Immortals of Aveum key art

Immortals of Aveum PC Performance Analysis

Immortals of Aveum is a new magic FPS from Ascendant Studios. Powered by Unreal Engine 5 and taking advantage of Lumen and Nanite, it’s time now to benchmark it and examine its performance on PC.

For our Immortals of Aveum PC Performance Analysis, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX580, RX Vega 64,  RX 6900XT, RX 7900XTX, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. We also used Windows 10 64-bit, the GeForce 537.13 and the Radeon Software Adrenalin 2020 Edition 23.8.1 drivers. Moreover, we’ve disabled the second CCD on our 7950X3D.

Immortals of Aveum CPU scaling

Immortals of Aveum does not feature any built-in benchmark tool. Thus, for our GPU benchmarks, we used the first arena area (during which Jak awakens his powers). This area features numerous enemies and lots of particles on screen, so it can give us a pretty good idea of how the game performs during its combat sequences.

Immortals of Aveum 4K/Low Settings-5

Ascendant Studios has included numerous graphics settings and a performance tool. On paper, that’s a good thing. In actuality, though, these settings do almost absolutely nothing. So contrary to our other PC Performance Analysis articles, this time we’ll begin with the game’s scalability.

Immortals of Aveum PC graphics settings-1Immortals of Aveum PC graphics settings-2 Immortals of Aveum PC graphics settings-3Immortals of Aveum PC graphics settings-4

At Native 4K/Low Settings, the game can drop to 34fps on our benchmark scene. As for High and Ultra Settings, there is no performance difference at all. Do also note that our RTX 4090 was used to its fullest, even at 4K/Low Settings. So no, this isn’t a CPU bottleneck. I don’t know what’s going on here but what was the point of adding graphics settings when these settings cannot improve the game’s performance even on a high-end PC system? And in case you are wondering, no. The game does not have any Medium Settings. Seriously, what the hell?

Immortals of Aveum PC performance benchmarks-4

Immortals of Aveum is mostly a GPU-bound game. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU.  For our CPU benchmarks, we also had to lower our resolution to 720p AND use DLSS 2. This was enough to eliminate any possible GPU bottlenecks.

Without SMT, our simulated dual-core system was able to push a minimum of 50fps and an average of 64fps. The game was also stuttering as these two CPU cores were not powerful enough to handle it. Our stutters and overall performance improved on that particular system the moment we enabled SMT.

Immortals of Aveum PC performance benchmarks-1

On PC systems with more than 4 CPU cores, however, SMT can have a negative impact on performance (and potentially on stutters). For instance, our hexa-core and octa-core systems performed better with SMT Off. In other words, Immortals of Aveum is one of the few games in which owners of high-end CPUs will have to disable SMT/Hyper-Threading for optimal performance.

At Native 1080p/Ultra Settings, the only GPUs that could run the game smoothly were the AMD Radeon RX 7900XTX and the NVIDIA RTX 4090. The NVIDIA RTX 3080 was able to only push an average of 46fps.

Immortals of Aveum PC performance benchmarks-2

At Native 1440p/Ultra Settings, only the NVIDIA RTX 4090 was able to provide 60fps. And as for Native 4K/Ultra Settings, there is no GPU that can run it smoothly.

Immortals of Aveum PC performance benchmarks-3

Graphics-wise, Immortals of Aveum does not justify its ridiculously high GPU requirements. Don’t get me wrong, it doesn’t look bad. For instance, the main characters are highly detailed. Moreover, thanks to Nanite, there aren’t any geometry or object pop-ins. There are, however, numerous shadow glitches/issues. And can somebody tell me why this texture looks so low-res in this screenshot? As I said before… what the hell is going on with this game?

Immortals of Aveum low-resolution textures

Let’s also not forget that these enormously high GPU requirements imply that this is a “Crysis-like” game. Sadly though, this isn’t the next “Crysis” game. It can’t even match the quality of The Matrix Tech Demo. Immortals of Aveum is in desperate need of further optimizations. In its current state, the game is completely broken. The only way you can increase performance is by decreasing its resolution (or by using DLSS 2/FSR 2.0 which do the exact same thing). RTX40 owners can also use DLSS 3 to further improve performance. However, both DLSS 2/FSR 2 and DLSS 3 Frame Generation are used as a crutch in this case.

Here is hoping that Ascendant will do something about the graphics settings (which currently do almost nothing to improve performance) and the overall performance/optimization of Immortals of Aveum via post-launch updates!

Immortals of Aveum - Native 4K vs DLSS 2 Quality vs DLSS 3 Quality - NVIDIA RTX4090 - Ultra Settings

24 thoughts on “Immortals of Aveum PC Performance Analysis”

  1. Looks like crap, runs like crap,unreal engine or not, when idiots and lazy morons are behind the wheel, destination is the garbage can.

