Rise of the Tomb Raider Lara closeup 2

NVIDIA DLSS coming to Baldur’s Gate 3, Rise of the Tomb Raider & Chivalry 2

NVIDIA has announced some new games that will support its Deep Learning Super-Sampling tech. According to the green team, DLSS will be coming to Baldur’s Gate 3, Rise of the Tomb Raider, Sword and Fairy 7 and Chivalry 2.

Going into more details, the newest Baldur’s Gate 3 update arrives this week on Steam, bringing a massive number of exciting new changes and support for NVIDIA DLSS. With DLSS, performance can be boosted by up to 88% at 4K.

BG3 DLSS charts

On October 18th, Shadow of the Tomb Raider will receive a new update with the latest version of NVIDIA DLSS. Shadow of the Tomb Raider originally used DLSS 1.0. By using the latest version of DLSS, NVIDIA will improve both image quality and performance. In addition, NVIDIA DLSS will also come to Rise of the Tomb Raider.

sottr dlss chartsrott dlss charts

On October 26th, Torn Banner Studios will release a new patch that will add DLSS support to Chivalry 2. NVIDIA claims that this DLSS update will boost performance by up to 45%.

chivalry 2 dlss charts

Chivalry 2 | 4K NVIDIA DLSS Comparison

Lastly, Sword and Fairy 7 will release on October 21st and will support both DLSS and Ray Tracing. The game uses ray-traced reflections, ray-traced shadows, ray-traced caustics, ray-traced ambient occlusion, and Spatiotemporal Importance Resampling for Many-Light Ray Tracing (ReSTIR) global illumination lighting. When maxing out all of the game’s ray-traced effects, NVIDIA DLSS more than doubles the performance.

Sword and Fairy 7 | Stunning Ray Tracing with RTX ON

23 thoughts on “NVIDIA DLSS coming to Baldur’s Gate 3, Rise of the Tomb Raider & Chivalry 2”

  1. Damn, that RTX 3060ti is such a performer for it’s class. The RTX 3070ti is only 15 to 20% faster despite the higher core count and faster memory.

    1. Maybe do a little bit more research? The 3070 TI only has 4% more cores so what would you expect for a performance leap? What little increase it has in performance is only down to that power hungry gddr6x. And I’m not sure where you’re getting 15 to 20% from but it’s only 8% faster even at 4K according to techpowerup.

      1. Don’t believe techpowerup only. And I didn’t mention resolution and specific games. Check out hardware unboxed’s performance reviews. And you are forgetting TDP as well.

      2. Again – go check out hardware unboxed’s review of the RTX 3070 Ti and compare it to the RTX 3060 Ti. At least 15-20% faster at 4K. I think you are comparing the performance of the RTX 3070 against the RTX 3070 Ti, which is around 8% or less in favour of the 3070 Ti.

  2. Finaly. I’ve been holding off on finishing Tomb Raider. I really wanted to play the game with all the ray tracing on but the DLSS 1.0 is dogshit.

    1. “all the ray tracing on”? lol the game only uses ray traced shadows and they dont look different enough to even matter. in fact if you use anything but max for the ray tracing it looks worse than maxed normal shadows.

  3. This shader cahce size thing is huge. I’m gonna try it out with a couple games I have stutters with. The hard part is knowing how big I can make it.

  4. Nvidia should open source DLSS so it can be used by AMD and Intel GPU.

    AMD released sources of all own libraries, MS open sourced DirectX now its time for Nvidia to release source code of own libraries. Full source code of DLSS will help create better game engines and GPU drivers

  5. DLSS is very welcome especially for RoTR. That game has one of the worst AA solutions I’ve seen, edges and transparency textures shimmer like crazy.

    Glad to see the dev still supports these titles.

    1. Rise is a just a game with a lot of fine details released before the world knew of TAA.

      They also released a patch on PC to increase quality of specular reflections to reduce the shimmering, so that was nice.

      1. Rise is a just a game with a lot of fine details released before the world knew of TAA.

        Not true, TAA existed before RotTR came out.

          1. The Vanishing of Ethan Carter. And before that Crysis 3 had SMAA T2x and even SMAA 4x. RotTR just had broken AA: only FXAA was working, while SMAA didn’t do anything and SSAA made shimmering even worse. How the hell did they manage to f*ck it up so much is a mystery.

          2. Eh, Crysis 2/3 have horrendous ghosting. It’s some SMAA derivative sure, but it’s not TAA. It’s not temporal reconstruction.

            In Rise … FXAA was working. SMAA was working just as well as SMAA always works? SSAA DID NOT make shimmering worse, this is just nonsense.

          3. SMAA T2x is SMAA+TAA, so yes, it has temporal reconstruction.

            And as absurd as it sounds, SSAA did indeed increased shimmering. And SMAA did literally nothing.

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