Tekken 8 feature

Tekken 8 gets a 35-minute trailer, focusing on its gameplay mechanics

Bandai Namco has released a new trailer for Tekken 8 in which Katsuhiro Harada and Kohei Ikeda talk about the game’s combat mechanics.

In this video, we get to see the Rage System, Recoverable Gauge, and Heat System. Harada and Ikeda have explained these three key gameplay features. And while Rage Arts will still be present in the game, Bandai Namco has removed Rage Drive.

To demonstrate these features, Bandai Namco has used the current build of Tekken 8. Do note that this build is a WIP, and does not represent the quality of the final game.

Tekken 8 will be using Unreal Engine, and promises to provide evolved visual expressions.

Tekken 8 will make the battles more enjoyable for a player in attack. It will also make it easier for people to understand exciting battle moments and momentum shifts. And finally, the game will aim to enhance the character’s specialty and characteristics.

Lastly, Bandai Namco has also released a gameplay trailer that revealed its next character, which is no other than Nina.

Enjoy!

TEKKEN 8 | New Gameplay Mechanics Introduction

TEKKEN 8 – Nina Reveal & Gameplay Trailer

5 thoughts on “Tekken 8 gets a 35-minute trailer, focusing on its gameplay mechanics”

    1. koei tecmo has stated that there is a remake in the works of one of the doa games

      expect wokeness to ruin it

  1. I bet 99% of people buying a fighter play it for 3 days and never touch it after that. Learning hundreds of combos is not enjoyable. Gaming is supposed to be fun, not a job.

  2. lol I don’t want to sound always negative, but come on…

    I was just watching a video (Virtua Fighter 3 – Arcade – 1cc – Hardest – 60FPS(No commentary, check it out), and I was surprised to notice that many techniques actually looked similar but better, and the environments and characters were more charismatic and memorable. Also, there were no stupid cutscenes during fights or anything which broke the pace of the fight.(always hated that)
    And that was 1996.

    Those 90s games were so fun and designed well.
    It really doesn’t feel like modern fighting games have evolved that much, and if they did, it’s in all sorts of wrong directions. That goes for many other genres, like FPS.

Leave a Reply

Your email address will not be published. Required fields are marked *