A lot of players have criticized the first Assassin’s Creed game for being repetitive. However, things could have been worse if it wasn’t for the suggestions of Ubisoft’s CEO’s kid. After playing an early version of the game, Yves Guillemot’s kid said that the game was boring, forcing the team to add some side activities.
Now what’s even more crazy here is that Ubisoft was able to add all of the side activities in five days. Furthermore, all of these side activities were almost bug-free. In just five days. Now that’s mind-blowing, especially since we’re talking about Ubisoft.
It’s also fascinating how accurate Yves Guillemot’s kid actually was. Moreover, it’s surprising how a whole studio made a crucial development decision after listening to a kid. I mean, players have complained about the game being boring, so imagine how boring that initial version actually was. Not only that, but only 5-6 people worked on these side activities in those five days.
Now unfortunately, one side activity had a bug that could glitch and require a restart. Of course, that was a really frustrating for most completionists. However, if you weren’t one, you may have never even encountered it.
This information comes from former Ubisoft programmer, Charles Randall.
Thanks Resetera

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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This is why games like Control and the Witch 3 should be praised. The side missions are often the best stuff in the game (especially Control).
The Wither 3 side missions were just as boring as any side mission. Sure, they are better than your average side mission, but far from “the best stuff in the game”.
compared to what?
Compared to games like Yakuza where gameplay itself change. Though Yakuza is filled with filler as well.
Yakuza games are the definition of bloat.
Yakuza has the best sidemissions ever.
Side quests in Witcher 3 were the best thing narrative wise (besides the whole HoS expansion), in that game.
go play fort9nite or other multiplayer then
witcher 3 is pure terd, 2 and 1 shet all over the garbage one.
really? you mean the sidemissions in that game arent filler trash?
They’re rather good. You find entirely new story archs, unlock powers, skills, dig up tons of lore, and even entirely new/secret parts of the Oldest House. It’s rather entertaining and they all feel like a natural part of the game, not additional content.
The same happened with AC Odyssey and its side quests along with dialogues.
Yeah….idk why they still add assasins creed in the title, when the gameplay itself is far from ac style
AHAHAHHAHAHAHAHAHAAHA
I knew it.
They have like one guy to make the races/flag collectathon and use him in multiple games.
…and the main missions in just 10 days.
LOOOOOOOOOOOOOL.
https://media2.giphy.com/media/oFRI4g517yWaI/giphy.gif
who would have thunk it, that one kid singlehandedly changed the future of Ubisoft and gaming in general, this is what showed the world that you don’t have to put effort into side missions, you can just do this with a skeleton team in five days in an existing world. And they say games are getting more and more expensive to make.
Fascinating.
No, depressing.
you mother used to work for ubisoft in 2007, if you look closely those guys are having an orgy with her in the back.
Isn’t that too much time? I mean, the game has like 3 or 4 different mission types that you repeat over and over, it’s not an achievement copying and pasting for 5 days
https://uploads.disquscdn.com/images/733baeaa35ceb54dce61d8c12f33c2ef6925dcccd244eae31f91b001a0022119.jpg
The problem is the industry trying to sell everything at 60usd (or more) and need to justify it throwing filler activities, and the people wanted to play the game they paid that price for 200 hours minimum. I have nothing against long games but games need to last what they need to last, if you have quality content to get 200 hours gameplay fine, if you have for 20 hours is still fine.
For example, Mass Effect Andromeda would be a far better game without all the filler trash (bug aside), sure not like the original trilogy but not too bad either, but they need to add open world full of trash.
Agree, but 60$ is different between now and then, back in ps2 era games cost like 50$ then ps3 came out the games price rises to 60$ until now, but development cost has rises too, its not fair to compare 60$ for 200 hour gameplay, sure devs can achieve that but at the cost of ugly graphics like ps2 era, but right now games are become more hard to develop, …thats why publisher such as ea, ubisoft, activision and bugthesda add scummy microtransaction and repetitive side quest but they cant raise game prices above 60$ because gamers will think its too expensive
its far far worse now thats an old picture.
Who cares if it is bug free if it is still boring? And now they are full of bug diversity.
They probably made a 10 hour boring game stretch into a 20 hour boring one.
Oh, you can tell…but fairly enough that game was more like a prototype than anything else.
Ubisoft’s CEO’s kid. After playing an early version of the game, Yves
Guillemot’s kid said that the game was boring, forcing the team to add
some side activities.”
Ubisoft have around 1000 work people and cant add a fews side quests. Thats Ubisoft for you..
this is why ubisoft games are terrible, to much social acceptable crap n bulshit occupying their minds .
that’s a depressing pictures, in the 2007 one you could clearly figure out that it’s a competent talented team
the 2014 pictures, it looks like nail salon or fashion bullshit not a gaming studio
and i think it’s worse now 2020
***Now that’s mind-blowing, especially since we’re talking about Ubisoft.***
2007 Ubisoft
The one without diversity hires and other BS
Say thanks to that kid – game would be shorter and more boring without it.
So a little kid has to tell the designers of a multi-million dollar production how to make the game. Figures.
Best comment in the thread, imo.
It must be difficult to separate the technical aspect from the creative aspect when you’re that deep into dev lifestyle.
We know it’s mere days, we can tell by how schitty their games are. This article isn’t telling us nothing we don’t know. Who in their right mind thought all that so called “side quest” actually had work put into them… Pfffttt, Ubisoft does mediocre work and always will. They know how to Hook fools that’s for sure.
Remember when some ceo daughter said she cant play woman character in ww2 games
Yeah last time that game getting fked up and the daddy get kicked out
Please tell me that the second picture isn’t real.. It has to be the most cringe worthy team ever assembled. I can only imagine how awful it must be to be a guy in that office, like if you just smile at one of these “strong waman” they’re gonna file a complaint for sexual harassment and crucify your sorry a*s.
no way that’s real…