All in! Games has released the demo of its upcoming hardcore FPP slasher, Ghostrunner. Ghostrunner supports real-time Ray Tracing effects, and – surprisingly enough – the demo has them. As such, we’ve decided to capture some comparison screenshots in order to showcase the visual – and performance – differences between the RTX and the non-RTX versions.
In order to capture these screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the latest version of the GeForce drivers.
ONE MORE LEVEL has used Ray Tracing in order to enhance the game’s shadows and reflections. Thanks to RTX, the reflections are more natural and do not suffer from any artifacts. Similarly, the shadows are now more natural. Shadows can look softer or sharper thanks to real-time ray tracing. Moreover, additional light sources can now cast shadows.
Unfortunately, the performance hit of these Ray Tracing effects is huge. Our RTX2080Ti had no trouble at all running the non-RTX version with constant 60fps at 2560×1440 and on Ultra settings. When we enabled the RTX effects, however, our framerate was averaging between 47-60fps. So yeah, it will be up to you to decide whether these Ray Tracing effects justify the enormous performance hit. It’s also worth noting that the game does not support DLSS 2.0; a tech that would significantly benefit the RTX version.
Below you can find our comparison screenshots. The non-RTX version is on the left, and the RTX version is on the right.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Atleast they got paid by nvidia to implement that crap…
It is not crap
Implemented in that way is crap.
In its current stage? Kind of crap.
Sup 60 fps isn’t acceptable ever, especially when the differences are so easy to gloss over. Even in side-by-sides it is barely noticeable.
go away AMD cultist
It’s a UE4 game so RTX is supported by the engine. Devs probably put it in because they thought it would be fun. They literally just had to flick a couple switches to make it work.
i suppose that performance hit is yet a WIP.
also, it makes non sense trying to implement RTX effects without DLSS. it simply won’t work. so, again: WIP.
Barely noticeable, does not seems to be worthy.
If rtx is used for reflection, you should screen reflective materials or you won’t see any changes
Performance: Ruined
Visuals: Identical 99% of the time
Either the implementation of Ray Tracing needs more work or he just took really poor screenshots…and DLSS.
Either the implementation of Ray Tracing needs more work or he just took really poor screenshots…and DLSS.
This is just a crappy use of RT. Games like Control and Minecraft are way more noticeable and better examples of the difference RT really makes..
Plus RT isn’t necessarily going to always look WAY better and super noticeable because current games do a decent job at a lot of effects already. RT is more about making lighting, shadows, ambient occlusion, reflections, etc a lot more realistic and making game development easier.
I certainly notice a difference. A lot of it I think seems less impressive than it is because it is so natural so your brain is just “meh OK” when it should be “OMG I can’t believe this is real!”.. Stuff like having reflections of off-screen elements that isn’t possible with screen space reflection methods are subtle and “not that big of a deal” but it really is a big deal because current ways of doing reflections in games are super limited and janky vs. RT being real actual real life reflections.
Just through RT alone even Minecraft RTX has more realistic water in terms of how the water reflects, refracts, creates sun rays and caustics, etc than literally any game ever made.
Sometimes RTX on isn’t ideal…….
https://uploads.disquscdn.com/images/810762e95ae8238565452645025e992608d9d63e700f3541662419773ad46eb9.jpg
HEHEHE 😀
Love it!
Great game like mirrors edge but kbd+mouse controls are terrible.
The keyboard controls are fine. I can’t imagine playing it correctly with a controller. Can’t flick the camera around with one
lol….
So much loss for so little if any…
60FPS@1440p with an RTX 2080 Ti and Ray Tracing’s disabled? Yeah, that’s very reassuring…
Also, it’s 2020, guys, and there are tons of free, easy-to-use image sliders out there. Try using one for comparisons such as these.
Every day we here an implementation of RTX in a game, yet all of them look the same.
Poor rtx implementation doesn’t make your game special.
There have been some games where the difference was minimal… but this one sets a new standard.
https://uploads.disquscdn.com/images/3c3ebd6f1aa39bebf8c2b62514d158176f83c8a69b2cb5270250e55418684242.jpg
Game is crap
I see no difference at all.. Am i the only one?