Sackboy A Big Adventure feature

First Sackboy: A Big Adventure patch fixes its shader compilation stutters

Sumo Digital has released the first PC patch for Sackboy: A Big Adventure. And, according to the team, this first update fixes the game’s awful shader compilation stutters.

Now what’s really interesting here is that this isn’t a placebo effect. This patch really resolves the shader compilation stutters. Thus, it makes us wonder why other developers (that use Unreal Engine 4) have not fixed these issues in their games.

But anyway, this update is around 5GB in size and will be automatically downloaded from Steam the next time you launch its client. Below you can also find its complete changelog.

Sackboy: A Big Adventure November 9th Update Release Notes

  • Added God of War: Ragnarök Costume & Emote DLC
  • Fixed Stutters Relating to Shader Compilation
  • General Bug Fixes

17 thoughts on “First Sackboy: A Big Adventure patch fixes its shader compilation stutters”

        1. I’d rather wait 5 minutes for shaders to compile and then have smooth gameplay. Moreover, some patches later they removed that shader compilation screen and used some other trick and removed both loading and stutters

  1. It’s just what happens with Dolphin, CEMU and Yuzu emulators right? Does that mean there is a solution for shader compilation stutters?

  2. “Thus, it makes us wonder why other developers (that use Unreal Engine 4) have not fixed these issues in their games.”

    cuz it sells anyway and the “runs fine in my machine gang(uses a gtx750)” exists

    1. … or unfortunately many devs/users still don’t discern between high framerate and stuttering, so if their game runs 144FPS is fine, no matter if it has a lot of stuttering. Sigh…

  3. Yeah, I bet they nerfed AVX to achieve this nonsense. Waiting ~10-minutes for a title to compile shaders is nothing for us to enjoy an overall smooth gaming session.

    These man-kids with these potato rigs I tell ya!

  4. Hope the game doesnt save them in the nvidia driver location, cause Uncharted 4 does that, so when you update the driver its goodbye shader cache and its back to waiting during startup again, but i guess its better than nothing

  5. Soyny ports over a financial bomb mascot platformer game rather than wanting to selling millions with PC ports of Bloodborne and Demon’s Souls remake. Talk about having senseless clowns in management! ???

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