Hitman 3 screenshot

Here are 5 minutes of new gameplay footage from Hitman 3

GameInformer has shared a video, showing 5 minutes of brand new gameplay footage from Hitman 3. This video features the first 5 minutes of Hitman 3’s opening Dubai mission, during which Agent 47 descends upon The Sceptre.

As we’ve reported, Hitman 3 is the dramatic conclusion to the World of Assassination trilogy. The game will take players around the world on a globetrotting adventure to sprawling sandbox locations, with Agent 47 returning for the most important contracts of his career. The game will be using the Glacier Engine

Hitman 3 will act as a platform for the entire trilogy. As such, it will allow players to import locations that they own from previous HITMAN games.

Hitman 3 is coming to the PC in January 2021, and will be timed-exclusive on Epic Games Store. IO Interactive will also implement Ray Tracing effects to the game in 2021. Lastly, here are its full PC system requirements.

Enjoy!

Watch the First 5 Minutes of Hitman 3's Opening Dubai Mission

27 thoughts on “Here are 5 minutes of new gameplay footage from Hitman 3”

  1. Is this game going to have episodes/paid demo with bonus chapter/mission packs/gold standard/platinum uranium editions because that was lame aF for the last 2 games.

    1. 6 missions with cycling contracts and other timed events. Basically Hitman 2 which also released with 6 missions and ended up with more. However this time there will not be any post-launch microtransaction levels. Not that the aforementioned changes anything but it still remains a live service.

      Just another yearly cashgrab from 1o1.

        1. The game will be free in short time after release, so maybe you can give it a little “test” before never buy.
          😉

    1. Wow, 1 incident back in 2005. Had to really search for that one huh? I don’t care for steam or any DRM, but you are Fuqin pathetic. I surely I hope you’re getting paid for this. Cause if you’re not, that’s just even more disgusting.

  2. Rxtarded youtube comment section is thinking that the reflections are ray traced when it’s so easy to notice that it’s SSR the way the graphics fxck up when the camera axis is moved vertically. Not that it fxcking matters but have these brainwashed apes not seen a reflection since 2016 when SSR became the industry standard in games? Can’t give a single fxck less about Hitman franchise but good job to the technical team that made SSR look believable.

    Nvidias marketing has caused a little bit of mental defect to these kids. But I can’t blame them really, ever since RTX launch it’s all been about wetness and closeup puddle screenshots used as promotional material… at the cost of half your current fps which is countered by halving your internal resolution to fxcking half (4K gaming era btw!!).

    You gotta be pretty autistic anyway to choose RT Reflections over SSR as the visual changes are dramatically overdone because in reality 90% of times that fxcking pavement or a sotne wall wouldn’t be reflecting puddles at all.

    Happy new year.

  3. Rxtarded youtube comment section is thinking that the reflections are ray traced when it’s so easy to notice that it’s SSR the way the graphics fxck up when the camera axis is moved vertically. Not that it fxcking matters but have these brainwashed apes not seen a reflection since 2016 when SSR became the industry standard in games? Can’t give a single fxck less about Hitman franchise but good job to the technical team that made SSR look believable – not that it’s ever been a problem, some developers make it too grainy but fxck them, reflections are reflections. You have to have severe ADHD to spaz over SSR being misaligned in some spots.. And hey, there’s tons more shaders that aren’t aligned and devs don’t give a fxck about fixing them most of the time! Look at Horizon Zero Dawn player shadow – it doesn’t cast off your feet properly when you’re standing on non-linear ground for example. Oh noooo!

    Nvidias marketing has caused a little bit of mental defect to these kids. But I can’t blame them really, ever since RTX launch it’s all been about wetness and closeup puddle screenshots used as promotional material… at the cost of half your current fps which is countered by halving your internal resolution to fxcking half (4K gaming era btw!!).

    You gotta be pretty autistic anyway to choose RT Reflections over SSR as the visual changes are dramatically overdone because in reality 90% of times that fxcking pavement or a stone wall wouldn’t be casting reflections at all.

    Happy new year.

      1. There was a lot of SSR there but the opening bit when he was on the skyscraper was definitely not SSR (nor was the mirror on the side right when he walked in). Anyone who knows even a little bit about SSR can see that. They were likely ‘planar’ reflections rather than true RT however, (Hitman games have used planar reflections before) and thus were limited to true mirror surfaces. The developer said RT would get added in post launch.

    1. Dude, I appreciate your opinions and “thoughts” but seriously are you a special need person? Or are you desperately seeking attention. I just can’t figure it out. Your inane way of putting ideas together is just incredible…

      I understand you have differing opinions about gaming today, but my golly your babbling is incredible.

      Anyway, good luck to ya and you might not want to get vaccinated, because ya know survival of the fittest.

      Happy New Year.

    1. They are prostitutes for anyone. Got their independence and just jumped back into bed with whoever (WB).

  4. I am glad you did not link and IGN video. I cannot stand IGN. I know you cannot avoid it most of the time, but try to if you can.

    1. I’m the same way man. I hate giving ign bread. IGN is like the Ubisoft of gaming News. In other words I immediately get discouraged.

  5. I reaaaaally hate this “everything shine as if it was a mirror” thing that is happening from a couple of years now.

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