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Diablo 4 Title Update 1.0.3 released, full patch notes revealed

Blizzard has just released Title Update 1.0.3 for Diablo 4, and shared its complete changelog. According to the patch notes, this new update comes with major balance tweaks for all classes. Moreover, it fixes a number of bugs and issues that plagued the game.

For instance, patch 1.0.3 fixes an issue where the camera would not zoom out when joining a World Boss encounter. It also resolves an issue where players using laptops with certain dedicated Graphics Cards would not be able to play the game.

As the release notes are a bit lengthy, we won’t be wasting any more of your time. For those wondering, this update is 200MB in size, and Battlenet will automatically download it the next time you launch its client. You can also find the complete list of changes for all classes here.

Diablo 4 Title Update 1.0.3 Release Notes

Bug Fixes
Dungeons, Events, and other Activities
  • Fixed an issue where players couldn’t engage with the Dead Man’s Dredge dungeon boss.
  • Fixed an issue where certain Whispers couldn’t be completed.
  • Fixed an issue where the Those Who Call the Storm event wouldn’t register as completed.
  • Fixed an issue where the Those Who Call the Storm event would place a permanent de-buff on the player that would gradually drain health.
  • Fixed an issue where enemies could spawn behind the Sealed door in the Cultist Refuge dungeon, blocking dungeon progression.
  • Fixed an issue where characters could be damaged and killed during the Stronghold completion cutscene. (Not the valiant triumph we planned)
  • Fixed an issue where the level 100 Pinnacle Boss would appear again with no health bar if killed during a specific phase.
  • Fixed an issue where progression could be blocked in the Fallen Temple Capstone Dungeon.
  • Fixed an issue that resulted in a crash or freeze if players entered the Untamed Thicket dungeon during the Fangs of Corruption quest.
Gameplay Fixes
  • Fixed an issue where the Insatiable Fury and Mad Wolf’s Glee items prevented Druids from transforming into the Werebear or Werewolf Forms.
  • Fixed an issue where Spider Host enemies would remain upright after exploding and dying.
  • Fixed an issue where equipment with socketed Gems couldn’t be mass-salvaged.
  • Fixed an issue where players were unable to teleport to Cerrigar while in the Cerrigar and Cerrigar Outskirts subregions.
  • Fixed an issue where Corpse Tendrils would cause the corpse visual to disappear.
  • Fixed an issue where the camera would not zoom out when joining a World Boss encounter.
  • Fixed an issue where Barbarian players would get stuck between Bone Walls after using Charge.
  • Fixed an issue where Rogue players would remain invisible to other players after using the Concealment Skill in Fields of Hatred.
  • Fixed an issue where Airidah’s tornados would cause the player to be stuck in a knockback state if hit by multiple tornados at once.
  • Fixed an issue where pressing any button on controller while Dazed would halt all player input.
  • Fixed an issue where Caches with World Tier conditions could be brought into higher World Tiers and provide rewards for that world tier.
  • Fixed an issue where the Skeleton Warrior upgrade for increasing Thorns damage was not properly applying.
  • Fixed an issue where the Burning Instinct power on the Sorcerer Paragon board did not account for Base Critical Damage in its damage calculation.
  • Fixed an issue where the player could move in-game during the Leave Game countdown.
Local Co-Op
  • Fixed an issue where the second player that closes the Region Progress menu would be locked in the World Map during Local Co-Op play.
  • Fixed an issue where some quests would not properly progress for all players in Local Co-Op play.
  • Fixed an issue where the preview slot for item upgrades would only display for Player 1 during Local Co-Op play.
  • Fixed an issue where buttons in the store would become un-interactable for player 2 during Local Co-Op play.
  • Fixed an issue where targeting the same enemy would show different health bars for each player during Local Co-Op Play.
  • Fixed an issue where the Spirit Boons menu couldn’t be closed by player 2 if player 1 had it open during Local Co-Op play.
  • Fixed an issue where the remaining player would not be able to move on their mount if the other player exited the game during Local Co-Op play.
Quests
  • Fixed an issue where the NPC Lacthan could duplicate during multiple quests.
  • Fixed an issue where progression of the Malign Devotion quest could become blocked if the player left the cellar as Lakren started to stand up.
  • Fixed an issue where players would have their progression in the Apex of Misery quest blocked if they teleported away and back during the Destroy the Risen Remains objective.
  • Fixed an issue where the player character would get blocked if they sat on a chair to talk to a NPC during the Demon Ledger quest.
  • Fixed an issue where Brol and Mother’s chosen would move oddly during the eavesdropping cutscene if the player was near the broken wall.
  • Players may now re-enter the boss area after the Follower has joined them during the Storming the Gates quest.
  • Fixed an issue where the Illusion Woods Statue could become un-interactable during the Wayward quest.
  • Fixed an issue where the True Potential Rogue Class Quest sometimes couldn’t properly be completed.
UI
  • Fixed an issue where Chat could be expanded even when the Chat is not visible.
  • Fixed an issue where a party member’s HP bar would appear to be 0 if they left the vicinity of their party while not at full health.
  • Fixed an issue where the “GPU not Supported” message would display broken text.
  • Fixed an issue where the particles for Druid’s Spirit Boons would persist after closing the associated menu.
  • Fixed an issue on Xbox Consoles where the cross-network play notification would display in-game even if cross-network play was disabled.
  • Fixed an issue that displayed an empty notification to new players when world bosses appeared.
  • Fixed an issue where the Potion Upgrade icon would be missing when playing with a controller.
  • Fixed an issue where the Town Portal progress bar would be visible while in menus.
  • Fixed an issue on PC where the Tab key would not open the Map if the Materials panel was open.
  • Fixed an issue where the Spur ability for mounts would display as “Not yet learned.”
  • Fixed an issue where the Linked Item menu would persist on screen when switching between Keyboard & Mouse input and Controller input.
  • Fixed an issue where players would receive improper messaging when undoing the deletion of a Hardcore character.
  • Fixed an issue where the Interact wheel prompt would appear over vases near the Fate’s Retreat Waypoint.
  • Fixed an issue where the Socket button would persist if the player swapped tabs.
  • Fixed multiple instances where Pins on the map from either a quest or the player would not function properly.
  • Fixed multiple instances across a variety of menus where text wouldn’t display properly.
  • Fixed multiple issues with health bars not displaying accurately during PvP activities.
  • Various other improvements to the UI experience.
  • Various localization fixes.
  • Fixed an issue where the Purveyor of Curiosities’ menu would erroneously display item quality on some items (this didn’t affect what item quality was available to gamble for).
Miscellaneous
  • Fixed an issue where users couldn’t create a Clan when their language was set to Russian or Spanish.
  • Fixed an issue where the Shop would not properly load if the player dies while in Checkout.
  • Fixed an issue where multiple cutscenes would not play if the player engaged with them when in a party of 3 or more players on Xbox Series S, Xbox One, and PlayStation 4.
  • Fixed an issue where the Randomize Look and Swap Body Type actions in the Shop didn’t function when viewing Cosmetic Armor.
  • Fixed an issue where the PlayStation 5 screen reader wouldn’t function properly.
  • Fixed an issue where emotes from the Shop would not always function when used with a controller.
  • Fixed an issue where the Player character’s eye would display improperly during the Lorath’s cabin cutscene in the Prologue.
  • Various stability, performance, and visual improvements across all platforms.
  • Fixed an issue where players using laptops with certain dedicated Graphics Cards would not be able to play the game.
Gameplay Adjustments
Experience Rewards
  • Significantly increased the experience awarded for completing Nightmare Dungeons.
  • Significantly increased the experience gained from killing monsters in Nightmare Dungeons.
  • Helltide chests now provide substantially more bonus experience when opened.
  • Significantly increased rewarded experience from completing individual Whispers across the board.
  • Fixed an issue where no experience was awarded for completing the hold out style event that can occur after finishing dungeon objectives.
General
  • The Helltide Roaming bosses will now more consistently drop higher quality loot.
  • Players can now teleport to their Nightmare Dungeon directly through the map.
  • Weekly bonus caches from world bosses no longer have a level requirement for opening.

