I wouldn’t mind seeing more games that look like Dusk HD ”

            i agree but dusk was too blurry when it came out it looked like you run quake on low, dusk hd looks like quake 2 or unreal, not ps2, just better than psx. Agent 64 sill has low quality textures and character models, its not a ps2 aesthetic. thats my point

          7. I guess. But I still see the whole PSX style to be just as effective and appreciated as cel-shading is. Both are simplistic in nature but clearly have audience who can appreciate them. If you consider the deliberate implementation of low-poly and pixelated textures to be lazy then surely titles like Ni No Kuni or Persona are much lazier attempts in your mind since their character models lack any details whatsoever. They’re made to look like traditional animes as opposed to franchises like mainline Final Fantasy.

            My point in Destroy All Humans was that I found the newer look to be a lot more fitting than what came before it. It’s more detailed yet the character models are now caricatures rather than being more realistic. It matches well with the dark humour. Open world games from that era generally suffer with dated visuals more than other genres it seems. The other PS2 titles I’ve mentioned have an aesthetic going for them which makes them pleasing to look at even after all these years. Their more linear structures allowed them to nail the overall look and games like SotC I guess were lucky in that regard. But yes I understand that they’re dated in many ways.

            MGS3 remake looks phenomenal, especially when you watch the side-by-side comparison with the original. But the charm and the simplicity (at least by today’s standards) with the original is something I can see being replicated today by indie devs, even if they were to combine it with modern techniques. Look at a game like Undetected on Steam which is basically like a poor man’s Metal Gear Solid. Visually I would consider it somewhere in between fifth and sixth gen standards because if you observe close enough you’ll see certain models like vegetation and other environments that are pixelated, although not as severe as something you’ll see in any PSX game (like MGS), yet the character models somewhat resemble that of MGS2. It uses modern lighting which helps to give it that modern feel to it but overall it’s a good example of what I mean by wanting games like this that aren’t striving for realism but isn’t necessarily cel-shaded or cartoony either.

            All it takes is perfecting an art style which in my opinion is a lot more crucial than having more polygons or high texture resolutions. I’ve seen how Valheim looks with a HD texture pack and it looks amazing and worth trying out. But if I were to play that game the majority of the time I’d rather go with the original pixelated look since it has a unique charm to it. Again, just a preferential thing.

          8. Haha well the game is trying to resemble that of old school 3D platformers but there are better looking ones exclusive to that system like the Sly Cooper games. The first one still holds up really well. It is partially cel-shaded but I still think it’s a a fair comparison. A Hat in Time is a game that tried to look like something from that era and it almost matches the kind of quality you’d find in a Mario Galaxy game which was ahead of its time and pushed the Wii to its limits. Like I said before in the other comment, it’s all about nailing the aesthetics. Making a PS2 era looking game doesn’t mean it has to look outdated by design. The examples I mentioned above plus the game ‘Undetected’ are proof of that.

  2. A bit rough but promising, Renderware lighting has always been weak with very exceptions, RT will help a lot if it’s well done, i just wonder why the modder didn’t use the widescreen patch

  3. This genuinely looks like it had more effort put into it than the GTA: DE trilogy.
    This is also the first RTX Remix title I’ve seen that doesn’t look like it was covered in grease.

  4. I like to buy a remaster (gog.com, maybe perpetual licence), or rtx remix modification, or from martysmods upcomin path tracing, of Mirror’s Edge 1 & 2.
    M.E. Catalyst looks already so stunning on a premium qd-oled tv, with Special K injected for HDR (looks way better than Win 11 auto-HDR), on 4K-UHD with settings set to hyper.

    The screen space reflections and lighting looks so awesome. Real raytraced global illumination or path tracing would be fabolous.

  5. I like to buy a remaster (gog(.)com, maybe perpetual licence), or rtx remix modification, or from martysmods upcomin path tracing, of Mirror’s Edge 1 & 2.
    M.E. Catalyst looks already so stunning on a premium qd-oled tv, with Special K injected for HDR (looks way better than Win 11 auto-HDR), on 4K-UHD with settings set to hyper.

    The screen space reflections and lighting looks so awesome. Real raytraced global illumination or path tracing would be fabolous.

  6. Simply desire to say your article is as surprising The clearness in your post is simply excellent and i could assume you are an expert on this subject Fine with your permission let me to grab your feed to keep up to date with forthcoming post Thanks a million and please carry on the gratifying work

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