    1. True and the biggest reason of all is Developers having absurd hiring priorities. Hiring employees for diversity has now taken top priority over even talent and experience. Ubisoft, for example, has come right out and said that diversity in their workforce is their number one goal going forward.

      It reminds me of the quota regulations that were in effect in America for a while. A company of a given size or more actually had to have a certain percentage of minority employees no matter even if a white candidate was more qualified and better suited for the job the minority still got the job over them in order to fulfill quotas. That was a failure and hiring for diversity is proving to be a failure as well.

      1. Only site that allows people to say this but yeah: they’ve been hiring talentless hacks just to fill quota (number of women, number of colored people, number of trans, number of pastel haired kiddos…)

        Instead of you know actually hiring coders and gameplay designers? ie the most crucial roles for any game.

        Well anyway this game crash and burned so that’s all that it deserved.

  2. A different outlet showed a closer match between the 4090 and the 7900 xtx at 4K though they used a 13900k (and likely a different benchmark scene) which I suspect was the difference maker.

  3. >Here is hoping that Ascendant will do something about the graphics
    settings (which currently do almost nothing to improve performance) and
    the overall performance/optimization of Immortals of Aveum via
    post-launch updates!

    This game peaked at around 750 players on Steam yesterday and currently it’s at 388 or so. It’s as DOA as it gets, so there’s no way EA is going to allocate any budget for post-launch support of this gigantic steaming pile of donkey excrement. Hopefully EA shuts down this studio too so that we never get another abomination like this ever again.

    1. Aside from these character models looking worse than Half Life 2 or Crysis, I was surprised to see it wasn’t a reflection of John’s c**k

        1. I think both go hand in hand. Who cares if your characters have 20 billion polygons, if the people you decide to portray look like a donkey’s a*s?

  4. EA PUBLISHER:How to market this game to the pc audience 🤔
    EA DEVELOPERS: make the game so badly optimized and call it the next crysis game that requires 4090 to play at minimum setting 4k resolution 💡

    1. EA has about a million coders yet they sent none to the developer of Aveum to have a better release version. God I love how inefficient big companies are.

  5. John could you please start providing DLSS/FSR results on your performance analysis please.

    Without them, in the current time and age, it is difficult to understand how well a game will run on our PC. For example here I cannot understand by reading the charts how the game will run on my 2080. Maybe it will run fine if I use DLSS, but I don’t know.

    1. Unfortunately, these PC Performance Analysis articles already take a lot of time (taking proper data, testing the GPUs, testing different CPU configs, etc), and they still lack data like the ones you pointed out. That’s why we have initial 4K impressions with an RTX 4090 (so you can get a vague idea of how the game runs).

      Regarding DLSS/FSR, in future UE5 games we might start using the RTX2080Ti, RTX3080 and AMD RX 7900XTX. That’s what we do when a game uses Ray Tracing and DLSS/FSR. Since Lumen can be as heavy as RT, we will most likely add performance graphs for DLSS/FSR in the upcoming UE5 games.

      1. That would be great, since UE5 games seem notorious on running completely differently when DLSS is enabled. For example, I assumed Remnant 2 will be uplayable looking at benchmarks, but when I tried it on my PC with DLSS it was OK (around 60 on Medium at 4K with DLSS UP).

  6. I was lookingforward to playing this until I read all the negative reviews on steam with people who have vastly superiour cards than mine struggling to get this to run well.

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  8. 20fps on native 4K with a 3080, which would mean DLSS2 puts it around 30-50fps depending on the DLSS selected. I think this is a demanding game and it does show with the numbers. I’ve seen a 4090 running this 4K Ultra settings DLSS3 constantly over 100fps (Bang4BuckGamer on YouTube) so the performance seems great.

  9. I don’t understand the hate of you people against other people’s bussines. I told this before and i tell you now,Games=Money making machines.
    The best way to respond is to NOT BUYING THEIR CRAP.
    Hate solves nothing,floping in sales will do.
    Stop thinking as a consumer and maybe,just maybe in the future we will be seeing games that work in version 1.0,maybe we will see full experiences like Baldurs Gate 3 more often,hell even when other developers camed out and said,to not expect the same QUALITY as seen in Baldurs Gate 3,should have been CLEAR,that Gaming is an industry,a bussines not a fan service.
    I’m not defending EA or any developer,I’m just tierd of seeing offensed people that hate a game for what it is.
    Keep silent and let reviewers do their job,You’re job is to don’t give your money to this companies that all their focus is to accomplish their target.
    One example was Square Enix expectations for FF16 in sales number.
    All they care is sales,nothing more,WAKE THE F UP.

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