SteelRising screenshots header

Steelrising’s Ultra Textures require more than 13GB of VRAM, even at 1080p

Nacon has just released its new Souls-like game, Steelrising, on PC. And, surprisingly enough, Steelrising is one of the few games that comes with some ridiculously high VRAM requirements for its Ultra Textures.

Even at 1080p, the game requires more than 13GB of VRAM for enabling its Ultra Textures (on Ultra settings and without Ray Tracing). And at 4K, the amount of VRAM that the game requires exceeds 14GB.

Steelrising graphics settings-2

Now I wouldn’t really mind these VRAM requirements if those textures justified them. However, there is nothing on screen that can really justify them. Seriously, when it comes to the quality of its textures, Steelrising feels similar to every game we’ve been getting these past couple of years.

While benchmarking the game, we experienced Texture streaming issues on both the NVIDIA GeForce RTX 2080Ti and the RTX 3080 at 1440p/Ultra. In numerous places, the game could not load the high-resolution textures. So no, this isn’t similar to the VRAM warning that PC players have been getting in other games like Resident Evil 2 Remake. The game does require more than 13GB of VRAM, and the only GPU that had no texture issues on Ultra was our AMD Radeon RX 6900XT.

Here is a screenshot showcasing these texture streaming VRAM issues on the RTX3080 at 4K/Ultra/No Ray Tracing. Notice the low-quality textures of the distant wall bricks.

Steelrising low textures due to VRAM

When we enabled DLSS Quality (which reduces the overall VRAM requirements), the game was able to load all the high-resolution textures in this scene.

Steelrising DLSS Quality

However, we experienced numerous low-quality textures while exploring new areas, even with DLSS Quality (take a look at the distant tree).

Steelrising VRAM issues with DLSS

Our PC Performance Analysis for Steelrising will go live later this week, so stay tuned for more!

28 thoughts on “Steelrising’s Ultra Textures require more than 13GB of VRAM, even at 1080p”

    1. Yeah, of course it has to be. Otherwise it would be silly for Nacon to implement such Ultra textures option.

      Because they recommend 8GB of VRAM max, if STEAM’s system specs are anything to go by.

      Not sure how much is the penalty or gain for not using Ultra textures though, but VRAM requirement should also fall down with each setting, IMO.

      https://uploads.disquscdn.com/images/784ce13039b3c6d692bea2d9dcdb5951b21eb8334bcb3552d31c10e1ef965ba0.png

  1. i dont know what this game engine is doing… its not like there is any large texture variety on screen and I have seen overall better quality textures on my 4GB card like this streaming issue would be somethin i would understand on my aged rx584 card not on 8gb or 10gb cards at 1080p

  2. Have you per-chance considered the poor looking textures & texture streaming issues are the result of playing with video cards that don’t meet the VRAM requirements of the settings you chose???

    You say the game needs 13 to 14GB of VRAM at the highest settings, and then go on to complain that the game has abysmal texture issues while playing at those settings with video cards with less than that much VRAM.

    1. As said, our AMD Radeon RX 6900XT (which has 16GB of VRAM) can run the Ultra Textures and no, they aren’t better than what we’ve seen in other games that require less VRAM.

      1. but, that rx 6900xt 16gb it does not have the same problem as rtx 3080 10gb when using with HD textures on this pc game, right ?? ^^

    2. Buddy this game is a bit broken & something funky is going on in the background. This game doesnt warrant/justify it’s just of that much Vram. I blasted the demo and it was asking for 14GB of vram, that’s nuts for this type of game. Vsync is also broken as hell. It locks at 60 with vsync on. Please don’t argue or defend this game. It needs work.

    3. unlikely, other recent titles (even older better looking ones) still loads textures even if you don’t meet the vram requeriments, you just get less performance or sttutering, this game just won’t bother to load if even if you meed the vram requeriments but somehow it goes 1mb above.

  3. I would say this has more to do with poor programming and less to do with hardware limitations. There is no excuse for this game to require that much VRAM. Very poorly optimized.

    1. If it was poorly optimised changing settings wouldn’t improve performance (which is clearly not the case in John’s performance analysis—up to 88% increase going from Ultra to High). I guess the designers decided that ultra = uncompressed textures. ‘Native Only’ fanatics should rejoice.

  4. This community usually thinks that gameplay > graphics, but I have to admit that this looks pathetic judging from the size. I’ve seen games in the early 2000s which looked better than that. And they took no more than a few gigas on our hard drives…

    This one is what, 67 GB? This is ridiculous.
    No way I would waste time installing this while I can install masterpieces from the late 90s-2000s which can take as little as 500 MB.
    Or why not the recent “Gothic 2 – The Chronicles Of Myrtana”, which takes a couple of gigas only?

  5. Something to get more accustomed to in the near future as Nvidia users cope with getting stuck with stingy vram allocation 10-12gb on a 4k card I have seen plenty of games with 4K HD texture packs going into 13-14gb territory already forget 2yrs down the road but don’t worry Nvidia has your back 12gb 4080 hahs

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