Bright Memory Infinite new screenshots-1

Unreal Engine 4-powered Bright Memory Infinite releases on November 12th

FYQD Studio and PLAYISM announced that Bright Memory: Infinite will release on November 12th. In order to celebrate this announcement, the teams have also released a new trailer that you can find below.

The game will expand on the visceral combat experience of its prequel Bright Memory. Players will be able to utilize guns, blades, and special abilities altering time and gravity to slay mythological beasts and futuristic soldiers in brutal fashion and rack up dazzling combos in the process.

Players can slice off enemy limbs then deploy new wall-running and blocking techniques. Additionally, they can use each weapon’s new special effect with the last bullet, such as tracking missiles or incendiary bombs, and leave no foe in one piece. Furthermore, they can upgrade protagonist Shelia’s weapon proficiency and skills with a detailed skill tree, enabling a highly-customizable combat experience.

FYQD Studio worked closely with NVIDIA throughout the entire development process of Bright Memory: Infinite after the addition of ray tracing and NVIDIA DLSS to the original Bright Memory, and the release of the Bright Memory: Infinite Ray Tracing Benchmark. Bright Memory: Infinite features DLSS, ray-traced reflections, shadows, caustic effects, and global illumination. Moreover, it will support NVIDIA Reflex to minimize latency for an unforgettable experience.

Zeng, indie game developer at FYQD Studio, said:

“Bright Memory: Infinite is the culmination of years of work to prove just what indie developers are capable of. I look forward to blowing fans away with an experience that’s not just good-looking, but incredibly fun.”

Enjoy!

Bright Memory: Infinite Release Trailer

12 thoughts on “Unreal Engine 4-powered Bright Memory Infinite releases on November 12th”

  1. this game looks better than any western game in the last 4 years. Also that buttshot. But is the trailer showing the whole game?

    1. cuz its a mobile game sponsored by Nvidia so they show off DLSS and all the other garbage tech they have cuz not enoutgh games have it

  2. The game was originally being made by a single developer. After a surprisingly successful early-access release on Steam, a publisher offered to fund the development, which allowed him to actually hire a team. They’re basically a brand new game studio, and this is their first game release, so I wouldn’t expect AAA game quality from them.

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