Assassins Creed Valhalla new screenshots July 2020-3

Assassin’s Creed Valhalla Title Update 1.5.1 is 12GB on PC, Full Release Notes

Ubisoft will release today Title Update 1.5.1 for Assassin’s Creed Valhalla. This patch is 12GB on PC, will go live at 12PM UTC/GMT, and you can find below its complete changelog.

Going into more details, this latest update adds Mastery Challenge Pack 2 (Mastery Challenge: The Reckoning) to the game. Moreover, it adds in-game support for the Ostara Festival (which will begin on April 21st and will last until May 12th).

Title Update 1.5.1 brings numerous tweaks and fixes, as well as some optimizations, to both the main game and the Dawn of Ragnarok Expansion.

For instance, it resolves numerous graphics, texture, animation, or lighting issues. It also addresses numerous clipping issues, as well as graphic issues during various cutscenes.

Moreover, this patch allows players to change combat difficulty to custom when starting a new game. It also adds perks to certain weapons, and balances the power level scaling during certain boss fights.

As always, Ubisoft Connect and Epic Games Store will download this update once it goes live. Below you can also find its full patch notes.

Assassin’s Creed Valhalla Title Update 1.5.1 Release Notes

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10 thoughts on “Assassin’s Creed Valhalla Title Update 1.5.1 is 12GB on PC, Full Release Notes”

  1. Why report on eeevery single f patch for this f game but skip on other important news??? WTH is that criteria?

    1. Been wondering the same thing. Every time Ubisoft blinks, this website publishes an article about it. But actual news in the gaming industry gets an article every now and then.

    2. John, doesn’t control the news coming out. He just reports it becasue that’s what this gaming site is all about. Maybe trying thinking about that instead of your own personal BS.

    1. The game already downsamples a surprising number of things.

      I tried the free weekend a couple of months ago, and I disabled the TAA (Temporal Anti-Aliasing) and noticed that even my boat was downsampled… Dear God, what has the gaming industry come to?

      1. A lot of console normies have 4K TVs now, so devs have to account for that power hungry high resolution. Resolution scaling is a common solution to the problem.

      2. A lot of console normies have 4K TVs now, so devs have to account for that power hungry high resolution. Resolution scaling is a common solution to the problem.

        1. That’s not the reason why they downsample things, otherwise they would only do it for higher resolutions like 4K.

          The real reason they do it is in order to avoid making the hundreds of little tweaks to meshes, maps, textures, game engine configs, etc. that would be required to get their games to run at respectable framerates. Downsampling/subsampling things in games is a cheap shortcut in order to save time, and game devs just cover it up with FXAA or TAA because they know it will blend things together and make them look more normal.

  2. I tried playing origins and I can’t seem to leave the first area, the game is soooo FUQING BORING. What happened to this franchise. I have ZERO interest to continue. There is no immersion in these games anymore. Just tired ole formula.

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