Alan Wake 2 temp

NVIDIA shares new tech details and performance/framerates for Alan Wake 2’s Path Tracing effects

NVIDIA has just shared some new technical details about the Path Tracing effects of Alan Wake 2. Moreover, the green team shared some performance figures for its RTX 40 series GPUs.

Going into more details, Alan Wake 2’s Medium and High Ray Tracing settings will enable Path Tracing. On Medium, the game will have one path-traced light bounce, and the quality of the path-traced indirect lighting will be set to Medium. On High RT Settings, there will be 3 light bounces, and the PT indirect lighting will be set to High.

alan wake 2 path tracing settings

NVIDIA claims that DLSS 3.5 Ray Reconstruction will not only improve visuals but can also improve performance by up to 14%. And, in case gamers disable DLSS Ray Reconstruction, the following fallbacks will apply.

alan wake 2 dlss ray reconstruction

As said, NVIDIA has also shared some performance numbers. At 4K with Path Tracing at High, Frame Generation, Ray Reconstruction and Super Resolution can improve performance by four times on the NVIDIA GeForce RTX 4090. NVIDIA claims that Alan Wake 2 will run with 120fps at 4K with these settings on the RTX 4090. However, the green team did not specify the quality mode of DLSS 3 Super Resolution. So, we can assume that NVIDIA used the Performance Mode.

The GeForce RTX 4080 and 4070Ti will see even higher performance improvements. NVIDIA claims that there will be a 4.7X performance boost in these two GPUs. NVIDIA also claims that an RTX 4070Ti will come close to 80fps at 4K with full Ray Tracing when using DLSS 3.5.

Remedy will release Alan Wake 2 on October 27th. You can also find here the game’s official PC system requirements. Additionally, Alan Wake 2 will be one of the first games to require DX12 Ultimate’s Mesh Shaders. Thus, it won’t officially support the NVIDIA 10 and AMD 5000 series GPUs.

Stay tuned for more!

Alan Wake 2 | NVIDIA DLSS 3.5 & Full Ray Tracing Technology Overview

27 thoughts on “NVIDIA shares new tech details and performance/framerates for Alan Wake 2’s Path Tracing effects”

  1. -Nintendo: We focus on gameplay and fun.

    other developers: We have rAyTraCiNG and rAy ReCoNstRucTIoN now. See how that Donut reflects in the window? Let’s zoom in 4 times so you can see it. You’ll get 30 FPS with DLSS 6.3

  2. Well, Technology is good n’ all but damn! an RTX card getting 30fps on god knows what resolution, is….looking GREAT! for Ultra 8K – GPU killer – max possible settings PC coomers.

  3. $600+ for a GPU that will render some reflection that you’re never going to notice.

    The more “gameplay” I see of this game, the more it looks like a pretentious walking simulator.

    I’ll pass both on the game and the GPU, thanks though.

    1. Does anyone actually think that Alan Wake II looks better than any of the 3 other games that run on far lower specs.

      I don’t think it does.

      It seems like we are at a point of very diminishing returns, where Nvidia-sponsored games are being paid a lot of money to add gimmicks to try to convince you that you need the latest $600+ GPU.

      I’m sure that Digital Foundry will be using their 10x magnifying glass to tell you that it looks “revolutionary“, but whatever differences exist are minuscule and meaningless when actually playing the game.

      1. I seen very little footage since i’m interested in the game so i want to avoid anything and just play myself. From the little that i saw the game does look prettu good, is justification for the specs ? Not Really. Is much better graphically than the other examples you showed ? Also not really.

        I think you hit the nail on the head. We are very much onto the point of diminishing returns, and the industry major focus on Raytracing is not helping at all. I would rather games stayed at it’s currently graphics fidelity and they changed their focus for better AI, or better interaction with enviroment, like immeresive sims where you usually have multiple answers to a problem. But unfortunally that dosen’t sell games to casuals, only shinny graphics does, even if it’s still playes like a PS2 game casuals will gobble it up.

  4. Raster is way more performant to be sure but it’s also alot of work with trickery rather than just do the scene and be done with it and let the ray/path tracing do the rest.

    Game dev’s and thus the gamers will down the road get better games since a lot of that time spent to get the raster to look good enough can be spent on other things… (then again who am i kidding… some will just spend that earned time on another slew of skin dlc’s morons will buy for 1/2 the original games cost…) but that day is FAR off until a mainstream can do a full ray/path traced game at ok’ish fps… suspect 10-15 years away… if not longer!

    1. Raster was here long time ago and there a lot of tools and engines that can make you life easier. You sound like you are repeating the marketing bullshit of the ray tracing push. Yes its the future and it was always been but it doesn’t save time at all. And if it did you will get the same shity games quicker and it doesnt mean better. Just better looking low performance sh*t games.

  5. -Nintendo: We focus on gameplay and fun.

    other developers: We have rAyTraCiNG and rAy ReCoNstRucTIoN now. See how that Donut reflects in the window? Let’s zoom in 4 times so you can see it. You’ll get 30 FPS with DLSS 6.3

    1. Yeah, I wrote the article way before that story came out (it was based on an embargoed press release they sent us which did not have the graphs). So my assumption was correct 😉

  6. Nvidia : buy our new overpriced GPU or else you will play sh*t , it’s the Way it’s mean to be played , got it punk !

  7. Wow! PC Master race talking like console peasants truly incredible times we’re living now. With all this moaning it’s more like PC discount race over here XD

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