AMD officially announced today
According to AMD, FSR 2.0 has been built from the ground up to deliver similar or better than native image quality and help boost framerates in supported games.
“FSR 2.0 temporal upscaling uses frame color, depth, and motion vectors in the rendering pipeline and leverages information from past frames to create very high-quality upscaled output and it also includes optimized high-quality anti-aliasing. Spatial upscaling solutions like FSR 1.0 use data from the current frame to create the upscaled output and rely on the separate anti-aliasing incorporated into a game’s rendering pipeline. Because of these differences, FidelityFX Super Resolution 2.0 delivers significantly higher image quality than FSR 1.0 at all quality mode presets and screen resolutions.”
AMD has also confirmed that FSR 2.0 will not be using Machine Learning, and that it will work on a wide range of GPUs. As such, and similarly to FSR 1.0, FSR 2.0 will also work on NVIDIA’s and Intel’s hardware.
It will be interesting to see whether FSR 2.0 will be as good as NVIDIA DLSS 2.2.
For now, enjoy the following video and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Better than native? I’ll believe it when I see it but the use of temporal data is promising. Doubt the recent nvidia hack has anything to do with this sudden boost (a whole version number in fact) but we’ll see.
Looking forward to it!
For anyone with underpowered hardware in this dark computer age (like me), you can look forward to FSR 2.0 hitting GameScope soon-ish, which is a Wayland-based compositor also used by default on SteamOS 3.0.
What this will mean for the gamers out there is that they will be able to easily activate FSR 2.0 on absolutely any & every game, on any & every GPU!
Pretty exciting times ahead…
Alright, scratch that!
Seems I jumped the gun too early:
FSR 1.0 already exists inside GameScope for any game, however version 2.0 obviously requires tight integration inside the game engine!
Sorry for any confusion I might have caused here…
Its good to see up-scaling like this comes in the world of insane gpu prices (heck my 30 series card is 30% more expensive now than on launch for instance), temporal up-scaling allow more pixels to be considered (after frame 1 in a sequence) and thus could potentially beat 1:1 native after a few frames.
Will be interesting to see the results both in quality and performance, Amd lack the dedicated hardware to offload this entirely however, so it will likely eat into its own gains by bogging down the compute abit unless they found some other elegant way to get it done
They used this gayme because it was one of the worst implementations for FSR 1.0 so their improvements would be more obvious.
hey .. at least you can experience the dumpster fire gayop BLM n1ggertrash witch better than ever . its progress . dont you like progress ? what are you a n@zi ? or a comunist ?