Red Dead Redemption feature

Here’s Red Dead Redemption running on PC with up to 300fps

Digital Foundry has shared a video, showcasing Red Dead Redemption running on PC via the Xbox 360 emulator, Xenia, with up to 300fps.

From the looks of it, Xenia runs the game way better than the Playstation 3 emulator, RPCS3. In some of the least taxing scenes, Xenia is almost three times faster than RPCS3. For instance, in the scene where Xenia manages to get 300fps, the RPCS3 pushes around 94fps.

In order to achieve such high framerates, DF used an Intel Core i9 12900K with 64GB of RAM and an NVIDIA GeForce RTX 4090.

Now obviously, Xenia cannot run the most taxing scenes with such high framerates. Still, and for a large section of the game, the aforementioned PC system can achieve 120fps at 1080p with 2XMSAA. However, in the towns, the framerate can drop at 90fps.

For those wondering, the NVIDIA GeForce RTX 4090 can provide playable framerates at native 4K with 2XMSAA and 16XAF. In some scenes, especially in big towns, the framerate can drop to the mid-50s. However, if you use a G-Sync monitor, you can finally get a smooth experience in this game.

What’s also cool is that you can use a program in order to add Keyboard and Mouse support to Xenia. DF could not enable it during its playthrough, but others have said that it’s working.

Red Dead Redemption never came out on PC, so this is the only way PC gamers can currently enjoy it. So, go ahead and download Xenia from GitHub. You’ll most likely also need this Xenia Canary patch, so make sure to apply it.

Finally, I should note that emulation is still not perfect. During DF’s video, I could spot numerous graphical glitches. Truth be told, these graphical glitches are not that annoying. Still, this is something you should keep in mind.

Back in 2021, a rumor surfaced suggesting that Rockstar was working on an official remaster of this title. This rumor re-surfaced last month after some Korean ratings. So, we might get an official version of RDR on PC.

Enjoy the video and stay tuned for more!

Red Dead Redemption at 4K 60fps - 'Remastered' via PC Emulation!

19 thoughts on “Here’s Red Dead Redemption running on PC with up to 300fps”

  1. Thought it was fine on the 360 tbh. Rose colored glasses and all. No interest in replaying it regardless.

    1. same , these games were cool when we were young now its feels boring . I cant stand any new Rockstar “games ” anymore

  2. you cant even see anything that high of a rate you people want 240 mhz monitors and they are all 16.8 million colors…. your eyes can’t even process it and you want more…wtf is wrong with you people. you are satisfied with what you got?

      1. rdr 1 you walk into a saloon “its true the jews control the american government”
        rdr 2″feminism want to her about feminism?”

  3. I wish you could pay someone to mod your games and set up these mouse and keyboard configs. I don’t want to waste my time on video games more than I already do.

  4. I played RDR on PC through Xenia canary and was able to get 40FPS at 4K which at a 120hz refresh rate was actually really tolerable.

  5. I played gears of wars with more than 60 fps and works damn well. To bad they still dont implement decent game patch manager so you wouldnt have to suffer with canary versions and manual config edits

  6. Xenia desperately needs a QT GUI, 98% of it’s settings in a plain text conf file is frustrating.

  7. Have to wonder what realistically owned hardware would run it at. Would love to try the original on PC.

  8. It’s not surprising the 360 emulator performs better. Wasn’t it a pain for developers to port games to the ps3 due to cell architecture, much less for an emulator based on it?

    1. Just a few corrections:

      – The Cell processor was co-developed by IBM, Sony & Toshiba, with IBM’s R&D division in Heidelberg, Germany being the driving force behind it.
      AFAIK, the current AMD CEO Dr. Lisa Su was also involved, who was employed by IBM at the time.

      – Even though there was a split between 256 MB XDR & 256 MB GDDR3 RAM, the GPU could access both memory pools.

      – NVIDIA’s RSX was clearly inferior than the Xbox 360’s ATi GPU design.

      – The Xbox 360 had a tri-core PowerPC CPU with SMT, so three cores that could execute upto six threads simultaneously.

Leave a Reply

Your email address will not be published. Required fields are marked *