It appears that NVIDIA will showcase Cyberpunk 2077’s RT Overdrive Mode, which will have RTX Path Tracing, at GDC 2023. NVIDIA will hold a presentation at GDC 2023, in which it will provide more details and information about this upcoming Ray Tracing Mode.
As NVIDIA stated, RTX Path Tracing aims to minimize constraints put on the content creators by delivering pixel-perfect soft shadows and indirect light contribution in fully dynamic environments from all the lights.
CD Projekt RED has not shared yet any release date for this RT Overdrive Mode. My guess is that we’ll get it sometime after GDC 2023. So, in theory, the RT Overdrive Patch may release alongside the game’s upcoming Liberty City DLC.
NVIDIA announced this RT Overdrive Mode in September 2022. That was half a year ago. But hey, at least we got DLSS 3 and Reflex in January so that’s something.
Anyway, here are also the key features of this Overdrive Mode:
- NVIDIA RTX Direct Illumination (RTXDI) gives each neon sign, street lamp, car headlight, LED billboard and TV accurate ray-traced lighting and shadows, bathing objects, walls, passing cars and pedestrians in accurate colored lighting
- Ray-traced indirect lighting and reflections now bounce multiple times, compared to the previous solution’s single bounce. The result is even more accurate, realistic and immersive global illumination, reflections, and self-reflections
- Ray-traced reflections are now rendered at full resolution, further improving their quality
- Improved, more physically-based lighting removes the need for any other occlusion techniques

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Hopefully Nvidia cuts AMD off at the knees as they always do and releases DLSS 3 for 3000 series when amd releases FSR3 next week.
Yeah because AMD is putting sooo much pressure on nvidia ?
The 3000 series just doesn’t have the hardware to run DLSS 3 efficiently meaning you’ll take a big hit in latency for a mediocre gain in FPS. You’d be far better off with just DLSS 2 because you’d get better latency and likely about the same FPS gain but it will feel a whole lot smoother
lol, even HP uses Steam as an example to explain DRM to clients
https://uploads.disquscdn.com/images/c2dbafa71071d6ab6852f01ce6b1568a35c6786375f981728de76d036296b972.jpg
I keep telling you, you’re gonna piss off the SteamWhxres.
Hmm… I can’t wait to watch comparison videos, not to see if it looks different because it will, but to see if it actually moves the needle towards photorealism.
Also let’s see how brutally it tanks performance.
Full res reflections costing more performance only to get even more perfect mirror puddles?
We’ll see what the bullsh*tometer says in the end.
I’m wondering the same things. Especially how much hit the FPS will get.
The lighting will be photoreal, it will look just like pre-baked offline path tracing.
But it’s still Cyberpunk, there’s lot of mediocre models, textures, shaders, etc…
Just like you have Minecraft with Path Tracing, or Quake 2, and now even HL.
https://uploads.disquscdn.com/images/166bc52fb6b5bdc57bae3422f828efbf94b946062d29a88ec09da901c860de5a.jpg
Yeah, I bought Switch and sold it 6 months later because of the disgusting aliased 30 FPS vomit on the screen.
All games plays best on pc – even POS Switch. The good thing about gready Nintendo trash is; they allways go sh*t HW, so it’s easy to emulate!
or you can play switch games on pc with emulators or buy a steam deck and do both.
$200 for a device you can’t connect to your TV…
And $64 each for 6-year-old first-party games and re-released old games will make up the difference in price real quick.
slightly different puddle reflections, 100 fps difference, 700 dollar card price.
Finally, a fully pathraced game that isn’t a techdemo (Portal RTX, Quake II RTX).
This is why Witcher 3 will remain broken for the time being ….. All CDPR’s best game engine developers have been tied up working on this and the upcoming paid DLC which is this year’s main source of income
Still it’s pretty impressive to be able to render a 4k frame with ray tracing in 1/60th of a second when just 10 years ago it was taking minutes to render a single frame with ray tracing
I’m looking forward to it this update. Right now, the game still has some rasterized lights that pass through objects even when you crank the raytracing all the way up to Psycho.