Cloud Imperium Games today announced it has signed an exclusive partnership with Tobii to bring the next generation of eye tracking and head tracking technology to Star Citizen. The upcoming Star Citizen – Alpha 3.12: Assault on Stanton update will introduce official support for the Tobii technology for the first-time. As such, the game will deliver a more immersive way to explore and experience the universe of Star Citizen.
Cloud Imperium Games CEO and Star Citizen creative director Chris Roberts, said:
โFlying and ship-to-ship combat is a critical part of the Star Citizen experience. Thus Tobii eye-tracking hardware will make that experience much more immersive. We look forward to working with our partners at Tobii to expand eye-tracking features and functionality over time.โ
Players will be able to take flying and dogfighting in Star Citizen to the next level with the advanced precision and speed of Tobii eye tracking hardware. Furthermore, they will enjoy a more intuitive flight experience as they soar through space. To take advantage of eye-tracking support, players must have the appropriate Tobii hardware, such as the Tobii Eye Tracker 5.
Anand Srivatsa, Division CEO of Tobii Tech, also added:
โWe are thrilled to add Star Citizen to our growing library of titles that support our eye tracking technology. Whether you are aiming to improve reaction times and precision or looking for a more immersive and comfortable way to explore and enjoy gaming, Tobii offers a new way to experience your favorite games.โ
Star Citizen combines classic space sim gameplay with boundary-pushing visuals in a massively multiplayer setting with unprecedented fidelity. Cloud Imperium promises to allow players live how they want to live. Thus, they can shift paths from cargo hauler to outlaw, explorer, or any other role, whenever they want. Players can also explore multiple planets and moons, including vast cities and underground caverns.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Better add VR, DLSS and why not RT ? Tobi Eye tracking is so 2014, it tells how much the development of this game is a mess, a lot of stupid decisions
Sure. Let’s focus on VR because it is a priority before core tech and gameplay.
VR as always been on the table and will be available after game is released.
Damned, such stupid manager making a game 1 million individual join and support during Alpha. They should have first ask you how to make two Triple-A from scratch… or not ๐
You just have to wait, mate.
They’ll add VR in 23 years from now.
Maybe.
LMAO
In a year they went from alpha 3.4 to alpha 3.12……
What a progress….
Can wait what will they have next year… Alpha 3.20?
Wanna know why you keep commenting on this? Because they keep updating it
Yeah with this rate my kids will have to finish what i started
We know: Your grand kid will fly real space ship and will terraform Mars before SC…
They keep adding new features, including some not even on roadmap like engine jet vent having impact on environment… better not get behind a 890 Jump taking off ๐
Pull & Push first iteration, premise of SRV toying ship, turrets refactored to shoot down incoming torpedos.
The project is keep growing with the two last core tech (Icache + Server meshing) implemented by end of Q2.
In the meantime backers do play also others games and new backers are joining every day.
A true tragedy for naysayers ๐
Ahhh the roadmap!
Guess they’ll delay this as well.
Dude, you don’t have a gag reflex, do you?
The new roadmap based on CIG internal Jira process tool will be available this month.
What matter are quarterly patch and to make progress.
It’s called “feature creep”.
It is call developing the game Backers do asked for. All features delivered or under development have been part of either kickstarter approved by backers Stretch Goals or part of SQ42 and SC scope.
You have to wait for the new roadmap, but they had to delay it until April 1st.