Last week, Ubisoft shared a video showcasing the Ray Tracing effects of the Xbox Series X version of Watch Dogs Legion. Now I’m pretty sure that a lot of you were wondering whether or not Xbox Series X would be using the Ultra Ray Tracing PC settings. And, thanks to this video comparison, we can finally answer that question.
Now since the Xbox Series X footage is from a compressed video, we can’t really compare the draw distance or the shadow quality of the “standard” settings. However, there are some limitations in its Ray Tracing implementation that can help us compare it with the PC RTX effects.
From what we can see, Xbox Series X runs the Medium Ray Tracing effects of the PC version. The Ray Tracing reflections in the Xbox Series X version are more blurry than the ones for the PC. Not only that, but the Xbox Series X is missing numerous reflections.
At 0:45 you can clearly see that the metallic road sign is not reflecting its surroundings on the Xbox Series X. However, that very same sign reflects its surroundings on the PC version. Similarly, the metallic statue in the middle of the road (at 2:29) does not reflect its surroundings on the Xbox Series X version.
In case you’re wondering, these metallic surfaces behave similarly on the PC when using Ray Tracing Medium. Similarly to the Xbox Series X version, similar surfaces on the PC do not reflect their surroundings (when using Ray Tracing Medium). Additionally, the reflections are more blurry when using Ray Tracing Medium.
As such, we can safely say that the Xbox Series X version uses the Medium PC settings for Ray Tracing. Moreover, the game appears to be using dynamic 4K (instead of native 4K)!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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That was to be expected, this game makes a 3090 sweat for no reason.
played it in 3k/dlss balanced, everything on very high including ray tracing and it worked with no problems on my RTX2070… 3090 propably had problems in 8k or 60FPS+ in 4k.
Consoles and their pathetic tricks. Run a certain feature at medium settings, then render it at a 320×240 mobile phone res, then also add some checkerboard sht. Hilarious really.
Hahah you’re hilarious you fkn loser. Get a life you fat pig
We will pay 500 dollars for our ps5 and xsx and they will last us a whole generation without the need for a single hardware upgrade, PC plebs will pay thousands of dollars in the next 7 years simply to maintain 60fps ???. So sad
you forgot the yearly subscription? you forgot you need to have 2 consoles to play exclusives while pc have both Xbox games and very soon all ps Exclusives? also, you do more things with pc rather than your plastic boxes collecting dust in your living room.
There is and will be very very few PS exclusives on PC. While I agree Xbox is useless, Sony already said that no PS5 exclusives will be coming to PC.
As long as it looks reasonable, I think its acceptable. Even PC start to take that into consideration with SMAA, FXAA, MLAA, DLSS, VRS, and even dynamic resolution, and the joy of PC is we can actually choose what we wanted, more performance ot more graphics.
Its always sacrifices and compromises when it comes to console gaming, nothing new. That’s the reason i like PC gaming, can chose to get the experience i want.
Dark side of gamings owner is a dead maggot
you can’t have a comparison between them now
the console software is not finalized yet and hasn’t launched yet
this is misinformed
right, because as we all know console graphics are always worse in the promotional videos designed to sell the game – it’s after launch that they become better. Especially in Ubisoft games!
Nice compare but… Xbox Series X run this game native 2160p 30fps. Game resolution is dynamic 1440p only on PS5 which use slower RDNA1 instead of RDNA2. A lot of new games will be 1440p on PS5 and 4K on Xbox.
https://news.xbox.com/en-us/2020/10/30/inside-xbox-series-x-optimized-watch-dogs-legion/
https://uploads.disquscdn.com/images/90397df9bbe9b3ebab509d7f9eaf58a729cfe7c0eecd3f38a6469178aebc6e1f.png
A good laugh from our “pal” Sp4ctro
No, PS5 also uses a custom RDNA2 GPU, and it is also capable of hardware Ray Tracing. RDNA1 is not capable of hardware Ray Tracing.
https://www.eurogamer.net/articles/digitalfoundry-2020-playstation-5-specs-and-tech-that-deliver-sonys-next-gen-vision
But PS5s GPU does have fewer compute units than Series X GPU (36 CUs vs 52 CUs), although PS5 GPU is clocked higher compared to Series X GPU (2.23ghz variable vs 1.825ghz locked).
https://www.eurogamer.net/articles/digitalfoundry-playstation-5-vs-xbox-series-x-specs-comparison-cpu-gpu-storage-tflops
All in all, the PS5 does have a weaker GPU compared to Series X, thanks to fewer compute units, not because it is RDNA1. So it is most definitely RDNA2, both PS5 and Series X use custom RDNA2 GPUs.
Good info. And seeing what Sony has done over the years with their PS3 and PS4 exclusives, I don’t imagine the difference in hardware specs will cause their developers to suffer. Size of the boat/motion of the ocean theory 😛
No, MS and AMD confirmed last week that only Xbox support RDNA2 – Google it
You mean this Microsoft statement? Sorry, I’m afraid you misunderstood it.
Microsofts statement:
“Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today”.
