Enlisted feature

Enlisted is another game that looks and runs better with DLSS

NVIDIA has shared a new video, showcasing its DLSS tech in yet another game, Enlisted. Thanks to DLSS, Enlisted can run with a higher framerate on the RTX GPUs that support. Moreover, the game can look better than native 4K.

In case you weren’t aware of, Enlisted is an online squad-based first person MMO shooter. The game covers key battles from World War II, i.e. the Invasion of Normandy or Battle for Moscow. Enlisted carefully recreates weapons, military vehicles and the atmosphere of that era, while demonstrating really massive clashes of hundreds of soldiers, tanks and aircraft with artillery and naval support.

In this game, players control a squad of soldiers with various roles (i.e. sniper, radio operator, heavy gunner) or a crew of a tank or an aircraft pilot.

DLSS is a technique that all games should be using. Obviously, AMD-powered game may not add support for it, however, this is one of the best things that has come out on the PC. It truly is game-changing.

Enlisted is not out yet, but you can apply for its alpha test on its official website.

Enjoy!

Enlisted | With NVIDIA DLSS

15 thoughts on “Enlisted is another game that looks and runs better with DLSS”

    1. Definitely not. You can’t compare a sharpening filter with a technique that actually ads more detail, even if the details are calculated by AI. It’s apparent in the native 4K image that the same amount of detail simply isn’t there.

      1. It’s always looked like a sharpening filter to me. I don’t like how raw it makes the edges look. I’m a native image fan still.
        I mean, it isn’t bad. But, it still does look like a sharpening filter (it really just is an upscaling algorithm with a sharpening pass, it’s not magic).

          1. Digital Foundry covered it in detail. It’s just upscaling and sharpening. Believe whatever you want though.

      2. Try and see for yourself what Nvidia’s sharpening does in supported games. And 0:31 in the video you can see that there’s a global sharpening filter applied to the image.

        1. It seems your only point is to be against nvidia here 🙂 Its not sharpening. You can look when the comparisons are made how details are added into the frame by the AI calculations. Its not an image sharpenning, actual details are there that dont exist in the native 4k. You can also observe how the shimmering is gone and the dlss image is very stable in motion.

          1. Again, try it yourself on a game like death stranding. You will see that sharpening actually adds detail that wasn’t visible before.

        2. I don’t have to. I’ve already messed around plenty with it in games like Control and Death Stranding. Sharpening cannot add detail to faraway objects the same way DLSS does.

  1. When will Amd get something like DLSS? I know Microsoft has it in D12 Ultimite but that means nothing if no game supports it. Intel needs to figure this out too it would be a big boost for their iGPU’s.

  2. Totaly agree John – DLSS is a gamechanger!
    It’s the best thing happens since g-sync. Just gotta love nVidia. There is no competition really. They just are the best!
    And I cant see AMD have nothing like DLSS on the upcoming RDNA 2.0, as nVidia are lightyears away from them with AI!
    So once again nVidia will total dominate!

    Wouldent be suprised if they even up the Domination to around 90 percent of the market. Right now they have 90 % of the GPU market as we all know 😉

  3. The textures look very blurry using DLSS compared to running the game in native resolution. DLSS is only good for edges, just like MSAA.

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