Sumo Digital has released the first PC patch for Sackboy: A Big Adventure. And, according to the team, this first update fixes the game’s awful shader compilation stutters.
Now what’s really interesting here is that this isn’t a placebo effect. This patch really resolves the shader compilation stutters. Thus, it makes us wonder why other developers (that use Unreal Engine 4) have not fixed these issues in their games.
But anyway, this update is around 5GB in size and will be automatically downloaded from Steam the next time you launch its client. Below you can also find its complete changelog.
Sackboy: A Big Adventure November 9th Update Release Notes
- Added God of War: Ragnarök Costume & Emote DLC
- Fixed Stutters Relating to Shader Compilation
- General Bug Fixes

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Those shader compilations were killing me in horizon zero dawn! Is sony porting those over emulator or something?
horizon zero dawn compiled shaders on startup. Did not have shader compilation stutters
Yeah, but it did those too long and too often
I’d rather wait 5 minutes for shaders to compile and then have smooth gameplay. Moreover, some patches later they removed that shader compilation screen and used some other trick and removed both loading and stutters
it originally did and they had to release a patch to address it.
It’s just what happens with Dolphin, CEMU and Yuzu emulators right? Does that mean there is a solution for shader compilation stutters?
“Thus, it makes us wonder why other developers (that use Unreal Engine 4) have not fixed these issues in their games.”
cuz it sells anyway and the “runs fine in my machine gang(uses a gtx750)” exists
… or unfortunately many devs/users still don’t discern between high framerate and stuttering, so if their game runs 144FPS is fine, no matter if it has a lot of stuttering. Sigh…
no way someone can make a game and be so dumb
Yeah, I bet they nerfed AVX to achieve this nonsense. Waiting ~10-minutes for a title to compile shaders is nothing for us to enjoy an overall smooth gaming session.
These man-kids with these potato rigs I tell ya!
Better than unfarted.
Hope the game doesnt save them in the nvidia driver location, cause Uncharted 4 does that, so when you update the driver its goodbye shader cache and its back to waiting during startup again, but i guess its better than nothing
Nvidia driver update wipes all my shader caches.
Runs great on desk!
https://media3.giphy.com/media/DBgYsFRwhiW6HcWl7D/giphy.gif
Soyny ports over a financial bomb mascot platformer game rather than wanting to selling millions with PC ports of Bloodborne and Demon’s Souls remake. Talk about having senseless clowns in management! ???
Made in JewSA(tm&c)
kiwf