Xuan-Yuan Sword VII feature 3

Xuan-Yuan Sword VII PC Performance Analysis

Xuan-Yuan Sword VII is an Unreal Engine 4-powered single-player an action RPG that has been released on the PC. So, after taking a look at its DLSS 2.0 and Ray Tracing implementations, it’s time to benchmark this game on both AMD’s and NVIDIA’s GPUs.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. We also used Windows 10 64-bit, the GeForce driver 457.09 and the Radeon Software Adrenalin 2020 Edition 20.10.1 drivers. NVIDIA has not added any SLI profile for this game, meaning that our GTX690 behaved similarly to a single GTX680.

Xuan Yuan Sword VII CPU scaling

DOMO Studio has added very few graphics settings to tweak. PC gamers can adjust the quality of Textures, Shadows, Filtering and SFX. Owners of RTX GPUs also have the option to choose between DX11 and DX12. Surprisingly enough, the game auto-detects your GPU and locks you to DX11 when using a non-RTX GPU. For what it’s worth, we didn’t notice any performance difference between the DX11 and DX12 APIs on our RTX2080Ti.

Xuan-Yuan Sword VII graphics settings

Xuan-Yuan Sword VII does not require a high-end CPU. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. As we can see, even our simulated dual-core system was able to provide a smooth gaming experience. Not only that, but there weren’t any major stuttering issues when using a dual-core system. The game does suffer from some stutters, however, we didn’t get any additional stutters when simulating a dual-core or a quad-core CPU.

Xuan-Yuan Sword VII CPU benchmarks-1

Xuan-Yuan Sword VII CPU benchmarks-2

Since the game can run smoothly on a variety of CPUs, we can safely describe Xuan-Yuan Sword VII as a GPU-bound title. And, even at 1080p, you will need at least an NVIDIA mid-tier GPU. At 1080p/Max settings, our GTX980Ti was able to push a minimum of 69fps and an average of 73fps. Disappointingly enough, AMD’s GPUs did not perform well in this game. Our AMD Radeon RX Vega 64 was significantly slower than the GTX980Ti. Furthermore, the AMD Radeon RX580 also performed horribly. It’s pretty obvious that this game has been optimized for NVIDIA’s graphics cards.

Xuan-Yuan Sword VII GPU benchmarks-1

At 2560x1440p, the only GPU that was able to offer a smooth gaming experience was the RTX2080Ti. Once again, the GTX980Ti performed better than the AMD Radeon RX Vega 64. Unfortunately, we could not test the game in 4K. Xuan-Yuan Sword VII comes only with Window and Borderless modes, and there was no way to force a 4K resolution on our 1440p monitor.

Xuan-Yuan Sword VII GPU benchmarks-2

Graphics-wise, Xuan-Yuan Sword VII looks good for an indie game. Its environments look good and we can definitely find numerous high-quality textures. Interactivity and environmental destructibility are limited, though, and you should not expect anything ground-breaking. The game is pleasing to the eye, though there is definitely room for further optimization. Below you can find some screenshots with Ray Tracing enabled at native 1440p.

Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-3Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-6Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-9Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-12Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-15Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-18Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-21Xuan-Yuan Sword VII DLSS Ray Tracing Comparison Screenshots-24

Before closing, we should note that DOMO Studio released a performance patch for this game. However, our performance figures are without it. Understand that we cannot constantly change and re-benchmark 5 GPUs each and every time a new patch comes out for a game. After all, that’s why we had slightly delayed our PC Performance Analysis. Also, DOMO Studio has not added yet a fullscreen mode (which means we still can’t test 4K resolutions). Nevertheless, we’ve decided to re-benchmark our RTX2080Ti (which is the main GPU we use in our PC test system) and report the performance improvements that this patch brought to the table. As we can see, DOMO Studio was able to significantly improve performance. At 1080p, we are looking at a 60-70fps improvement (which is really crazy).

Xuan-Yuan Sword VII GPU benchmarks-3

13 thoughts on “Xuan-Yuan Sword VII PC Performance Analysis”

      1. I guess that’s more noble than selling the data like we usually have over here in the west. I do wonder what sort of weird coping mechanism conservatives have of pointing out (inacurately) trends in chinese society when we have so much worse over here.

        1. Agreed – amazing how people are so afraid just because they see China, while at the same time, these persons are happy to provide their info to other companies (e.g. they have one or more game subscription services or own a VR headset manufactured by a social media company) who sell and exploit their information. Surprise – your “trusted” company from your geographical region is doing worse things to your data than foreign companies!

          1. Now i could see western developers complying with hate speech (proactively i might add) laws and giving info on players using racial slurs on multiplayer or anything that can be construed as hate speech by authorities.

    1. I was going to post “in b4 CCP” but i guess i was too late lmao. It would be quite hilarious if your local government arrested you based on the data that CCP aquired on you, but we don’t live in a conservatard fantasy unfortunately (?).

      1. what data do you think a government would collect from your gameplay in a game? You mean like arrest you because you died 36 times in a game or did not complete the game?

        Meanwhile, while you worry about this game, there are lots of people who are buying VR headsets from an American social media company and think it is alright since the company is located in a geographical region they are familiar with, yet fail to understand that their data is being sold and exploited…

        What you describe is already happening – you can get banned from using your VR headset (and lose purchased games associated to that account) because of your activity on a social media platform.

    2. China does not care what you do in a videogame – there is nothing of value for them there: nobody cares that you press button ‘X’ 4342 times so far and only 2324 times on button ‘Y’, or that you died 36 times so far. The only use for this is to improve the game (e.g. reduce difficulty, improve controls, etc.) but I struggle to see why people would think a government cares about such data. Let’s face it: it is not interesting data.

      However, online games from ActiUbiBlizzEASquenix (e.g. multiplayer, battel royale, games as a service, etc.) or subscription services are likely to sell your data to advertisers who want to know your gaming preferences (e.g. what types of games you like, your friends, etc.), better sell you things through microtransactions and better serve you personalized advertisements (think about those ads which popped up in full-priced games). Why do you think games like Warzone are free? Why do developers develop games to be released for free? Surprise – you are the product, and your “trusted” company from your geographical region is doing worse things to your data than foreign companies!

      1. Discord already sells your dox for political purposes, i can definitely see companies like these not only selling your data, but also making sure you get exposed or even prosecuted for things you say. And suckas will still blame China for that lmao.

  1. You should really stop using the minimum framerates as an indicator for anything. Use 1% instead. The minimum is near useless as it doesnt show anything. You can have a hdd swap at one point or some task in windows switching all of a sudden, or the AI in a game doing something at one point and thats droping the minimum for a fraction of a second, but has no meaning on gameplay.

    The 1% shows what your framerate is above for 99% of the time. This is showing you how fluid and stutter free is the gameplay. You can have a lower minimum than the 1% and it gives you a wrong conclusion.

    https://uploads.disquscdn.com/images/49af041420ea00d01ca58738dc5a4c0ec70badce97898559e49c53400797a74f.png

    Like here, in Watch Dogs Legion. The actual gameplay was 99% of the time above 60, so it was smooth as butter. But at one point, for some reason it droped to 51 as the minimum. But that doesnt mean anything at all, because we know for a fact the game ran above 66 frames for 99% of the benchmark run

  2. I use 4K via DSR, but i have to set the scale of windows interface/text to 100% in order to make it work. If i set it higher than that, then i can’t do DSR, I dunno why but this works for me

Leave a Reply

Your email address will not be published. Required fields are marked *