16 thoughts on “Diablo 4 Title Update 1.0.3 released, full patch notes revealed”

  1. Does anyone here like this game? The always online DRM is a big turn off for me, not even a Paladin class? Blizzard just seems to have forgotten what made Diablo and Diablo 2 great, namely blizzard North.

  2. Does anyone here like this game? The always online DRM is a big turn off for me, not even a Paladin class? Blizzard just seems to have forgotten what made Diablo and Diablo 2 great, namely blizzard North.

    1. Yeah, I can’t say I’m enjoying it as much as I thought I would.
      Online garbage and seeing other players in my single player run through ruins it.
      I don’t want to join an event, I want to solo everything.
      Game is almost too big now, Don’t know how that is going to work in seasons compared to Diablo III, Have to wait and see.
      Also the combat seems sluggish to me, Some encounters are stupid and force you to die, Tough luck if you want to play hardcore.

      1. All players reset with season… So at least you won’t see lvl 60+ day 1 with each new season since we all have to make a new character XD

      2. oh i hate that junk, getting stuck only to die, i always play hardcore, but online laggy hardcore + forced encounters that kill you = pass from me.

    2. I do. It’s alright but needs more work in terms of item power. The power scale is really poor for people who want that level 1 – 50 feeling once they go for level 50 – 100. I am lvl 65 and in order to get something slightly worth upgrading I have to keep getting higher and higher in NM dungeons. And I never was a huge fan of that kinda grind all the time. That’s why I take breaks from it 😀

    3. I know what’s happening to you right now. Right now you’ve been watching a lot gameplay and commentaries but the always-online is against your principles. You know it’s garbage you know it’s wrong but you want to make a stand but you’re alone and the FOMO is getting to you. Well I’m here to help you brother. Keep fighting the good fight, don’t give in because I wouldn’t.

      1. Appreciate the encouragement. Was never a fan of seasonal content. The comments seem to vary greatly, think I’m just wishing the game has that magic it had in the late 90’s early 00’s.

    4. Haven’t played it, fan of D2, waiting the long wait for this one to get near its potential, this is a relatively minor patch, Season 2 in like 4 months will bring the first batch of major changes, hopefully S1 brings something earlier.

      mrllamasc on YT did 2 videos with around *110* total tweaks absolutely everywhere that are pure gold, like a man of reason and passion for this game would have done it, loved it, it’s fantastic, check it out if you care.

  3. The added XP for mobs / nightmare dungeons is huge. But I think the best thing about the updates over the buffs is the sigil nightmare dungeon direct teleport. Big W for this update.

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