Crytek has released the third patch for the PC version of Crysis Remastered. According to the team, this update brings significant GPU & CPU performance improvements, as well as some DLSS fixes.
Additionally, this patch packs various art & rendering fixes. Moreover, it features AI navmesh issue fixes, improves stability, and fixes an issue with particle illumination. Not only that, but it also implements texture streaming.
As always, Epic Games Store and Steam will download this update the next time you launch their clients. Below you can also find its complete changelog.
Crysis Remastered PC Patch 3 Release Notes
- Significant GPU & CPU performance improvements,
- Improved stability,
- Steam achievements fixes,
- AI navmesh issue fixes,
- Texture streaming implementation,
- Fixed an issue with particle illumination,
- Various NVIDIA DLSS fixes,
- Various art & rendering fixes,
- Multiple audio issue fixes,
- Fixed multiple issues related to the main menu.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Performance patches are always welcome in any game.
I’d like to see the performance difference
I played through the first level, which is quite demanding in all versions of the game (remaster and OG) and my fps went up by 20. Pretty damn impressive.
Still patching this trash Xbox 360 port? Facepalm
Still making trash comments? Facepalm
Crysis 3 remastered IIRC is a port of the OG PC version.
You’re prolly thinking of the Crysis 1 remaster, which is built off of the console version.
Still no quicksave, last patch. Seems like this is dead on arrival then.
If the games were all optimized like Star Wars Battlefront 2, I would never have bought an RTX 3080 and would have kept my GTX 1080 Ti. It amazes me how much people have forgotten what a well-optimized game is. When I heard about God of War when it was released on PC, a lot of people were talking about its incredible optimization! Whereas for my part, it really didn’t surprise me, bordering on disappointed and the exaggeration of people’s comments. What scares me the most is the fact that developers rely only on image scaling technologies like DLSS and FSR to get more FPS. I have this impression that they now only count on that. Sorry if my English is bad.
Yeah, God of War is perfunctory. I really don’t get all the discussion about it’s optimization.
John i hope you test this actually curious what they claim Significant is lol
We’ll have an article tomorrow. This patch indeed increases performance in CPU-bound scenes/areas.
Sweet man looking forward to it!
CPU performance improvements . . .. https://uploads.disquscdn.com/images/fabca9e4e9f3f768909a0255d8f7505d1e6e6b1be6b78833012790b6385bfe2e.jpg
http://belloflostsouls.net/wp-content/uploads/2014/01/turd_polish_thumb.jpg
I really doubt they fixed anything enough to matter or they would have been able to do that by now. Even with a 9900k this garbage game was already dropping in the 50s and 40s in spots due to cpu limitations. Look one direction and have 100 fps and turn the other way and gpu usage drops to 50% and fps plummets. There are modern games that look orders of magnitude better and run properly.
It IS great that they significantly improved performance. But the gameplay is in a state where I would never play this version over the original. Until they fix the nanosuit controls and energy consumption it’s not really Crysis, it’s inferior and nobody should play it.