Immortals Fenyx Rising feature

Immortals Fenyx Rising PC Performance Analysis

Ubisoft has just released a brand new open-world action-adventure game, Immortals Fenyx Rising. Powered by the AnvilNext Engine, it’s time to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. We also used Windows 10 64-bit, the GeForce driver 457.30 and the Radeon Software Adrenalin 2020 Edition 20.11.1 drivers. NVIDIA has not added any SLI profile for this game, meaning that our GTX690 behaved similarly to a single GTX680.

Immortals Fenyx Rising CPU scaling

Ubisoft has added a few graphics settings to tweak. PC gamers can adjust the quality of Textures, Environment, Shadows, Anti-Aliasing, and Effects. There are also options for Motion Blur, Depth of Field, Screen Space Reflections and Ambient Occlusion. Additionally, you can find a FOV slider, an FPS limiter, a resolution scaler and a Colorblind setting.

Immortals Fenyx Rising PC graphics settings-1Immortals Fenyx Rising PC graphics settings-2 Immortals Fenyx Rising PC graphics settings-3Immortals Fenyx Rising PC graphics settings-4

Immortals: Fenyx Rising comes with a built-in benchmark that appears to be representative of the in-game performance. As such, and for both our CPU and GPU tests, we used this benchmark tool.

In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. And, we are happy to report that Immortals Fenyx Rising does not require a high-end CPU. With Hyper Threading enabled, our simulated dual-core was able to provide a constant 60fps experience at 1280×720 on Very High settings.

Immortals Fenyx Rising CPU benchmarks-1

Immortals Fenyx Rising was also able to run with 60fps at 1080p/Very High on our older generation Intel CPU, the Intel Core i7 4930K. However, we noticed some weird scaling/performance issues when we ran the game at 2560×1440. For unknown reasons, the game was unable to fully utilize our RTX2080Ti at that resolution. Normally, this would indicate a CPU/Memory limitation. However, the game was running noticeably faster at 1080p (which wouldn’t be the case if we were CPU/Memory limited). Again, we don’t know why the game behaves this way on our Intel i7 4930K.

Immortals Fenyx Rising CPU benchmarks-2

As we’ve already said, Immortals Fenyx Rising is using the AnvilNext Engine. And, similar to Assassin’s Creed Valhalla, it performs great on AMD’s hardware. In fact, the AMD Radeon RX580 was able to almost match the performance of the GTX980Ti. Not only that but at 1080p/Very High, the GTX980Ti was nowhere close to a 60fps experience.

Immortals Fenyx Rising GPU benchmarks-1

At 2560×1440, the only GPU that was able to run the benchmark with constant 60fps was the RTX2080Ti. The AMD Radeon RX Vega 64 came close with an average of 62fps. However, we did notice some drops to 55fps. As for 4K/Very High, none of our GPUs was able to offer a constant 60fps experience.

Immortals Fenyx Rising GPU benchmarks-2

By lowering the graphics settings, PC gamers can achieve some additional performance gains. The performance difference between High and Very High appears to be 9%, whereas the difference between Medium and High is 13%. Similarly, the performance difference between Low and Medium is 12%. Lastly, you can get an additional 10% performance boost by using the Very Low preset.

Immortals Fenyx Rising graphics settings benchmarks

Graphics-wise, Immortals Fenyx Rising looks pleasing to the eye but it certainly does not justify its high GPU requirements. For instance, Genshin Impact, a game that features a similar art style and open-world environment, runs significantly better. Truth be told, Immortals Fenyx Rising looks better than Genshin Impact. However, the performance difference between these two games is astronomical. At this point, I’m almost certain that AnvilNext needs a major overhaul. After all, Assassin’s Creed Valhalla, another game that uses it, performed poorly on pretty much all platforms (at least when it came to its performance/visual ratio).

In conclusion, Immortals Fenyx Rising can run smoothly on high-end PC systems. While the game does not require a high-end CPU, it certainly needs a powerful graphics card. Still, and when we take into account the visuals it’s pushing, it should be running way better. It’s also worth noting that the game appears to favor AMD’s over NVIDIA’s hardware. Thankfully, we did not experience any crashes or stability issues. Moreover, the game does not suffer from any mouse smoothing or acceleration issues. Ubisoft should further optimize the game via post-launch updates.

Enjoy!

Immortals Fenyx Rising - PC Benchmarks - 1080p/1440p/4K - NVIDIA RTX2080Ti

Do note that Shadowplay recording brought a performance hit in the video.

 

17 thoughts on “Immortals Fenyx Rising PC Performance Analysis”

  1. like the other guy said you can create your own but the writing is milenial soy hipster post ironic humor and its clearly written by a woman and it mocks greek mythology.

  2. By the time being, my only major problem with this game is the price, and the god damn season pass (I wish it would ceased to exist).

    1. it gets worse, this indie looking game is 60 bucks and it has microtransactions and a season pass.

      wtf ubisoft?

    2. Artstyle doesn’t change tech side. Just because game looks cartoony doesn’t automatically make it easier to run. It basically offers almost everything AC Valhalla does.

      1. Cartoon visuals means less polygons and less complexe shading, so it should be less demanding by default, AnvilNext is well known for it performance issues and Ubisoft are well known for their lack of polishing and optimization

        1. A recent video by youtuber Dunkey explain nicely how we are getting diminishing results in regards to graphics, but that doesn’t stop companies from stepping up system requeriments for games that could be mistaken for a high profile PS3 title.

          I had hoped the PS4 Xbone generation would be regarded with technology similar to Fox Engine or even Mad Max, impressive looking titles that could still be played with PS3 era hardware.

          1. This is all a strategy by all the jubisofts in order to keep selling hardware that’s way over what well optimized games would need. Doom, MGSV, Death Stranding etc all look great and don’t need bloated greed centered hardware to run. These are all owned by central banksters/talmudists and the boards all have them hence bleed the goyim strategy.

    3. Let’s be a little bit brave and say that even a 770 could do it with a recent CPU if it wasn’t made by baboons

  3. I think it has a character creator but Ubisoft are always pushing the feminist BLM character in their marketing.

  4. The reason Ubisoft left Steam was due to the forums. People were able to discuss how poor the performance was along with the copy and paste gameplay. I stopped buying their titles.

  5. Can someone explain to me why he still uses a GTX 690 in every benchmark/performance review? Is it solely for the purpose of testing SLI scalability or are there really people still interested in seeing how early Kepler cards perform in new titles?

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