FYQD Studio and PLAYISM announced that Bright Memory: Infinite will release on November 12th. In order to celebrate this announcement, the teams have also released a new trailer that you can find below.
The game will expand on the visceral combat experience of its prequel Bright Memory. Players will be able to utilize guns, blades, and special abilities altering time and gravity to slay mythological beasts and futuristic soldiers in brutal fashion and rack up dazzling combos in the process.
Players can slice off enemy limbs then deploy new wall-running and blocking techniques. Additionally, they can use each weapon’s new special effect with the last bullet, such as tracking missiles or incendiary bombs, and leave no foe in one piece. Furthermore, they can upgrade protagonist Shelia’s weapon proficiency and skills with a detailed skill tree, enabling a highly-customizable combat experience.
FYQD Studio worked closely with NVIDIA throughout the entire development process of Bright Memory: Infinite after the addition of ray tracing and NVIDIA DLSS to the original Bright Memory, and the release of the Bright Memory: Infinite Ray Tracing Benchmark. Bright Memory: Infinite features DLSS, ray-traced reflections, shadows, caustic effects, and global illumination. Moreover, it will support NVIDIA Reflex to minimize latency for an unforgettable experience.
Zeng, indie game developer at FYQD Studio, said:
“Bright Memory: Infinite is the culmination of years of work to prove just what indie developers are capable of. I look forward to blowing fans away with an experience that’s not just good-looking, but incredibly fun.”
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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this game looks better than any western game in the last 4 years. Also that buttshot. But is the trailer showing the whole game?
None of it makes any sense, but it does look like dumb fun.
cuz its a mobile game sponsored by Nvidia so they show off DLSS and all the other garbage tech they have cuz not enoutgh games have it
The game was originally being made by a single developer. After a surprisingly successful early-access release on Steam, a publisher offered to fund the development, which allowed him to actually hire a team. They’re basically a brand new game studio, and this is their first game release, so I wouldn’t expect AAA game quality from them.
Looks fantastic. This kind of quality from an indie dev is truly impressive.
Here are some Boundary RTX benchmarks I did last year and earlier this year.
https://uploads.disquscdn.com/images/ccfc2898fd6e4a68dc282c8da4a5037864e498a7121aa67b2f8f00ead68cef3e.png
https://www.youtube.com/watch?v=n-1ZAQa_jjo .
Is that karen and letsgobrandon combined in to a sjw feminist square haircut womanmanboy?
No its a Chinese game, no woke BS here
Tried the first version and it was a pretty dumb game. Let’s try this one and see if anything change.
Looks and plays better than the latest Battlefield junk and even better than COD
muh stronk empowahed man-jaw wimmin to defeat the male gaze and patriarchy