Wild Hearts feature

WILD HEARTS remains a technical mess and you should stay away from it

Yesterday, Omega Force released a performance patch for the PC version of WILD HEARTS. The developers claimed that this patch would greatly improve CPU performance, however, it appears that the game is still a technical mess. WILD HEARTS currently suffers from some of the most annoying stutters we’ve witnessed in any game, and you should stay away from it.

For starters, the game requires EA’s Origin even when you’ve purchased it via Steam. The game also suggests downloading and using the EA app. So basically, there are two launchers running alongside the EA app and the Denuvo anti-tamper tech. This is hilarious, and, solely for performance comparisons, I’d love to test a version that doesn’t have any of the launchers (and the Denuvo anti-tamper tech).

Due to EA’s Origin and Denuvo, the game also locks you out of the game for 24 hours after making three hardware changes. While this won’t impact most of you, it’s a pain in the ass for us. Basically, we’ll need three days just for our GPU benchmarks, so good job EA and Omega Force.

The aforementioned issues are mere inconveniences though and nothing more. The major issues of WILD HEARTS begin once you load the game. For starters, the game suffers from shader compilation issues. Not only that, but there are numerous other stutters that occur randomly. Below you can find a video showcasing these stutters. The game is unplayable due to these stutters. Seriously, as we’ve showcased, people have exaggerated the stuttering issues in other games like Final Fantasy 7 Remake or Elden Ring. In WILD HEARTS, the stutters are worse than those of Hogwarts Legacy and Dead Space Remake combined. It’s THAT bad.

WILD HEARTS still has MAJOR stuttering/optimization issues

As always, we used an Intel i9 9900K, 16GB of DDR4 at 3800Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 528.24 driver. In the video above, you can clearly see that our Intel i9 9900K was under-used. So yes, this is yet another game that suffers from major CPU optimization/multi-threading issues.

Moreover, the game does not let you change your resolution while playing. In order to do so, you’ll have to head back to the Title Screen. What the hell? Why can’t you change your resolution in-game (which is the easiest thing that you can change in any game)? Oh, Omega Force.

WILD HEARTS resolution change

Lastly, the game’s graphics do not justify their high GPU requirements. I would have shared some screenshots but I wasn’t expecting EA Origin to have locked us out for the next 24 hours. WILD HEARS looks and feels like an old-gen game, yet it runs way worse than other current-gen games. Hogwarts Legacy is a next-next-game compared to how WILD HEARTS looks and runs.

All in all, we suggest staying away from WILD HEARTS. We also don’t know when we’ll publish our PC Performance Analysis (thank the EA Origin restrictions for that). WILD HEARTS is easily among the worst optimized PC games of 2023, so GG Omega Force!

22 thoughts on “WILD HEARTS remains a technical mess and you should stay away from it”

  1. The environments look straight out of PS3 era yet still you see chugging. This isnt just bad optimization this is pure incompetence.

    1. The game is good though, monster are nice and the gameplay is fun. We can built thing on the map like camp and catapult everywhere! I have a big pc soo i dont have problem with performance. RTX 4090 ryzen 7600
      60-70fps 4k

  2. The truth sadly and should also be a good lesson to some – Patience like a toddler don’t make it better, it will only encourage even more such behaviors in the future from the pubs and devs as it still sells. Instead everyone should wait and let them sort the mess and perhaps even by then the consumer ended up saving some money if it turns out to be garbage.

    Pre order today is basically lottery with very poor prizes… one you get even if you enter it later with the real potential prize… not spending money on garbage!

  3. As long as peeps keep throwing money on hopes… their hope will keep getting crushed. The greedy suit’s don’t care as long as they get the money… so vote with that. If peeps keep preordering it’s basically telling them to keep going and even make it worse as they still earn money. If they all a sudden start earning a lott less, then they will look into why and perhaps it will finally force a change to the better.

  4. I seriously appreciate the BALLS of making sharp clear statements like that, and in the title.
    This industry needs that the media stops the sugarcoating and sucking up, that they start reporting as consumers, and that publishers/studios become accountable.

    (Disclaimer: Except for if they come from your experience using the 9900k, you’re leaving massive percentiles and frame pacing on the table with it.
    Look at any CPU reviews from Gamers Nexus i.e. and there are significant differences, don’t fixate on the CPU utilization % reported by benchmarking, because newsflash alert, it’s not the end-all metric to every case).

  5. You can discard EA App and also stop EGS, Steam and Origin from migrationing you from Origin to EA App.

    1. Open C:ProgramDataOriginlocal.xml in notepad
    2. Add new key there:

    3. Reboot PC

    Now you will not be force to use EA App and still use Origin.

  6. Every big budget PC game released so far in 2023 has been either very unoptimized or very bugged.

    The only exception is Hogwarts Legacy. A rare gem of a game. Very few bugs and relatively well optimized.

    A Harry Potter game is keeping PC gaming from imploding.

    Hogwarts Legacy has been the top seller on Steam since its launch, nothing else even comes remotely close in sales numbers.

      1. I don’t use raytracing so I rarely get stutters.

        Unlike consoles with unified hardware, PC games either have to spend 10 minutes compiling all shaders or will have stuttering because they have to compile shaders. Raytracing makes this 10 times worse.

        Blame the fact Nvidia, Intel and AMD don’t want to work together on a unified driver solution. Or just turn off raytracing.

      2. Stutters are a PC problem, not a game specific problem.

        Every graphically intense game on PC has these stutters, every one of them.

        It happens because PC don’t have a unified architecture and shaders need to be compiled at runtime. Consoles don’t have this problem.

        I rarely update my drivers so my games don’t need to recompile shaders every time. Once games have compiled these shaders, and you don’t do GPU driver updates, the stutters are gone.

        Blame the fact Nvidia, Intel and AMD don’t want to work together on a unified driver solution.

        Because these manufacturers don’t want a unified driver model, my guess is that the next gen PC GPU will have a hardware solution to this. Now is a bad time to buy a GPU, because stutters will only get worse with more graphically intense games.

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