Microsoft is not saying Series X/S are the “only” consoles to
use RNDA2, what they are saying is Series X/S are the only consoles to have “full” hardware support for “all” the RDNA2 features that AMDs RX 6000 GPUs support. Microsoft has clearly not said that PS5 is using RDNA1 architecture, that is just how you mistakenly interpreted it. Microsoft is actually saying that Series X/S implementation of RNDA2, feature identical capabilities that match PCs RX 6000 RDNA2 series GPUs, and that PS5 does not support every feature that RX 6000 and Series X/S do, and also how DX12 Ultimate on Series X, S and PC will make full use of said features. Nowhere does this even come close to saying that PS5 is using RDNA1 (I think that is just how you wanted to understand it?). As I said, PS5 does use RDNA2, and it shares much of the same basic RDNA2 hardware specific feature set. But it is also a “custom” RDNA2 implementation (just as Series X/S/RX 6000 RDNA2 are also customized compared to PS5s RDNA2), and PS5 also uses its own set of APIs, so it obviously will differ from Microsoft’s Series X/S RDNA2 (and RX 6000) implementation (and also from how DX12 Ultimate API makes use of said hardware). But PS5 own APIs will allow it to access many of the exact same RDNA2 architecture features, such as hardware Ray Tracing, and also other RDNA2 features that both consoles share.
Microsoft is correct though, there will be features that Series X, S and PC will use through their specific RDNA2 (and RX 6000) implementation and DX12 Ultimate API, that PS5 does not. And vice-versa, PS5 also has its own custom RDNA2/GPU hardware and API, that Series X, S and PC do not have. PS5 and Series X/S are using their own unique “custom” RDNA2 hardware, and custom APIs. But PS5 will have much of the exact same underlying RDNA2 architecture, that is supported by PS5s own custom APIs. Don’t get Microsoft’s statement wrong here, PS5 is absolutely using an “custom” RDNA2 GPU. But PS5 will not feature every single one of the exact same RDNA2 hardware features that Series X/S and RX 6000 do (and also not MS DX12 API to make use of said hardware), and vice-versa, because they are both using their own “custom” RDNA2 implementations. They have all taken RDNA2 as a building block, and then further customized and/or added to it. But RX 6000 and Series X/S will share every RDNA2 hardware feature they have between them, and also the exact same APIs, and that has been Microsoft’s plan the entire time. Series X/S and PC are one platform, we share the same APIs and will get the same games. So Microsoft has worked with AMD to achieve feature and API parity between RX6000/RDNA2 and Series X and S RDNA2 GPU hardware, and DX12 Ultimate APIs is cross platform and enables the same features for both PC (RX6000/RTX2000/RTX3000) and Series X/S.
Sony’s PS5 on the other hand is its own custom platform, using its own custom RDNA2 GPU, and using its own set of APIs. But there is much overlap of RDNA2 basic architecture features between them. Microsoft has just been much more open about their additional specific “custom” RDNA2 (and other) implementation(s). Sony has not been as forthcoming in concern with their additional PS5 specific “custom” RDNA2 features (which doesn’t mean PS5 doesn’t have any “custom” RDNA2/GPU features either). But we do know with absolute certainty that it is “fundamentally” RDNA2, and that it supports much of the same basic RDNA2 architecture specific features.
PS5 supports hardware Ray Tracing, and a number of other RDNA2 architecture “specific” features, same as Series X, features that RDNA1 architecture is outright incapable of. Despite any differences in extra “custom” RDNA2/GPU features between PS5 and Series X, they still share the same underlying RDNA2 architecture. They are not identical though, and how much they diverge from one another is hard to say, Sony has been fairly secretive about its RDNA2 customization. But Sony will have tailored its RDNA2 implementation to its own unique APIs, and towards its own goals for the console. The only PS5 RDNA2 customization info I can find at present, is in concern with PS5s “Enhanced Geometry Engine” that they developed in collaboration with AMD, and it is supposedly coming to RDNA3 GPUs. But there will be other PS5 specific RDNA2 customization’s that Sony collaborated with AMD on as well, they are just being hush hush about it. Microsoft has just been more open about their customization and APIs, because DX12 Ultimate and RX6000/RDNA2 features are shared between PC and Series X/S RDNA2 implementation, this is not a surprise.
But I suggest you read the articles that I linked in my first post, they are from Digital Foundry, the authority on consoles. They were the first publication to receive the exclusive (and accurate) information covering the specs for both Series X and PS5, direct from Microsoft and Sony themselves (and DF continue to be at the forefront for accurate PS5 and Series X information). PS5 uses an custom RDNA2 GPU, and to say otherwise leaves you resoundingly mistaken.
Series X runs Gears 5 at dynamic 4K. Averaging out at around 1728p during gameplay, with full 2160p in less busy situations.
With DRX raytracing global illumination
So what? I have clearly stated before, it’s not about the highest native resolutions or the somewhat better ray tracing. It is about the highest quality assets and more advanced geometry. Evidence is already out there. Honestly, it’s mind boggling that people cannot already see what’s already clearly visible. The difference is clearly apparent.
Makes sense. Ray tracing is expensive.
Where the PlayStation comparison you fkn fa gg ot. These pc fat boys forget they can’t play video games without microsoft to run them. Either way microsoft wins and pc losers continue to get fatter and more reclusive. I hope u die at 40 from no p**sy
You’re a vile human being.
KYS you subhuman pile of trash
What happened? Did your boyfriend dumped you?
Stop whining or you end up macgurking with s*men.
What happened? Did your boyfriend dumped you?
Stop whining or you’ll end up macgurking with s3men.
The godtier PS5 SSD can easily run this game on very high setting Ray tracing. This is proof that PC and xboxX is weak machine. We must believe what Timclusive said about the ultimate power of PS5 godtier SSD. None of any machine in this world can match its speed and power. All hail Sony!!!